Games Workshop Group PLC Logo

Games Workshop Group PLC

GAW.L

(3.0)
Stock Price

11.934,41 GBp

46.19% ROA

60.82% ROE

23.75x PER

Market Cap.

3.588.472.800,00 GBp

18.77% DER

2.98% Yield

28.74% NPM

Games Workshop Group PLC Stock Analysis

Games Workshop Group PLC Fundamental Analysis

Fundamental analysis in stock investing is like studying the foundation of a house before buying it. It involves looking at a company's financial health, like its earnings, assets, and debts, to determine if it's a good investment based on its fundamental strength and potential for growth.

Games Workshop Group PLC Fundamental Stock Analysis
# Analysis Rating
1 ROE

The stock's ROE exceeds expectations (70.99%), revealing strong profitability and efficient use of shareholders' equity, making it an attractive investment opportunity.

2 ROA

The stock's ability to make a lot of money from its assets shows that it is very profitable, making it a good choice for people who want to invest and make a lot of money.

3 DER

The stock has a minimal amount of debt (21%) relative to its ownership, showcasing a strong financial position and lower risk for investors.

4 Assets Growth

With continuous growth in revenue over the last five years, this company has proven to be a lucrative investment option, showcasing its strong financial performance.

5 Dividend Growth

The company has demonstrated exceptional dividend growth over the past five years, consistently increasing payouts to shareholders year after year.

6 Dividend

The company's consistent dividend payouts over the past five years exemplify its strong commitment to providing shareholders with reliable returns, making it an attractive investment option.

7 PBV

The stock's high Price-to-Book Value (P/BV) ratio (14.78x) suggests it's overvalued, potentially making it an expensive investment.

8 Revenue Growth

Company has experienced no growth in revenue over the past three years, suggesting limited profitability and making it a less desirable investment opportunity.

9 Net Profit Growth

Throughout the last five years, this company's net profit has remained unchanged, indicating a lack of growth and making it a less favorable investment option.

10 Graham Number

The Graham number analysis indicates that this company's stock price is likely overpriced, raising concerns about its investment potential.

11 Buffet Intrinsic Value

Based on Warren Buffett's formula, the company's stock seems overpriced (425), indicating a potential drawback for investors as its market price exceeds its estimated intrinsic value.

Games Workshop Group PLC Technical Analysis

Technical analysis in stock investing is like reading the patterns on a weather map to predict future weather conditions. It involves studying past stock price movements and trading volumes to make predictions about where a stock's price might go next, without necessarily looking at the company's financial health.

Games Workshop Group PLC Technical Stock Analysis
# Analysis Recommendation
1 Awesome Oscillator Buy
2 MACD Buy
3 RSI Hold
4 Stoch RSI Sell

Games Workshop Group PLC Price Chart

Financial Statements

Financial statements are like report cards for companies. They show how much money a company makes (income statement), what it owns and owes (balance sheet), and where it spends its money (cash flow statement), helping stock investors understand if a company is healthy and worth investing in.

Income Statements

An income statement for a company is like a scoreboard for its profits and losses. It shows how much money the company made (revenue) and how much it spent to make that money (expenses), helping stock investors see if a company is making a profit or not.

Revenue in stock investing is the total amount of money a company earns from its sales, and it's a key factor that investors consider to assess a company's financial performance and growth potential.

