Electronic Arts Inc. Logo

Electronic Arts Inc.

0IFX.L

(0.0)
Stock Price

141,42 USD

13.75% ROA

14.51% ROE

37.85x PER

Market Cap.

37.243.722.020,00 USD

24.83% DER

0.55% Yield

14.26% NPM

Electronic Arts Inc. Stock Analysis

Electronic Arts Inc. Fundamental Analysis

Fundamental analysis in stock investing is like studying the foundation of a house before buying it. It involves looking at a company's financial health, like its earnings, assets, and debts, to determine if it's a good investment based on its fundamental strength and potential for growth.

Electronic Arts Inc. Fundamental Stock Analysis
# Analysis Rating
1 ROE

Unidentified ROE

2 ROA

Unidentified ROA

3 PBV

Unidentified ROA

4 DER

Unidentified DER

5 Revenue Growth

Company has experienced no growth in revenue over the past three years, suggesting limited profitability and making it a less desirable investment opportunity.

6 Net Profit Growth

This company's net profit has remained stagnant over the past five years, indicating a lack of growth and making it a less favorable investment option.

7 Assets Growth

Company's revenue has remained stagnant over the past three years, indicating a lack of growth and making it a less favorable option.

8 Graham Number

Unidentified Graham Number

9 Dividend Growth

The company's dividend growth has remained flat for the past three years, offering no indication of improved returns and making it a less advantageous investment opportunity.

10 Dividend

The company has not distributed any dividends in the past three years, which may raise concerns for investors looking for regular income from their investments.

11 Buffet Intrinsic Value

Based on Warren Buffett's formula, the company's stock seems overpriced (0), indicating a potential drawback for investors as its market price exceeds its estimated intrinsic value.

Electronic Arts Inc. Technical Analysis

Technical analysis in stock investing is like reading the patterns on a weather map to predict future weather conditions. It involves studying past stock price movements and trading volumes to make predictions about where a stock's price might go next, without necessarily looking at the company's financial health.

Electronic Arts Inc. Technical Stock Analysis
# Analysis Recommendation
1 Awesome Oscillator Hold
2 MACD Buy
3 RSI Hold
4 Stoch RSI Sell

Electronic Arts Inc. Price Chart

Financial Statements

Financial statements are like report cards for companies. They show how much money a company makes (income statement), what it owns and owes (balance sheet), and where it spends its money (cash flow statement), helping stock investors understand if a company is healthy and worth investing in.

Income Statements

An income statement for a company is like a scoreboard for its profits and losses. It shows how much money the company made (revenue) and how much it spent to make that money (expenses), helping stock investors see if a company is making a profit or not.

Revenue in stock investing is the total amount of money a company earns from its sales, and it's a key factor that investors consider to assess a company's financial performance and growth potential.

Electronic Arts Inc. Revenue
Year Revenue Growth
2012 3.797.000.000
2013 3.575.000.000 -6.21%
2014 4.515.000.000 20.82%
2015 4.396.000.000 -2.71%
2016 4.845.000.000 9.27%
2017 5.150.000.000 5.92%
2018 4.950.000.000 -4.04%
2019 5.537.000.000 10.6%
2020 5.629.000.000 1.63%
2021 6.991.000.000 19.48%
2022 7.426.000.000 5.86%
2023 7.656.000.000 3%

Research and Development Expenses are the costs a company incurs to create and improve its products or services, which can be important for investors to evaluate a company's innovation and potential for future growth.

Electronic Arts Inc. Research and Development Expenses
Year Research and Development Expenses Growth
2012 1.153.000.000
2013 1.125.000.000 -2.49%
2014 1.094.000.000 -2.83%
2015 1.109.000.000 1.35%
2016 1.205.000.000 7.97%
2017 1.320.000.000 8.71%
2018 1.433.000.000 7.89%
2019 1.559.000.000 8.08%
2020 1.778.000.000 12.32%
2021 2.186.000.000 18.66%
2022 2.328.000.000 6.1%
2023 2.408.000.000 3.32%

General and Administrative Expenses are the costs a company incurs to run its day-to-day operations, such as office rent, salaries, and utilities, which investors consider to understand a company's overall efficiency and management effectiveness.

