BANDAI NAMCO Holdings Inc. Logo

BANDAI NAMCO Holdings Inc.

7832.T

(2.2)
Stock Price

3.321,00 JPY

11.84% ROA

16.28% ROE

20.1x PER

Market Cap.

2.286.378.797.820,00 JPY

3.23% DER

1.46% Yield

10.29% NPM

BANDAI NAMCO Holdings Inc. Stock Analysis

BANDAI NAMCO Holdings Inc. Fundamental Analysis

Fundamental analysis in stock investing is like studying the foundation of a house before buying it. It involves looking at a company's financial health, like its earnings, assets, and debts, to determine if it's a good investment based on its fundamental strength and potential for growth.

BANDAI NAMCO Holdings Inc. Fundamental Stock Analysis
# Analysis Rating
1 ROA

The stock's ability to make a lot of money from its assets shows that it is very profitable, making it a good choice for people who want to invest and make a lot of money.

2 DER

The stock has a minimal amount of debt (4%) relative to its ownership, showcasing a strong financial position and lower risk for investors.

3 Assets Growth

Over the past five years, this company's revenue has consistently increased, demonstrating a robust financial performance that makes it an appealing opportunity.

4 ROE

ROE in an average range (14.35%) suggests satisfactory profitability and decent utilization of shareholders' equity.

5 Dividend

The company's track record of consistently paying dividends in the last three years highlights its dedication to providing investors with regular income.

6 Buffet Intrinsic Value

The company's stock seems undervalued (44.676) by Warren Buffett's formula, indicating a promising investment opportunity as its intrinsic value exceeds the market price.

7 PBV

The stock's high Price-to-Book Value (P/BV) ratio (3.38x) suggests it's overvalued, potentially making it an expensive investment.

8 Revenue Growth

Company's revenue has remained stagnant over the past three years, indicating a lack of growth and making it a less favorable option.

9 Net Profit Growth

The net profit of this company has shown no signs of growth over the last five years, suggesting limited profitability and making it a less attractive investment opportunity.

10 Graham Number

The Graham number calculation reveals that this company's stock price is potentially inflated, implying that it may not be a desirable investment option.

11 Dividend Growth

The company's dividend growth has shown no improvement in the past three years, making it a less attractive investment option for those seeking increasing returns.

BANDAI NAMCO Holdings Inc. Technical Analysis

Technical analysis in stock investing is like reading the patterns on a weather map to predict future weather conditions. It involves studying past stock price movements and trading volumes to make predictions about where a stock's price might go next, without necessarily looking at the company's financial health.

BANDAI NAMCO Holdings Inc. Technical Stock Analysis
# Analysis Recommendation
1 Awesome Oscillator Buy
2 MACD Sell
3 RSI Hold
4 Stoch RSI Hold

BANDAI NAMCO Holdings Inc. Price Chart

Financial Statements

Financial statements are like report cards for companies. They show how much money a company makes (income statement), what it owns and owes (balance sheet), and where it spends its money (cash flow statement), helping stock investors understand if a company is healthy and worth investing in.

Income Statements

An income statement for a company is like a scoreboard for its profits and losses. It shows how much money the company made (revenue) and how much it spent to make that money (expenses), helping stock investors see if a company is making a profit or not.

Revenue in stock investing is the total amount of money a company earns from its sales, and it's a key factor that investors consider to assess a company's financial performance and growth potential.

BANDAI NAMCO Holdings Inc. Revenue
Year Revenue Growth
2005 450.829.000.000
2006 459.132.000.000 1.81%
2007 460.473.000.000 0.29%
2008 426.399.000.000 -7.99%
2009 378.547.000.000 -12.64%
2010 394.178.000.000 3.97%
2011 454.210.000.000 13.22%
2012 487.241.000.000 6.78%
2013 507.679.000.000 4.03%
2014 565.486.000.000 10.22%
2015 575.504.000.000 1.74%
2016 620.061.000.000 7.19%
2017 678.312.000.000 8.59%
2018 732.347.000.000 7.38%
2019 723.989.000.000 -1.15%
2020 740.903.000.000 2.28%
2021 889.270.000.000 16.68%
2022 990.089.000.000 10.18%
2023 1.108.760.000.000 10.7%
2023 1.050.210.000.000 -5.58%
2024 1.122.508.000.000 6.44%

Research and Development Expenses are the costs a company incurs to create and improve its products or services, which can be important for investors to evaluate a company's innovation and potential for future growth.