Games Workshop Group PLC Revenue
Year Revenue Growth
1989 10.652.000
1990 12.540.000 15.06%
1991 13.310.000 5.79%
1992 17.250.000 22.84%
1993 24.502.000 29.6%
1994 32.111.000 23.7%
1995 44.900.000 28.48%
1996 58.371.000 23.08%
1997 64.845.000 9.98%
1998 72.565.000 10.64%
1999 77.993.000 6.96%
2000 92.634.000 15.81%
2001 108.557.000 14.67%
2002 129.109.000 15.92%
2003 151.775.000 14.93%
2004 136.647.000 -11.07%
2005 115.150.000 -18.67%
2006 109.501.000 -5.16%
2007 110.345.000 0.76%
2008 125.706.000 12.22%
2009 126.511.000 0.64%
2010 123.052.000 -2.81%
2011 131.009.000 6.07%
2012 134.597.000 2.67%
2013 123.501.000 -8.98%
2014 119.132.000 -3.67%
2015 118.069.000 -0.9%
2016 158.114.000 25.33%
2017 221.304.000 28.55%
2018 256.600.000 13.76%
2019 269.700.000 4.86%
2020 369.500.000 27.01%
2021 414.800.000 10.92%
2022 488.400.000 15.07%
2022 470.800.000 -3.74%
2023 1.112.000.000 57.66%

Research and Development Expenses are the costs a company incurs to create and improve its products or services, which can be important for investors to evaluate a company's innovation and potential for future growth.

Games Workshop Group PLC Research and Development Expenses
Year Research and Development Expenses Growth
1989 729.000
1990 705.000 -3.4%
1991 547.000 -28.88%
1992 949.000 42.36%
1993 1.228.000 22.72%
1994 1.429.000 14.07%
1995 1.518.000 5.86%
1996 1.764.000 13.95%
1997 1.839.000 4.08%
1998 2.139.000 14.03%
1999 2.362.000 9.44%
2000 2.954.000 20.04%
2001 4.730.000 37.55%
2002 6.256.000 24.39%
2003 6.634.000 5.7%
2004 2.174.000 -205.15%
2005 1.750.000 -24.23%
2006 1.106.000 -58.23%
2007 693.000 -59.6%
2008 791.000 12.39%
2009 0 0%
2010 0 0%
2011 0 0%
2012 4.787.000 100%
2013 7.409.000 35.39%
2014 7.914.000 6.38%
2015 7.748.000 -2.14%
2016 7.199.000 -7.63%
2017 9.775.000 26.35%
2018 11.700.000 16.45%
2019 9.900.000 -18.18%
2020 7.700.000 -28.57%
2021 7.900.000 2.53%
2022 19.200.000 58.85%
2022 15.000.000 -28%
2023 28.000.000 46.43%

General and Administrative Expenses are the costs a company incurs to run its day-to-day operations, such as office rent, salaries, and utilities, which investors consider to understand a company's overall efficiency and management effectiveness.

Games Workshop Group PLC General and Administrative Expenses
Year General and Administrative Expenses Growth
1989 0
1990 0 0%
1991 0 0%
1992 0 0%
1993 0 0%
1994 0 0%
1995 0 0%
1996 0 0%
1997 0 0%
1998 0 0%
1999 0 0%
2000 0 0%
2001 0 0%
2002 0 0%
2003 0 0%
2004 0 0%
2005 0 0%
2006 0 0%
2007 0 0%
2008 0 0%
2009 0 0%
2010 0 0%
2011 28.667.000 100%
2012 29.871.000 4.03%
2013 28.187.000 -5.97%
2014 27.611.000 -2.09%
2015 27.719.000 0.39%
2016 32.374.000 14.38%
2017 36.744.000 11.89%
2018 42.360.000 13.26%
2019 46.600.000 9.1%
2020 57.600.000 19.1%
2021 64.000.000 10%
2022 148.200.000 56.82%
2022 74.100.000 -100%
2023 346.000.000 78.58%

EBITDA stands for Earnings Before Interest, Taxes, Depreciation, and Amortization. It is a measure that helps stock investors analyze a company's profitability by looking at its earnings without considering certain expenses. This helps to get a clearer picture of the company's financial performance and its ability to generate cash flow.