Electronic Arts Inc. General and Administrative Expenses
Year General and Administrative Expenses Growth
2012 354.000.000
2013 380.000.000 6.84%
2014 386.000.000 1.55%
2015 406.000.000 4.93%
2016 439.000.000 7.52%
2017 469.000.000 6.4%
2018 460.000.000 -1.96%
2019 506.000.000 9.09%
2020 592.000.000 14.53%
2021 673.000.000 12.04%
2022 727.000.000 7.43%
2023 692.000.000 -5.06%

EBITDA stands for Earnings Before Interest, Taxes, Depreciation, and Amortization. It is a measure that helps stock investors analyze a company's profitability by looking at its earnings without considering certain expenses. This helps to get a clearer picture of the company's financial performance and its ability to generate cash flow.

Electronic Arts Inc. EBITDA
Year EBITDA Growth
2012 325.000.000
2013 230.000.000 -41.3%
2014 1.140.000.000 79.82%
2015 1.075.000.000 -6.05%
2016 1.407.000.000 23.6%
2017 1.568.000.000 10.27%
2018 1.152.000.000 -36.11%
2019 1.598.000.000 27.91%
2020 1.225.000.000 -30.45%
2021 1.612.000.000 24.01%
2022 1.910.000.000 15.6%
2023 1.852.000.000 -3.13%

Gross profit is the money a company makes from selling its products or services after subtracting the cost of producing or providing them, and it is an important measure for investors to understand a company's profitability.

Electronic Arts Inc. Gross Profit
Year Gross Profit Growth
2012 2.443.000.000
2013 2.228.000.000 -9.65%
2014 3.086.000.000 27.8%
2015 3.042.000.000 -1.45%
2016 3.562.000.000 14.6%
2017 3.873.000.000 8.03%
2018 3.628.000.000 -6.75%
2019 4.168.000.000 12.96%
2020 4.135.000.000 -0.8%
2021 5.143.000.000 19.6%
2022 5.646.000.000 8.91%
2023 5.832.000.000 3.19%

Net income in stock investing is like the money a company actually gets to keep as profit after paying all its bills, and it's an important measure to understand how well a company is doing financially.

Electronic Arts Inc. Net Profit
Year Net Profit Growth
2012 98.000.000
2013 8.000.000 -1125%
2014 875.000.000 99.09%
2015 1.156.000.000 24.31%
2016 967.000.000 -19.54%
2017 1.043.000.000 7.29%
2018 1.019.000.000 -2.36%
2019 3.039.000.000 66.47%
2020 837.000.000 -263.08%
2021 789.000.000 -6.08%
2022 802.000.000 1.62%
2023 1.596.000.000 49.75%

EPS, or earnings per share, is a measure that shows how much profit a company has earned for each outstanding share of its stock, and it is important for stock investors as it helps understand the profitability of a company and compare it with other companies in the market.

Electronic Arts Inc. Earning per Share (EPS)
Year Earning per Share (EPS) Growth
2012 0
2013 0 0%
2014 3 100%
2015 4 33.33%
2016 3 0%
2017 3 0%
2018 3 0%
2019 10 70%
2020 3 -400%
2021 3 0%
2022 3 0%
2023 6 60%

Cashflow Statements

Cashflow statements show the movement of money in and out of a company, helping stock investors understand how much money a company makes and spends. By examining cashflow statements, investors can assess if a company is generating enough cash to pay its bills, invest in growth, and provide returns to stockholders.

Free cash flow is the leftover cash that a company generates after covering its operating expenses and capital expenditures, which is important for stock investors as it shows how much money a company has available to invest in growth, pay dividends, or reduce debt.

Electronic Arts Inc. Free Cashflow
Year Free Cashflow Growth
2012 218.000.000
2013 615.000.000 64.55%
2014 972.000.000 36.73%
2015 1.372.000.000 29.15%
2016 1.455.000.000 5.7%
2017 1.585.000.000 8.2%
2018 1.428.000.000 -10.99%
2019 1.657.000.000 13.82%
2020 1.810.000.000 8.45%
2021 1.711.000.000 -5.79%
2022 1.343.000.000 -27.4%
2023 61.000.000 -2101.64%

Operating cash flow represents the cash generated or consumed by a company's day-to-day operations, excluding external investing or financing activities, and is crucial for stock investors as it shows how much cash a company is generating from its core business operations.