BANDAI NAMCO Holdings Inc. Research and Development Expenses
Year Research and Development Expenses Growth
2005 0
2006 0 0%
2007 0 0%
2008 0 0%
2009 0 0%
2010 0 0%
2011 0 0%
2012 16.619.000.000 100%
2013 16.437.000.000 -1.11%
2014 18.759.000.000 12.38%
2015 18.194.000.000 -3.11%
2016 17.761.000.000 -2.44%
2017 19.398.000.000 8.44%
2018 19.811.000.000 2.08%
2019 19.035.000.000 -4.08%
2020 26.446.000.000 28.02%
2021 29.494.000.000 10.33%
2022 30.363.000.000 2.86%
2023 0 0%
2023 32.316.000.000 100%
2024 0 0%

General and Administrative Expenses are the costs a company incurs to run its day-to-day operations, such as office rent, salaries, and utilities, which investors consider to understand a company's overall efficiency and management effectiveness.

BANDAI NAMCO Holdings Inc. General and Administrative Expenses
Year General and Administrative Expenses Growth
2005 0
2006 0 0%
2007 0 0%
2008 0 0%
2009 0 0%
2010 0 0%
2011 0 0%
2012 37.332.000.000 100%
2013 39.089.000.000 4.49%
2014 40.442.000.000 3.35%
2015 97.331.000.000 58.45%
2016 104.070.000.000 6.48%
2017 45.738.000.000 -127.54%
2018 49.064.000.000 6.78%
2019 118.770.000.000 58.69%
2020 125.703.000.000 5.52%
2021 148.090.000.000 15.12%
2022 165.022.000.000 10.26%
2023 0 0%
2023 0 0%
2024 0 0%

EBITDA stands for Earnings Before Interest, Taxes, Depreciation, and Amortization. It is a measure that helps stock investors analyze a company's profitability by looking at its earnings without considering certain expenses. This helps to get a clearer picture of the company's financial performance and its ability to generate cash flow.

BANDAI NAMCO Holdings Inc. EBITDA
Year EBITDA Growth
2005 57.308.000.000
2006 74.365.000.000 22.94%
2007 64.119.000.000 -15.98%
2008 51.382.000.000 -24.79%
2009 26.117.000.000 -96.74%
2010 36.645.000.000 28.73%
2011 53.606.000.000 31.64%
2012 70.930.000.000 24.42%
2013 69.623.000.000 -1.88%
2014 83.556.000.000 16.68%
2015 73.666.000.000 -13.43%
2016 86.588.000.000 14.92%
2017 100.912.000.000 14.19%
2018 107.693.000.000 6.3%
2019 103.827.000.000 -3.72%
2020 114.833.000.000 9.58%
2021 162.541.000.000 29.35%
2022 159.584.000.000 -1.85%
2023 182.056.000.000 12.34%
2023 131.608.000.000 -38.33%
2024 208.588.000.000 36.91%

Gross profit is the money a company makes from selling its products or services after subtracting the cost of producing or providing them, and it is an important measure for investors to understand a company's profitability.

BANDAI NAMCO Holdings Inc. Gross Profit
Year Gross Profit Growth
2005 156.566.000.000
2006 168.080.000.000 6.85%
2007 164.073.000.000 -2.44%
2008 146.023.000.000 -12.36%
2009 128.754.000.000 -13.41%
2010 139.415.000.000 7.65%
2011 167.502.000.000 16.77%
2012 183.079.000.000 8.51%
2013 190.829.000.000 4.06%
2014 213.113.000.000 10.46%
2015 202.600.000.000 -5.19%
2016 223.759.000.000 9.46%
2017 241.582.000.000 7.38%
2018 262.556.000.000 7.99%
2019 260.948.000.000 -0.62%
2020 282.006.000.000 7.47%
2021 356.266.000.000 20.84%
2022 368.656.000.000 3.36%
2023 431.580.000.000 14.58%
2023 370.959.000.000 -16.34%
2024 440.528.000.000 15.79%

Net income in stock investing is like the money a company actually gets to keep as profit after paying all its bills, and it's an important measure to understand how well a company is doing financially.

BANDAI NAMCO Holdings Inc. Net Profit
Year Net Profit Growth
2005 14.149.000.000
2006 24.252.000.000 41.66%
2007 32.679.000.000 25.79%
2008 11.830.000.000 -176.24%
2009 -29.928.000.000 139.53%
2010 1.848.000.000 1719.48%
2011 19.303.000.000 90.43%
2012 32.383.000.000 40.39%
2013 25.054.000.000 -29.25%
2014 37.588.000.000 33.35%
2015 34.583.000.000 -8.69%
2016 44.159.000.000 21.69%
2017 54.109.000.000 18.39%
2018 63.383.000.000 14.63%
2019 57.665.000.000 -9.92%
2020 48.894.000.000 -17.94%
2021 92.752.000.000 47.29%
2022 90.345.000.000 -2.66%
2023 121.524.000.000 25.66%
2023 101.493.000.000 -19.74%
2024 136.204.000.000 25.48%

EPS, or earnings per share, is a measure that shows how much profit a company has earned for each outstanding share of its stock, and it is important for stock investors as it helps understand the profitability of a company and compare it with other companies in the market.