Games Workshop Group PLC EBITDA
Year EBITDA Growth
1989 1.914.000
1990 2.946.000 35.03%
1991 4.129.000 28.65%
1992 4.514.000 8.53%
1993 5.732.000 21.25%
1994 7.437.000 22.93%
1995 10.930.000 31.96%
1996 13.485.000 18.95%
1997 14.475.000 6.84%
1998 16.439.000 11.95%
1999 14.615.000 -12.48%
2000 16.207.000 9.82%
2001 18.605.000 12.89%
2002 23.435.000 20.61%
2003 26.045.000 10.02%
2004 23.421.000 -11.2%
2005 14.738.000 -58.92%
2006 8.311.000 -77.33%
2007 13.824.000 39.88%
2008 20.041.000 31.02%
2009 26.897.000 25.49%
2010 26.118.000 -2.98%
2011 29.575.000 11.69%
2012 30.407.000 2.74%
2013 21.500.000 -41.43%
2014 21.435.000 -0.3%
2015 22.193.000 3.42%
2016 45.208.000 50.91%
2017 80.913.000 44.13%
2018 91.100.000 11.18%
2019 99.300.000 8.26%
2020 179.600.000 44.71%
2021 194.000.000 7.42%
2022 188.400.000 -2.97%
2022 214.800.000 12.29%
2023 465.200.000 53.83%

Gross profit is the money a company makes from selling its products or services after subtracting the cost of producing or providing them, and it is an important measure for investors to understand a company's profitability.

Games Workshop Group PLC Gross Profit
Year Gross Profit Growth
1989 10.652.000
1990 12.540.000 15.06%
1991 13.310.000 5.79%
1992 17.250.000 22.84%
1993 24.502.000 29.6%
1994 32.111.000 23.7%
1995 44.900.000 28.48%
1996 58.371.000 23.08%
1997 64.845.000 9.98%
1998 96.189.000 32.59%
1999 105.254.000 8.61%
2000 124.513.000 15.47%
2001 72.007.000 -72.92%
2002 86.517.000 16.77%
2003 101.676.000 14.91%
2004 94.521.000 -7.57%
2005 80.885.000 -16.86%
2006 77.583.000 -4.26%
2007 76.614.000 -1.26%
2008 89.787.000 14.67%
2009 95.828.000 6.3%
2010 94.764.000 -1.12%
2011 100.891.000 6.07%
2012 98.354.000 -2.58%
2013 86.735.000 -13.4%
2014 82.144.000 -5.59%
2015 80.631.000 -1.88%
2016 114.423.000 29.53%
2017 157.085.001 27.16%
2018 173.300.000 9.36%
2019 177.000.000 2.09%
2020 269.300.000 34.27%
2021 282.700.000 4.74%
2022 342.000.000 17.34%
2022 319.800.000 -6.94%
2023 795.600.000 59.8%

Net income in stock investing is like the money a company actually gets to keep as profit after paying all its bills, and it's an important measure to understand how well a company is doing financially.

Games Workshop Group PLC Net Profit
Year Net Profit Growth
1989 605.000
1990 720.000 15.97%
1991 2.120.000 66.04%
1992 2.167.000 2.17%
1993 3.068.000 29.37%
1994 3.974.000 22.8%
1995 5.665.000 29.85%
1996 7.010.000 19.19%
1997 7.486.000 6.36%
1998 8.086.000 7.42%
1999 3.562.000 -127.01%
2000 5.756.000 38.12%
2001 8.588.000 32.98%
2002 10.982.000 21.8%
2003 12.329.000 10.93%
2004 9.020.000 -36.69%
2005 1.998.000 -351.45%
2006 -3.481.000 157.4%
2007 -740.000 -370.41%
2008 5.469.000 113.53%
2009 15.080.000 63.73%
2010 11.240.000 -34.16%
2011 14.714.000 23.61%
2012 16.318.000 9.83%
2013 8.007.000 -103.8%
2014 12.257.000 34.67%
2015 13.496.000 9.18%
2016 30.547.000 55.82%
2017 59.679.000 48.81%
2018 65.821.000 9.33%
2019 71.300.000 7.68%
2020 122.000.000 41.56%
2021 128.400.000 4.98%
2022 136.400.000 5.87%
2022 134.700.000 -1.26%
2023 318.800.000 57.75%

EPS, or earnings per share, is a measure that shows how much profit a company has earned for each outstanding share of its stock, and it is important for stock investors as it helps understand the profitability of a company and compare it with other companies in the market.