Electronic Arts Inc. Operating Cashflow
Year Operating Cashflow Growth
2012 324.000.000
2013 712.000.000 54.49%
2014 1.067.000.000 33.27%
2015 1.465.000.000 27.17%
2016 1.578.000.000 7.16%
2017 1.692.000.000 6.74%
2018 1.547.000.000 -9.37%
2019 1.797.000.000 13.91%
2020 1.934.000.000 7.08%
2021 1.899.000.000 -1.84%
2022 1.550.000.000 -22.52%
2023 112.000.000 -1283.93%

Capex, short for capital expenditures, refers to the money a company spends on acquiring or upgrading tangible assets like buildings, equipment, or technology, which is important for stock investors as it indicates how much a company is investing in its infrastructure to support future growth and profitability.

Electronic Arts Inc. Capital Expenditure
Year Capital Expenditure Growth
2012 106.000.000
2013 97.000.000 -9.28%
2014 95.000.000 -2.11%
2015 93.000.000 -2.15%
2016 123.000.000 24.39%
2017 107.000.000 -14.95%
2018 119.000.000 10.08%
2019 140.000.000 15%
2020 124.000.000 -12.9%
2021 188.000.000 34.04%
2022 207.000.000 9.18%
2023 51.000.000 -305.88%

Balance Sheet

Balance sheets provide a snapshot of a company's financial health and its assets (such as cash, inventory, and property) and liabilities (like debts and obligations) at a specific point in time. For stock investors, balance sheets help assess the company's overall worth and evaluate its ability to meet financial obligations and support future growth.

Equity refers to the ownership interest or stake that shareholders have in a company, representing their claim on its assets and earnings after all debts and liabilities are paid.

Electronic Arts Inc. Equity
Year Equity Growth
2012 2.267.000.000
2013 2.422.000.000 6.4%
2014 3.036.000.000 20.22%
2015 3.396.000.000 10.6%
2016 4.060.000.000 16.35%
2017 4.595.000.000 11.64%
2018 5.331.000.000 13.81%
2019 7.461.000.000 28.55%
2020 7.840.000.000 4.83%
2021 7.625.000.000 -2.82%
2022 7.293.000.000 -4.55%
2023 7.575.000.000 3.72%

Assets represent the valuable resources that a company owns, such as cash, inventory, property, and equipment, and understanding a company's assets helps investors assess its value and potential for generating future profits.

Electronic Arts Inc. Assets
Year Assets Growth
2012 5.070.000.000
2013 5.716.000.000 11.3%
2014 6.147.000.000 7.01%
2015 7.050.000.000 12.81%
2016 7.718.000.000 8.66%
2017 8.584.000.000 10.09%
2018 8.957.000.000 4.16%
2019 11.112.000.000 19.39%
2020 13.288.000.000 16.38%
2021 13.800.000.000 3.71%
2022 13.459.000.000 -2.53%
2023 13.139.000.000 -2.44%

Liabilities refer to the financial obligations or debts that a company owes to creditors or external parties, and understanding a company's liabilities is important for investors as it helps assess the company's financial risk and ability to meet its obligations.

Electronic Arts Inc. Liabilities
Year Liabilities Growth
2012 2.803.000.000
2013 3.294.000.000 14.91%
2014 2.747.000.000 -19.91%
2015 3.654.000.000 24.82%
2016 3.658.000.000 0.11%
2017 3.989.000.000 8.3%
2018 3.626.000.000 -10.01%
2019 3.651.000.000 0.68%
2020 5.448.000.000 32.98%
2021 6.175.000.000 11.77%
2022 6.166.000.000 -0.15%
2023 5.564.000.000 -10.82%

Electronic Arts Inc. Financial Ratio (TTM)

Valuation Metrics

Revenue per Share
27.97
Net Income per Share
3.66
Price to Earning Ratio
37.85x
Price To Sales Ratio
4.91x
POCF Ratio
17
PFCF Ratio
18.44
Price to Book Ratio
4.96
EV to Sales
4.65
EV Over EBITDA
18.62
EV to Operating CashFlow
15.96
EV to FreeCashFlow
17.47
Earnings Yield
0.03
FreeCashFlow Yield
0.05
Market Cap
37,24 Bil.
Enterprise Value
35,30 Bil.
Graham Number
47.93
Graham NetNet
-9.11

