Take-Two Interactive Software, Inc. Logo

Take-Two Interactive Software, Inc.

0LCX.L

(0.0)
Stock Price

153,74 USD

-42.51% ROA

-16.63% ROE

-18.23x PER

Market Cap.

27.620.743.880,00 USD

32.11% DER

0% Yield

-26.9% NPM

Take-Two Interactive Software, Inc. Stock Analysis

Take-Two Interactive Software, Inc. Fundamental Analysis

Fundamental analysis in stock investing is like studying the foundation of a house before buying it. It involves looking at a company's financial health, like its earnings, assets, and debts, to determine if it's a good investment based on its fundamental strength and potential for growth.

Take-Two Interactive Software, Inc. Fundamental Stock Analysis
# Analysis Rating
1 ROE

Unidentified ROE

2 ROA

Unidentified ROA

3 PBV

Unidentified ROA

4 DER

Unidentified DER

5 Revenue Growth

Company's revenue has remained stagnant over the past three years, indicating a lack of growth and making it a less favorable option.

6 Net Profit Growth

Throughout the last five years, this company's net profit has remained unchanged, indicating a lack of growth and making it a less favorable investment option.

7 Assets Growth

Company's revenue has remained stagnant over the past three years, indicating a lack of growth and making it a less favorable option.

8 Graham Number

Unidentified Graham Number

9 Dividend Growth

Investors should note the company's stagnant dividend growth over the past three years, indicating limited profitability and potentially diminishing returns.

10 Dividend

Investors should note the absence of dividends from the company in the last three years, indicating potential financial challenges.

11 Buffet Intrinsic Value

Warren Buffett's formula suggests that the company's stock is overpriced (0), presenting a possible disadvantage for investors as its market price surpasses its estimated intrinsic value.

Take-Two Interactive Software, Inc. Technical Analysis

Technical analysis in stock investing is like reading the patterns on a weather map to predict future weather conditions. It involves studying past stock price movements and trading volumes to make predictions about where a stock's price might go next, without necessarily looking at the company's financial health.

Take-Two Interactive Software, Inc. Technical Stock Analysis
# Analysis Recommendation
1 Awesome Oscillator Buy
2 MACD Buy
3 RSI Hold
4 Stoch RSI Hold

Take-Two Interactive Software, Inc. Price Chart

Financial Statements

Financial statements are like report cards for companies. They show how much money a company makes (income statement), what it owns and owes (balance sheet), and where it spends its money (cash flow statement), helping stock investors understand if a company is healthy and worth investing in.

Income Statements

An income statement for a company is like a scoreboard for its profits and losses. It shows how much money the company made (revenue) and how much it spent to make that money (expenses), helping stock investors see if a company is making a profit or not.

Revenue in stock investing is the total amount of money a company earns from its sales, and it's a key factor that investors consider to assess a company's financial performance and growth potential.

Take-Two Interactive Software, Inc. Revenue
Year Revenue Growth
2012 1.214.483.000
2013 2.350.568.000 48.33%
2014 1.082.938.000 -117.05%
2015 1.413.698.000 23.4%
2016 1.779.748.000 20.57%
2017 1.792.892.000 0.73%
2018 2.668.394.000 32.81%
2019 3.088.970.000 13.62%
2020 3.372.800.000 8.42%
2021 3.504.800.000 3.77%
2022 5.349.900.000 34.49%
2023 5.196.800.000 -2.95%

Research and Development Expenses are the costs a company incurs to create and improve its products or services, which can be important for investors to evaluate a company's innovation and potential for future growth.

Take-Two Interactive Software, Inc. Research and Development Expenses
Year Research and Development Expenses Growth
2012 78.184.000
2013 105.256.000 25.72%
2014 115.043.000 8.51%
2015 119.807.000 3.98%
2016 137.915.000 13.13%
2017 207.630.000 33.58%
2018 230.170.000 9.79%
2019 296.398.000 22.34%
2020 317.300.000 6.59%
2021 406.600.000 21.96%
2022 892.500.000 54.44%
2023 951.200.000 6.17%

General and Administrative Expenses are the costs a company incurs to run its day-to-day operations, such as office rent, salaries, and utilities, which investors consider to understand a company's overall efficiency and management effectiveness.