Games Workshop Group PLC Earning per Share (EPS)
Year Earning per Share (EPS) Growth
1989 0
1990 0 0%
1991 0 0%
1992 0 0%
1993 0 0%
1994 0 0%
1995 0 0%
1996 0 0%
1997 0 0%
1998 0 0%
1999 0 0%
2000 0 0%
2001 0 0%
2002 0 0%
2003 0 0%
2004 0 0%
2005 0 0%
2006 0 0%
2007 0 0%
2008 0 0%
2009 0 0%
2010 0 0%
2011 0 0%
2012 1 0%
2013 0 0%
2014 0 0%
2015 0 0%
2016 1 0%
2017 2 100%
2018 2 50%
2019 2 0%
2020 4 33.33%
2021 4 0%
2022 4 25%
2022 4 0%
2023 10 55.56%

Cashflow Statements

Cashflow statements show the movement of money in and out of a company, helping stock investors understand how much money a company makes and spends. By examining cashflow statements, investors can assess if a company is generating enough cash to pay its bills, invest in growth, and provide returns to stockholders.

Free cash flow is the leftover cash that a company generates after covering its operating expenses and capital expenditures, which is important for stock investors as it shows how much money a company has available to invest in growth, pay dividends, or reduce debt.

Games Workshop Group PLC Free Cashflow
Year Free Cashflow Growth
1989 170.000
1990 1.055.000 83.89%
1991 1.960.000 46.17%
1992 2.161.000 9.3%
1993 1.512.000 -42.92%
1994 960.000 -57.5%
1995 4.672.000 79.45%
1996 642.000 -627.73%
1997 -5.652.000 111.36%
1998 4.647.000 221.63%
1999 -30.000 15590%
2000 7.194.000 100.42%
2001 8.786.000 18.12%
2002 5.138.000 -71%
2003 -4.144.000 223.99%
2004 2.420.000 271.24%
2005 -261.000 1027.2%
2006 -2.428.000 89.25%
2007 -400.000 -507%
2008 7.006.000 105.71%
2009 18.218.000 61.54%
2010 14.307.000 -27.34%
2011 13.601.000 -5.19%
2012 14.351.000 5.23%
2013 14.603.000 1.73%
2014 16.491.000 11.45%
2015 18.934.000 12.9%
2016 38.479.000 50.79%
2017 55.408.000 30.55%
2018 58.800.000 5.77%
2019 80.000.000 26.5%
2020 102.900.000 22.25%
2021 89.400.001 -15.1%
2022 165.600.000 46.01%
2022 49.450.000 -234.88%
2023 85.400.000 42.1%

Operating cash flow represents the cash generated or consumed by a company's day-to-day operations, excluding external investing or financing activities, and is crucial for stock investors as it shows how much cash a company is generating from its core business operations.

Games Workshop Group PLC Operating Cashflow
Year Operating Cashflow Growth
1989 718.000
1990 1.585.000 54.7%
1991 2.455.000 35.44%
1992 2.558.000 4.03%
1993 3.258.000 21.49%
1994 3.363.000 3.12%
1995 7.185.000 53.19%
1996 7.041.000 -2.05%
1997 2.600.000 -170.81%
1998 8.755.000 70.3%
1999 4.792.000 -82.7%
2000 10.709.000 55.25%
2001 14.202.000 24.6%
2002 13.340.000 -6.46%
2003 9.824.000 -35.79%
2004 14.332.000 31.45%
2005 11.395.000 -25.77%
2006 7.273.000 -56.68%
2007 9.128.000 20.32%
2008 16.861.000 45.86%
2009 26.253.000 35.77%
2010 22.215.000 -18.18%
2011 23.026.000 3.52%
2012 26.641.000 13.57%
2013 20.276.000 -31.39%
2014 23.274.000 12.88%
2015 24.230.000 3.95%
2016 43.888.000 44.79%
2017 70.105.000 37.4%
2018 72.400.000 3.17%
2019 104.600.000 30.78%
2020 132.900.000 21.29%
2021 121.700.000 -9.2%
2022 193.900.000 37.24%
2022 53.150.000 -264.82%
2023 94.600.000 43.82%