BANDAI NAMCO Holdings Inc. Earning per Share (EPS)
Year Earning per Share (EPS) Growth
2005 18
2006 32 41.94%
2007 43 26.19%
2008 16 -180%
2009 -45 133.33%
2010 3 2350%
2011 29 92.86%
2012 49 42.86%
2013 38 -28.95%
2014 57 33.33%
2015 52 -9.62%
2016 67 22.39%
2017 82 18.29%
2018 96 14.58%
2019 87 -10.34%
2020 74 -17.57%
2021 141 47.14%
2022 137 -2.94%
2023 0 0%
2023 154 100%
2024 208 26.44%

Cashflow Statements

Cashflow statements show the movement of money in and out of a company, helping stock investors understand how much money a company makes and spends. By examining cashflow statements, investors can assess if a company is generating enough cash to pay its bills, invest in growth, and provide returns to stockholders.

Free cash flow is the leftover cash that a company generates after covering its operating expenses and capital expenditures, which is important for stock investors as it shows how much money a company has available to invest in growth, pay dividends, or reduce debt.

BANDAI NAMCO Holdings Inc. Free Cashflow
Year Free Cashflow Growth
2005 18.681.000.000
2006 27.974.000.000 33.22%
2007 20.331.000.000 -37.59%
2008 8.490.000.000 -139.47%
2009 574.000.000 -1379.09%
2010 13.249.000.000 95.67%
2011 24.583.000.000 46.11%
2012 22.880.000.000 -7.44%
2013 25.690.000.000 10.94%
2014 33.333.000.000 22.93%
2015 38.843.000.000 14.19%
2016 49.316.000.000 21.24%
2017 6.896.000.000 -615.14%
2018 64.471.000.000 89.3%
2019 20.503.000.000 -214.45%
2020 36.635.000.000 44.03%
2021 94.415.000.000 61.2%
2022 61.818.000.000 -52.73%
2023 0 0%

Operating cash flow represents the cash generated or consumed by a company's day-to-day operations, excluding external investing or financing activities, and is crucial for stock investors as it shows how much cash a company is generating from its core business operations.

BANDAI NAMCO Holdings Inc. Operating Cashflow
Year Operating Cashflow Growth
2005 31.808.000.000
2006 42.493.000.000 25.15%
2007 35.000.000.000 -21.41%
2008 19.301.000.000 -81.34%
2009 10.581.000.000 -82.41%
2010 22.561.000.000 53.1%
2011 39.112.000.000 42.32%
2012 36.411.000.000 -7.42%
2013 41.291.000.000 11.82%
2014 50.103.000.000 17.59%
2015 58.049.000.000 13.69%
2016 64.136.000.000 9.49%
2017 55.138.000.000 -16.32%
2018 79.811.000.000 30.91%
2019 43.131.000.000 -85.04%
2020 60.483.000.000 28.69%
2021 121.212.000.000 50.1%
2022 95.625.000.000 -26.76%
2023 0 0%

Capex, short for capital expenditures, refers to the money a company spends on acquiring or upgrading tangible assets like buildings, equipment, or technology, which is important for stock investors as it indicates how much a company is investing in its infrastructure to support future growth and profitability.

BANDAI NAMCO Holdings Inc. Capital Expenditure
Year Capital Expenditure Growth
2005 13.127.000.000
2006 14.519.000.000 9.59%
2007 14.669.000.000 1.02%
2008 10.811.000.000 -35.69%
2009 10.007.000.000 -8.03%
2010 9.312.000.000 -7.46%
2011 14.529.000.000 35.91%
2012 13.531.000.000 -7.38%
2013 15.601.000.000 13.27%
2014 16.770.000.000 6.97%
2015 19.206.000.000 12.68%
2016 14.820.000.000 -29.6%
2017 48.242.000.000 69.28%
2018 15.340.000.000 -214.49%
2019 22.628.000.000 32.21%
2020 23.848.000.000 5.12%
2021 26.797.000.000 11%
2022 33.807.000.000 20.74%
2023 0 0%

Balance Sheet

Balance sheets provide a snapshot of a company's financial health and its assets (such as cash, inventory, and property) and liabilities (like debts and obligations) at a specific point in time. For stock investors, balance sheets help assess the company's overall worth and evaluate its ability to meet financial obligations and support future growth.