Take-Two Interactive Software, Inc. General and Administrative Expenses
Year General and Administrative Expenses Growth
2012 147.260.000
2013 161.374.000 8.75%
2014 175.093.000 7.84%
2015 192.452.000 9.02%
2016 211.409.000 8.97%
2017 247.828.000 14.7%
2018 281.234.000 11.88%
2019 286.081.000 1.69%
2020 352.000.000 18.73%
2021 464.000.000 24.14%
2022 560.300.000 17.19%
2023 718.000.000 21.96%

EBITDA stands for Earnings Before Interest, Taxes, Depreciation, and Amortization. It is a measure that helps stock investors analyze a company's profitability by looking at its earnings without considering certain expenses. This helps to get a clearer picture of the company's financial performance and its ability to generate cash flow.

Take-Two Interactive Software, Inc. EBITDA
Year EBITDA Growth
2012 22.873.000
2013 432.173.000 94.71%
2014 -213.115.000 302.79%
2015 112.088.000 290.13%
2016 148.916.000 24.73%
2017 218.411.000 31.82%
2018 272.745.000 19.92%
2019 493.968.000 44.78%
2020 757.000.000 34.75%
2021 670.200.000 -12.95%
2022 1.167.400.000 42.59%
2023 1.234.000.000 5.4%

Gross profit is the money a company makes from selling its products or services after subtracting the cost of producing or providing them, and it is an important measure for investors to understand a company's profitability.

Take-Two Interactive Software, Inc. Gross Profit
Year Gross Profit Growth
2012 498.646.000
2013 936.241.000 46.74%
2014 312.018.000 -200.06%
2015 622.496.000 49.88%
2016 776.955.000 19.88%
2017 895.641.000 13.25%
2018 1.152.176.000 22.27%
2019 1.546.520.000 25.5%
2020 1.876.800.000 17.6%
2021 2.040.000.000 8%
2022 2.829.700.000 27.91%
2023 2.554.400.000 -10.78%

Net income in stock investing is like the money a company actually gets to keep as profit after paying all its bills, and it's an important measure to understand how well a company is doing financially.

Take-Two Interactive Software, Inc. Net Profit
Year Net Profit Growth
2012 -31.162.000
2013 320.626.000 109.72%
2014 -279.470.000 214.73%
2015 -8.302.000 -3266.3%
2016 66.028.000 112.57%
2017 173.374.000 61.92%
2018 333.837.000 48.07%
2019 404.459.000 17.46%
2020 588.900.000 31.32%
2021 418.000.000 -40.89%
2022 -1.124.700.000 137.17%
2023 -2.174.400.000 48.28%

EPS, or earnings per share, is a measure that shows how much profit a company has earned for each outstanding share of its stock, and it is important for stock investors as it helps understand the profitability of a company and compare it with other companies in the market.

Take-Two Interactive Software, Inc. Earning per Share (EPS)
Year Earning per Share (EPS) Growth
2012 0
2013 3 100%
2014 -3 200%
2015 0 0%
2016 1 0%
2017 2 100%
2018 3 50%
2019 4 33.33%
2020 5 40%
2021 4 -66.67%
2022 -7 142.86%
2023 -13 41.67%

Cashflow Statements

Cashflow statements show the movement of money in and out of a company, helping stock investors understand how much money a company makes and spends. By examining cashflow statements, investors can assess if a company is generating enough cash to pay its bills, invest in growth, and provide returns to stockholders.

Free cash flow is the leftover cash that a company generates after covering its operating expenses and capital expenditures, which is important for stock investors as it shows how much money a company has available to invest in growth, pay dividends, or reduce debt.

Take-Two Interactive Software, Inc. Free Cashflow
Year Free Cashflow Growth
2012 -21.387.000
2013 670.449.000 103.19%
2014 163.313.000 -310.53%
2015 224.025.000 27.1%
2016 386.736.000 42.07%
2017 406.005.000 4.75%
2018 776.546.001 47.72%
2019 632.294.000 -22.81%
2020 843.400.000 25.03%
2021 99.400.000 -748.49%
2022 -203.100.000 148.94%
2023 36.400.000 657.97%

Operating cash flow represents the cash generated or consumed by a company's day-to-day operations, excluding external investing or financing activities, and is crucial for stock investors as it shows how much cash a company is generating from its core business operations.