Capex, short for capital expenditures, refers to the money a company spends on acquiring or upgrading tangible assets like buildings, equipment, or technology, which is important for stock investors as it indicates how much a company is investing in its infrastructure to support future growth and profitability.

Games Workshop Group PLC Capital Expenditure
Year Capital Expenditure Growth
1989 548.000
1990 530.000 -3.4%
1991 495.000 -7.07%
1992 397.000 -24.69%
1993 1.746.000 77.26%
1994 2.403.000 27.34%
1995 2.513.000 4.38%
1996 6.399.000 60.73%
1997 8.252.000 22.46%
1998 4.108.000 -100.88%
1999 4.822.000 14.81%
2000 3.515.000 -37.18%
2001 5.416.000 35.1%
2002 8.202.000 33.97%
2003 13.968.000 41.28%
2004 11.912.000 -17.26%
2005 11.656.000 -2.2%
2006 9.701.000 -20.15%
2007 9.528.000 -1.82%
2008 9.855.000 3.32%
2009 8.035.000 -22.65%
2010 7.908.000 -1.61%
2011 9.425.000 16.1%
2012 12.290.000 23.31%
2013 5.673.000 -116.64%
2014 6.783.000 16.36%
2015 5.296.000 -28.08%
2016 5.409.000 2.09%
2017 14.697.000 63.2%
2018 13.600.000 -8.07%
2019 24.600.000 44.72%
2020 30.000.000 18%
2021 32.299.999 7.12%
2022 28.300.000 -14.13%
2022 3.700.000 -664.86%
2023 9.200.000 59.78%

Balance Sheet

Balance sheets provide a snapshot of a company's financial health and its assets (such as cash, inventory, and property) and liabilities (like debts and obligations) at a specific point in time. For stock investors, balance sheets help assess the company's overall worth and evaluate its ability to meet financial obligations and support future growth.

Equity refers to the ownership interest or stake that shareholders have in a company, representing their claim on its assets and earnings after all debts and liabilities are paid.

Games Workshop Group PLC Equity
Year Equity Growth
1989 873.000
1990 1.544.000 43.46%
1991 -5.619.000 127.48%
1992 -5.141.000 -9.3%
1993 -3.580.000 -43.6%
1994 4.487.000 179.79%
1995 8.188.000 45.2%
1996 11.836.000 30.82%
1997 16.133.000 26.63%
1998 21.303.000 24.27%
1999 23.478.000 9.26%
2000 26.263.000 10.6%
2001 22.226.000 -18.16%
2002 28.173.000 21.11%
2003 34.104.000 17.39%
2004 43.742.000 22.03%
2005 39.936.000 -9.53%
2006 29.857.000 -33.76%
2007 29.526.000 -1.12%
2008 37.991.000 22.28%
2009 55.303.000 31.3%
2010 53.127.000 -4.1%
2011 48.607.000 -9.3%
2012 47.854.000 -1.57%
2013 55.394.000 13.61%
2014 51.525.000 -7.51%
2015 53.163.000 3.08%
2016 62.832.000 15.39%
2017 88.122.000 28.7%
2018 106.500.000 17.26%
2019 133.699.999 20.34%
2020 196.300.000 31.89%
2021 234.700.000 16.36%
2022 235.100.000 0.17%
2023 251.400.000 6.48%

Assets represent the valuable resources that a company owns, such as cash, inventory, property, and equipment, and understanding a company's assets helps investors assess its value and potential for generating future profits.