Income Statement Metrics

Net Income per Share
3.66
Income Quality
2.23
ROE
0.13
Return On Assets
0.08
Return On Capital Employed
0.15
Net Income per EBT
0.71
EBT Per Ebit
0.98
Ebit per Revenue
0.2
Effective Tax Rate
0.29

Margins

Sales, General, & Administrative to Revenue
0.1
Research & Developement to Revenue
0.31
Stock Based Compensation to Revenue
0.07
Gross Profit Margin
0.75
Operating Profit Margin
0.2
Pretax Profit Margin
0.2
Net Profit Margin
0.14

Dividends

Dividend Yield
0.01
Dividend Yield %
0.55
Payout Ratio
0.21
Dividend Per Share
0.76

Operating Metrics

Operating Cashflow per Share
8.15
Free CashFlow per Share
7.44
Capex to Operating CashFlow
-0.09
Capex to Revenue
-0.03
Capex to Depreciation
-0.51
Return on Invested Capital
0.11
Return on Tangible Assets
0.14
Days Sales Outstanding
50.33
Days Payables Outstanding
30.15
Days of Inventory on Hand
0
Receivables Turnover
7.25
Payables Turnover
12.11
Inventory Turnover
0
Capex per Share
-0.7

Balance Sheet

Cash per Share
8,49
Book Value per Share
27,91
Tangible Book Value per Share
6.11
Shareholders Equity per Share
27.91
Interest Debt per Share
6.93
Debt to Equity
0.25
Debt to Assets
0.14
Net Debt to EBITDA
-1.03
Current Ratio
1.38
Tangible Asset Value
1,66 Bil.
Net Current Asset Value
-1,72 Bil.
Invested Capital
0.25
Working Capital
1,06 Bil.
Intangibles to Total Assets
0.45
Average Receivables
0,78 Bil.
Average Payables
0,11 Bil.
Average Inventory
0
Debt to Market Cap
0.05

Dividends

Dividends in stock investing are like rewards that companies give to their shareholders. They are a portion of the company's profits distributed to investors, typically in the form of cash payments, as a way for them to share in the company's success.

Electronic Arts Inc. Dividends
Year Dividends Growth
2023 1

Electronic Arts Inc. Profile

About Electronic Arts Inc.

Electronic Arts Inc. develops, markets, publishes, and distributes games, content, and services for game consoles, PCs, mobile phones, and tablets worldwide. It develops and publishes games and services across various genres, such as sports, racing, first-person shooter, action, role-playing, and simulation primarily under the Battlefield, The Sims, Apex Legends, Need for Speed, and license games from others, including FIFA, Madden NFL, UFC, and Star Wars brands. The company licenses its games to third parties to distribute and host its games. It markets and sells its games and services through digital distribution and retail channels, as well as directly to mass market retailers, specialty stores, and distribution arrangements. Electronic Arts Inc. was incorporated in 1982 and is headquartered in Redwood City, California.

CEO
Mr. Andrew Wilson
Employee
13.400
Address
209 Redwood Shores Parkway
Redwood City, 94065

Electronic Arts Inc. Executives & BODs

Electronic Arts Inc. Executives & BODs
# Name Age
1 Ms. Marija Radulovic-Nastic
Chief Technology Officer of Creative & Development
70
2 Ms. Laura Miele
President of EA Entertainment & Technology
70
3 John Reseburg
Vice President of Corporate Communications
70
4 Mr. Jacob J. Schatz
Executive Vice President of Global Affairs, Chief Legal Officer & Corporate Secretary
70
5 Mr. David Tinson
Executive Vice President & Chief Experience Officer
70
6 Mr. Joel Linzner
Executive Vice President of Worldwide Business Affairs
70
7 Mr. Andrew Wilson
Chairman & Chief Executive Officer
70
8 Ms. Vijayanthimala Singh
Chief People Officer
70
9 Mr. Stuart Canfield
Executive Vice President & Chief Financial Officer
70
10 Ms. Katherine Eileen Burke
Director of Investor Relations
70

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