Take-Two Interactive Software, Inc. Operating Cashflow
Year Operating Cashflow Growth
2012 -4.567.000
2013 700.262.000 100.65%
2014 212.814.000 -229.05%
2015 261.305.000 18.56%
2016 407.903.000 35.94%
2017 493.527.000 17.35%
2018 843.515.000 41.49%
2019 685.678.000 -23.02%
2020 912.300.000 24.84%
2021 258.000.000 -253.6%
2022 1.100.000 -23354.55%
2023 64.800.000 98.3%

Capex, short for capital expenditures, refers to the money a company spends on acquiring or upgrading tangible assets like buildings, equipment, or technology, which is important for stock investors as it indicates how much a company is investing in its infrastructure to support future growth and profitability.

Take-Two Interactive Software, Inc. Capital Expenditure
Year Capital Expenditure Growth
2012 16.820.000
2013 29.813.000 43.58%
2014 49.501.000 39.77%
2015 37.280.000 -32.78%
2016 21.167.000 -76.12%
2017 87.522.000 75.82%
2018 66.968.999 -30.69%
2019 53.384.000 -25.45%
2020 68.900.000 22.52%
2021 158.600.000 56.56%
2022 204.200.000 22.33%
2023 28.400.000 -619.01%

Balance Sheet

Balance sheets provide a snapshot of a company's financial health and its assets (such as cash, inventory, and property) and liabilities (like debts and obligations) at a specific point in time. For stock investors, balance sheets help assess the company's overall worth and evaluate its ability to meet financial obligations and support future growth.

Equity refers to the ownership interest or stake that shareholders have in a company, representing their claim on its assets and earnings after all debts and liabilities are paid.

Take-Two Interactive Software, Inc. Equity
Year Equity Growth
2012 587.995.000
2013 801.806.000 26.67%
2014 563.088.000 -42.39%
2015 581.385.000 3.15%
2016 1.003.728.000 42.08%
2017 1.488.970.000 32.59%
2018 2.040.580.000 27.03%
2019 2.539.244.000 19.64%
2020 3.331.892.000 23.79%
2021 3.809.700.000 12.54%
2022 9.042.500.000 57.87%
2023 8.430.100.000 -7.26%

Assets represent the valuable resources that a company owns, such as cash, inventory, property, and equipment, and understanding a company's assets helps investors assess its value and potential for generating future profits.

Take-Two Interactive Software, Inc. Assets
Year Assets Growth
2012 1.277.839.000
2013 1.799.630.000 28.99%
2014 2.228.073.000 19.23%
2015 2.590.277.000 13.98%
2016 3.149.154.000 17.75%
2017 3.737.841.000 15.75%
2018 4.243.064.999 11.91%
2019 4.948.832.000 14.26%
2020 6.028.218.000 17.91%
2021 6.546.300.000 7.91%
2022 15.862.100.000 58.73%
2023 15.207.400.000 -4.31%

Liabilities refer to the financial obligations or debts that a company owes to creditors or external parties, and understanding a company's liabilities is important for investors as it helps assess the company's financial risk and ability to meet its obligations.

Take-Two Interactive Software, Inc. Liabilities
Year Liabilities Growth
2012 689.844.000
2013 997.824.000 30.87%
2014 1.664.985.000 40.07%
2015 2.008.892.000 17.12%
2016 2.145.426.000 6.36%
2017 2.248.871.000 4.6%
2018 1.951.794.000 -15.22%
2019 2.409.588.000 19%
2020 2.696.326.000 10.63%
2021 2.736.600.000 1.47%
2022 6.819.600.000 59.87%
2023 6.777.300.000 -0.62%

Take-Two Interactive Software, Inc. Financial Ratio (TTM)

Valuation Metrics

Revenue per Share
32.01
Net Income per Share
-8.91
Price to Earning Ratio
-18.23x
Price To Sales Ratio
5.08x
POCF Ratio
-326.55
PFCF Ratio
-110.84
Price to Book Ratio
3.27
EV to Sales
4.94
EV Over EBITDA
22
EV to Operating CashFlow
-317.92
EV to FreeCashFlow
-107.8
Earnings Yield
-0.05
FreeCashFlow Yield
-0.01
Market Cap
27,62 Bil.
Enterprise Value
26,86 Bil.
Graham Number
99.72
Graham NetNet
-31.21

Income Statement Metrics

Net Income per Share
-8.91
Income Quality
0.06
ROE
-0.17
Return On Assets
-0.1
Return On Capital Employed
-0.11
Net Income per EBT
0.86
EBT Per Ebit
1.31
Ebit per Revenue
-0.24
Effective Tax Rate
0.14