Games Workshop Group PLC Assets
Year Assets Growth
1989 4.537.000
1990 4.711.000 3.69%
1991 5.199.000 9.39%
1992 6.779.000 23.31%
1993 9.493.000 28.59%
1994 13.399.000 29.15%
1995 17.998.000 25.55%
1996 26.757.000 32.74%
1997 31.794.000 15.84%
1998 37.685.000 15.63%
1999 39.614.000 4.87%
2000 44.086.000 10.14%
2001 47.584.000 7.35%
2002 58.249.000 18.31%
2003 62.374.000 6.61%
2004 70.606.000 11.66%
2005 67.572.000 -4.49%
2006 65.651.000 -2.93%
2007 67.487.000 2.72%
2008 70.132.000 3.77%
2009 75.752.000 7.42%
2010 72.124.000 -5.03%
2011 74.351.000 3%
2012 72.418.000 -2.67%
2013 72.632.000 0.29%
2014 67.441.000 -7.7%
2015 69.863.000 3.47%
2016 86.865.000 19.57%
2017 118.143.000 26.47%
2018 137.600.000 14.14%
2019 207.600.000 33.72%
2020 281.700.000 26.3%
2021 321.100.000 12.27%
2022 326.800.000 1.74%
2023 351.300.000 6.97%

Liabilities refer to the financial obligations or debts that a company owes to creditors or external parties, and understanding a company's liabilities is important for investors as it helps assess the company's financial risk and ability to meet its obligations.

Games Workshop Group PLC Liabilities
Year Liabilities Growth
1989 3.664.000
1990 3.167.000 -15.69%
1991 9.018.000 64.88%
1992 10.120.000 10.89%
1993 11.273.000 10.23%
1994 8.912.000 -26.49%
1995 9.810.000 9.15%
1996 14.921.000 34.25%
1997 15.661.000 4.73%
1998 16.382.000 4.4%
1999 16.136.000 -1.52%
2000 17.823.000 9.47%
2001 25.358.000 29.71%
2002 30.076.000 15.69%
2003 28.270.000 -6.39%
2004 26.864.000 -5.23%
2005 27.636.000 2.79%
2006 35.794.000 22.79%
2007 37.961.000 5.71%
2008 32.141.000 -18.11%
2009 20.449.000 -57.18%
2010 18.997.000 -7.64%
2011 25.744.000 26.21%
2012 24.564.000 -4.8%
2013 17.238.000 -42.5%
2014 15.916.000 -8.31%
2015 16.700.000 4.69%
2016 24.033.000 30.51%
2017 30.021.000 19.95%
2018 31.100.000 3.47%
2019 73.900.000 57.92%
2020 85.400.000 13.47%
2021 86.400.000 1.16%
2022 91.700.000 5.78%
2023 99.900.000 8.21%

Games Workshop Group PLC Financial Ratio (TTM)

Valuation Metrics

Revenue per Share
15.95
Net Income per Share
4.59
Price to Earning Ratio
23.75x
Price To Sales Ratio
6.83x
POCF Ratio
18.18
PFCF Ratio
20.55
Price to Book Ratio
14.27
EV to Sales
6.71
EV Over EBITDA
15.35
EV to Operating CashFlow
17.87
EV to FreeCashFlow
20.21
Earnings Yield
0.04
FreeCashFlow Yield
0.05
Market Cap
3,59 Bil.
Enterprise Value
3,53 Bil.
Graham Number
28.06
Graham NetNet
1.35

Income Statement Metrics

Net Income per Share
4.59
Income Quality
1.31
ROE
0.61
Return On Assets
0.43
Return On Capital Employed
0.7
Net Income per EBT
0.74
EBT Per Ebit
0.99
Ebit per Revenue
0.39
Effective Tax Rate
0.26