Equity refers to the ownership interest or stake that shareholders have in a company, representing their claim on its assets and earnings after all debts and liabilities are paid.

BANDAI NAMCO Holdings Inc. Equity
Year Equity Growth
2005 252.243.000.000
2006 284.254.000.000 11.26%
2007 289.944.000.000 1.96%
2008 260.579.000.000 -11.27%
2009 229.012.000.000 -13.78%
2010 213.693.000.000 -7.17%
2011 213.125.000.000 -0.27%
2012 248.768.000.000 14.33%
2013 267.950.000.000 7.16%
2014 303.511.000.000 11.72%
2015 317.305.000.000 4.35%
2016 348.782.000.000 9.02%
2017 387.354.000.000 9.96%
2018 429.643.000.000 9.84%
2019 454.686.000.000 5.51%
2020 511.433.000.000 11.1%
2021 584.232.000.000 12.46%
2022 652.133.000.000 10.41%
2023 688.829.000.000 5.33%
2023 699.823.000.000 1.57%
2024 708.908.000.000 1.28%

Assets represent the valuable resources that a company owns, such as cash, inventory, property, and equipment, and understanding a company's assets helps investors assess its value and potential for generating future profits.

BANDAI NAMCO Holdings Inc. Assets
Year Assets Growth
2005 386.651.000.000
2006 408.490.000.000 5.35%
2007 413.023.000.000 1.1%
2008 363.444.000.000 -13.64%
2009 325.935.000.000 -11.51%
2010 308.269.000.000 -5.73%
2011 342.171.000.000 9.91%
2012 374.203.000.000 8.56%
2013 405.092.000.000 7.63%
2014 441.763.000.000 8.3%
2015 448.336.000.000 1.47%
2016 488.032.000.000 8.13%
2017 540.490.000.000 9.71%
2018 612.955.000.000 11.82%
2019 619.819.000.000 1.11%
2020 732.782.000.000 15.42%
2021 862.650.000.000 15.05%
2022 926.358.000.000 6.88%
2023 974.757.000.000 4.97%
2023 971.838.000.000 -0.3%
2024 973.318.000.000 0.15%

Liabilities refer to the financial obligations or debts that a company owes to creditors or external parties, and understanding a company's liabilities is important for investors as it helps assess the company's financial risk and ability to meet its obligations.

BANDAI NAMCO Holdings Inc. Liabilities
Year Liabilities Growth
2005 134.408.000.000
2006 124.236.000.000 -8.19%
2007 123.079.000.000 -0.94%
2008 102.865.000.000 -19.65%
2009 96.923.000.000 -6.13%
2010 94.576.000.000 -2.48%
2011 129.046.000.000 26.71%
2012 125.435.000.000 -2.88%
2013 137.142.000.000 8.54%
2014 138.252.000.000 0.8%
2015 131.031.000.000 -5.51%
2016 139.250.000.000 5.9%
2017 153.136.000.000 9.07%
2018 183.312.000.000 16.46%
2019 165.133.000.000 -11.01%
2020 221.349.000.000 25.4%
2021 278.418.000.000 20.5%
2022 274.225.000.000 -1.53%
2023 285.928.000.000 4.09%
2023 272.013.000.000 -5.12%
2024 264.409.000.000 -2.88%

BANDAI NAMCO Holdings Inc. Financial Ratio (TTM)

Valuation Metrics

Revenue per Share
1690.69
Net Income per Share
173.89
Price to Earning Ratio
20.1x
Price To Sales Ratio
2.07x
POCF Ratio
39.03
PFCF Ratio
39.03
Price to Book Ratio
3.23
EV to Sales
1.82
EV Over EBITDA
13.62
EV to Operating CashFlow
34.4
EV to FreeCashFlow
34.4
Earnings Yield
0.05
FreeCashFlow Yield
0.03
Market Cap
2.286,38 Bil.
Enterprise Value
2.015,22 Bil.
Graham Number
2058.61
Graham NetNet
316.83

Income Statement Metrics

Net Income per Share
173.89
Income Quality
0.58
ROE
0.16
Return On Assets
0.12
Return On Capital Employed
0.14
Net Income per EBT
0.7
EBT Per Ebit
1.53
Ebit per Revenue
0.1
Effective Tax Rate
0.3

Margins

Sales, General, & Administrative to Revenue
0
Research & Developement to Revenue
0.02
Stock Based Compensation to Revenue
0
Gross Profit Margin
0.35
Operating Profit Margin
0.1
Pretax Profit Margin
0.15
Net Profit Margin
0.1