Margins

Sales, General, & Administrative to Revenue
0.11
Research & Developement to Revenue
0.18
Stock Based Compensation to Revenue
0.06
Gross Profit Margin
0.33
Operating Profit Margin
-0.24
Pretax Profit Margin
-0.31
Net Profit Margin
-0.27

Dividends

Dividend Yield
0
Dividend Yield %
0
Payout Ratio
0
Dividend Per Share
0

Operating Metrics

Operating Cashflow per Share
-0.5
Free CashFlow per Share
-1.47
Capex to Operating CashFlow
1.95
Capex to Revenue
-0.03
Capex to Depreciation
-0.09
Return on Invested Capital
-0.07
Return on Tangible Assets
-0.43
Days Sales Outstanding
60.21
Days Payables Outstanding
18.21
Days of Inventory on Hand
0
Receivables Turnover
6.06
Payables Turnover
20.04
Inventory Turnover
0
Capex per Share
-0.97

Balance Sheet

Cash per Share
4,72
Book Value per Share
49,62
Tangible Book Value per Share
-18.94
Shareholders Equity per Share
49.62
Interest Debt per Share
15.93
Debt to Equity
0.32
Debt to Assets
0.18
Net Debt to EBITDA
-0.62
Current Ratio
0.85
Tangible Asset Value
-3,22 Bil.
Net Current Asset Value
-4,24 Bil.
Invested Capital
0.32
Working Capital
-0,46 Bil.
Intangibles to Total Assets
0.77
Average Receivables
0,80 Bil.
Average Payables
0,13 Bil.
Average Inventory
0
Debt to Market Cap
0.1

Dividends

Dividends in stock investing are like rewards that companies give to their shareholders. They are a portion of the company's profits distributed to investors, typically in the form of cash payments, as a way for them to share in the company's success.

Take-Two Interactive Software, Inc. Dividends
Year Dividends Growth
2022 0

Take-Two Interactive Software, Inc. Profile

About Take-Two Interactive Software, Inc.

Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment solutions for consumers worldwide. The company offers its products under the Rockstar Games, 2K, Private Division, and T2 Mobile Games names. It develops and publishes action/adventure products under the Grand Theft Auto, Max Payne, Midnight Club, and Red Dead Redemption names; and offers episodes and content, as well as develops brands in other genres, including the LA Noire, Bully, and Manhunt franchises. The company also publishes various entertainment properties across various platforms and a range of genres, such as shooter, action, role-playing, strategy, sports, and family/casual entertainment under the BioShock, Mafia, Sid Meier's Civilization, XCOM series, and Borderlands. In addition, it publishes sports simulation titles comprising NBA 2K series, a basketball video game; the WWE 2K professional wrestling series; and PGA TOUR 2K. Further, the company offers Kerbal Space Program, OlliOlli World, and The Outer Worlds and Ancestors: the Humankind Odyssey under Private Division; and free-to-play mobile games, such as Dragon City, Monster Legends, Two Dots, and Top Eleven. Its products are designed for console gaming systems, including PlayStation 4 and PlayStation 5; Xbox One; the Nintendo's Switch; personal computers; and mobile comprising smartphones and tablets. The company provides its products through physical retail, digital download, online platforms, and cloud streaming services. Take-Two Interactive Software, Inc. was incorporated in 1993 and is based in New York, New York.

CEO
Mr. Strauss H. Zelnick Esq., J
Employee
11.580
Address
110 West 44th Street
New York, 10036

Take-Two Interactive Software, Inc. Executives & BODs

Take-Two Interactive Software, Inc. Executives & BODs
# Name Age
1 Mr. Karl Slatoff
President
70
2 Ms. Nicole B. Shevins
Senior Vice President of Investor Relations & Corporate Communications
70
3 Ms. Linda Zabriskie
Vice President & Associate General Counsel
70
4 Matthew K. Breitman
Senior Vice President, General Counsel of Americas & Corporate Secretary
70
5 Mr. Michael Condrey
President of New Game Development Studio - Silicon Valley
70
6 Mr. Strauss H. Zelnick Esq., J.D.
Executive Chairman & Chief Executive Officer
70
7 Ms. Lainie Goldstein
Chief Financial Officer
70
8 Mr. Daniel P. Emerson
Executive Vice President & Chief Legal Officer
70

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