Margins

Sales, General, & Administrative to Revenue
0.16
Research & Developement to Revenue
0.02
Stock Based Compensation to Revenue
0
Gross Profit Margin
0.71
Operating Profit Margin
0.39
Pretax Profit Margin
0.39
Net Profit Margin
0.29

Dividends

Dividend Yield
0.03
Dividend Yield %
2.98
Payout Ratio
0.92
Dividend Per Share
3.25

Operating Metrics

Operating Cashflow per Share
5.99
Free CashFlow per Share
5.3
Capex to Operating CashFlow
0.12
Capex to Revenue
0.04
Capex to Depreciation
0.72
Return on Invested Capital
0.51
Return on Tangible Assets
0.46
Days Sales Outstanding
14.37
Days Payables Outstanding
30.18
Days of Inventory on Hand
101.87
Receivables Turnover
25.4
Payables Turnover
12.1
Inventory Turnover
3.58
Capex per Share
0.69

Balance Sheet

Cash per Share
3,27
Book Value per Share
7,63
Tangible Book Value per Share
6.89
Shareholders Equity per Share
7.63
Interest Debt per Share
1.45
Debt to Equity
0.19
Debt to Assets
0.13
Net Debt to EBITDA
-0.26
Current Ratio
3.29
Tangible Asset Value
0,23 Bil.
Net Current Asset Value
0,09 Bil.
Invested Capital
260300000
Working Capital
0,13 Bil.
Intangibles to Total Assets
0.07
Average Receivables
0,03 Bil.
Average Payables
0,01 Bil.
Average Inventory
39250000
Debt to Market Cap
0.01

Dividends

Dividends in stock investing are like rewards that companies give to their shareholders. They are a portion of the company's profits distributed to investors, typically in the form of cash payments, as a way for them to share in the company's success.

Games Workshop Group PLC Dividends
Year Dividends Growth
1995 5
1996 7 16.67%
1997 8 25%
1998 9 11.11%
1999 10 0%
2000 10 0%
2001 11 10%
2002 13 23.08%
2003 17 23.53%
2004 19 5.56%
2005 19 0%
2006 19 0%
2007 5 -350%
2010 25 84%
2011 38 34.21%
2012 63 39.68%
2013 40 -57.5%
2014 36 -11.11%
2015 36 0%
2016 45 20%
2017 140 67.86%
2018 130 -7.69%
2019 160 18.75%
2020 185 13.51%
2021 195 5.13%
2022 300 35%
2023 445 32.58%
2024 325 -36.92%

Games Workshop Group PLC Profile

About Games Workshop Group PLC

Games Workshop Group PLC, together with its subsidiaries, designs, manufactures, distributes, and sells miniature figures and games in the United Kingdom, Continental Europe, North America, Australia, New Zealand, Asia, and internationally. It operates in two segments, Core and Licensing. The company offers games under the Warhammer: Age of Sigmar and Warhammer 40,000 names, as well as Horus Heresy, an off shoot of Warhammer 40,000. It also publishes short stories, audio dramas, full length novels, and audio books under the Black Library name; and develops digital content for animation and TV. In addition, the company provides painting and modelling products, boxed games, and gifts; and engages in the newsstand and trustee businesses. It offers its products through its retail stores, social media sites, and warhammer-community.com; and physical bookstores, third party online platforms, and other retail and specialist stores. The company operated 518 stores in 23 countries; 400 single staff stores; and 118 multi-staff stores. Games Workshop Group PLC was incorporated in 1991 and is headquartered in Nottingham, the United Kingdom.

CEO
Mr. Kevin Derek Rountree
Employee
2.950
Address
Willow Road
Nottingham, NG7 2WS

Games Workshop Group PLC Executives & BODs

Games Workshop Group PLC Executives & BODs
# Name Age
1 Elizabeth Harrison
Group Finance Director
70
2 Mr. Kevin Derek Rountree
Chief Executive Officer & Executive Director
70
3 Mr. Ross M. Matthews
Company Secretary
70

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