Dividends

Dividend Yield
0.01
Dividend Yield %
1.46
Payout Ratio
0
Dividend Per Share
51

Operating Metrics

Operating Cashflow per Share
89.55
Free CashFlow per Share
89.55
Capex to Operating CashFlow
0
Capex to Revenue
0
Capex to Depreciation
0
Return on Invested Capital
0.1
Return on Tangible Assets
0.12
Days Sales Outstanding
47.1
Days Payables Outstanding
57.32
Days of Inventory on Hand
72.11
Receivables Turnover
7.75
Payables Turnover
6.37
Inventory Turnover
5.06
Capex per Share
0

Balance Sheet

Cash per Share
449,51
Book Value per Share
1.083,65
Tangible Book Value per Share
1064.62
Shareholders Equity per Share
1083.14
Interest Debt per Share
35.42
Debt to Equity
0.03
Debt to Assets
0.02
Net Debt to EBITDA
-1.83
Current Ratio
2.7
Tangible Asset Value
696,46 Bil.
Net Current Asset Value
375,02 Bil.
Invested Capital
541442000000
Working Capital
402,77 Bil.
Intangibles to Total Assets
0.01
Average Receivables
129,93 Bil.
Average Payables
105,72 Bil.
Average Inventory
140856000000
Debt to Market Cap
0.01

Dividends

Dividends in stock investing are like rewards that companies give to their shareholders. They are a portion of the company's profits distributed to investors, typically in the form of cash payments, as a way for them to share in the company's success.

BANDAI NAMCO Holdings Inc. Dividends
Year Dividends Growth
2006 12
2007 28 57.14%
2008 24 -16.67%
2009 24 0%
2010 24 0%
2011 24 0%
2012 26 7.69%
2013 45 42.22%
2014 35 -28.57%
2015 22 -59.09%
2016 52 57.69%
2017 32 -62.5%
2018 109 70.64%
2019 129 15.5%
2020 113 -14.16%
2021 94 -20.21%
2022 191 50.79%
2023 162 -18.63%
2024 51 -215.69%
2025 0 0%

BANDAI NAMCO Holdings Inc. Profile

About BANDAI NAMCO Holdings Inc.

BANDAI NAMCO Holdings Inc. develops entertainment-related products and services worldwide. Its Toys and Hobby segment offers toys, capsule and candy toys, cards, confectionery, food, apparel, sundries, plastic models, figures, communications and peripheral equipment, consumer electronics, character-based products, pachinko and pachislot machines, medical and electronic-related equipment, playground equipment, bicycles, furniture, visual, RC and robot toys, molds, stationery, prizes, and other products. This segment is also involved in the contract operations for inspecting and testing; and import and export of toys, etc. The company's Network Entertainment segment plans, develops, and distributes network content, as well as home video games, live events, machines, Internet-based online games, other software and services, amusement machines, etc.; and provides advertising, promotion, online video distribution and games platforms, communication and related tools, and shared services, as well as visual substrates. Its Real Entertainment segment plans, produces, and sells amusement machines; plans and operates amusement facilities, etc.; and provides after-sales services and stocks and sells pre-owned amusement machines and products. The company's Visual and Music Production segment offers visual and music content and package software, and audio engineering services; conducts live entertainment operations; plans and produces animation; manages affiliated artists; operates fan clubs; produces visual products related to live performances, events, and music; plans, produces, and sells goods, tickets, etc. Its IP Creation segment plans and produces animations, labels, events, etc., as well as music related to animations; manages and administers copyrights and other rights. The company was formerly known as NAMCO BANDAI Holdings, Inc. and changed its name to BANDAI NAMCO Holdings Inc. in June 2014. The company was founded in 2005 and is headquartered in Tokyo, Japan.

CEO
Mr. Masaru Kawaguchi
Employee
11.159
Address
BANDAI NAMCO miraikenkyusho
Tokyo, 108-0014

BANDAI NAMCO Holdings Inc. Executives & BODs

BANDAI NAMCO Holdings Inc. Executives & BODs
# Name Age
1 Mr. Masaru Kawaguchi
President & Representative Director
70
2 Mr. Shukuo Ishikawa
Chairman and President of Namco Bandai Games Inc
70
3 Mr. Koji Hamano
General Manager of Human Resources Administrative Headquarters
70
4 Mr. Nobuhiko Momoi
GM of Group Business Strategy Department & Director
70
5 Mr. Yuji Asako
Chief Financial Officer, Chief Information Security Officer, Chief Sustainability Officer & Director
70
6 Mr. Shuji Ohtsu
Chief Information Officer & Part-Time Director
70

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