Esports Entertainment Group, Inc. Logo

Esports Entertainment Group, Inc.

GMBL

(1.8)
Stock Price

0,23 USD

-1300.85% ROA

3420.69% ROE

-0.01x PER

Market Cap.

378.173,00 USD

-7.35% DER

0% Yield

-266.09% NPM

Esports Entertainment Group, Inc. Stock Analysis

Esports Entertainment Group, Inc. Fundamental Analysis

Fundamental analysis in stock investing is like studying the foundation of a house before buying it. It involves looking at a company's financial health, like its earnings, assets, and debts, to determine if it's a good investment based on its fundamental strength and potential for growth.

Esports Entertainment Group, Inc. Fundamental Stock Analysis
# Analysis Rating
1 ROE

ROE surpassing expectations (674.82%) highlights strong profitability and efficient use of shareholders' equity, making it an appealing investment prospect.

2 PBV

With a remarkably low PBV ratio (0x), the stock offers substantial upside potential at a bargain price.

3 DER

The stock has a minimal amount of debt (1%) relative to its ownership, showcasing a strong financial position and lower risk for investors.

4 Graham Number

Based on the Graham number, this company's stock price appears to be lower than its intrinsic value, signaling a potentially favorable investment choice.

5 ROA

The stock's ROA (-740.52%) indicates that it's not effectively utilizing its assets to generate profits, making it a less favorable option to invest and earn consistent returns.

6 Revenue Growth

Regrettably, this company's revenue has shown no signs of growth over the past three years, suggesting limited potential for returns and making it a less appealing choice.

7 Net Profit Growth

Throughout the last five years, this company's net profit has remained unchanged, indicating a lack of growth and making it a less favorable investment option.

8 Assets Growth

Regrettably, this company's revenue has shown no signs of growth over the past three years, suggesting limited potential for returns and making it a less appealing choice.

9 Dividend Growth

The company's dividend growth has remained unchanged for three years, signaling a lack of positive momentum and making it a less favorable investment choice.

10 Dividend

The company has not distributed any dividends in the past three years, which may raise concerns for investors looking for regular income from their investments.

11 Buffet Intrinsic Value

The company's stock appears overvalued (0) by Warren Buffett's formula, suggesting a less favorable investment opportunity as its market price exceeds its estimated intrinsic value.

Esports Entertainment Group, Inc. Technical Analysis

Technical analysis in stock investing is like reading the patterns on a weather map to predict future weather conditions. It involves studying past stock price movements and trading volumes to make predictions about where a stock's price might go next, without necessarily looking at the company's financial health.

Esports Entertainment Group, Inc. Technical Stock Analysis
# Analysis Recommendation
1 Awesome Oscillator Buy
2 MACD Sell
3 RSI Sell
4 Stoch RSI Sell

Esports Entertainment Group, Inc. Price Chart

Financial Statements

Financial statements are like report cards for companies. They show how much money a company makes (income statement), what it owns and owes (balance sheet), and where it spends its money (cash flow statement), helping stock investors understand if a company is healthy and worth investing in.

Income Statements

An income statement for a company is like a scoreboard for its profits and losses. It shows how much money the company made (revenue) and how much it spent to make that money (expenses), helping stock investors see if a company is making a profit or not.

Revenue in stock investing is the total amount of money a company earns from its sales, and it's a key factor that investors consider to assess a company's financial performance and growth potential.

Esports Entertainment Group, Inc. Revenue
Year Revenue Growth
2008 0
2009 0 0%
2013 0 0%
2014 0 0%
2015 0 0%
2016 0 0%
2017 0 0%
2018 0 0%
2019 0 0%
2020 0 0%
2021 16.783.914 100%
2022 58.351.650 71.24%
2023 22.965.804 -154.08%
2024 6.893.660 -233.14%

Research and Development Expenses are the costs a company incurs to create and improve its products or services, which can be important for investors to evaluate a company's innovation and potential for future growth.

Esports Entertainment Group, Inc. Research and Development Expenses
Year Research and Development Expenses Growth
2008 0
2009 0 0%
2013 0 0%
2014 0 0%
2015 0 0%
2016 0 0%
2017 0 0%
2018 0 0%
2019 0 0%
2020 0 0%
2021 0 0%
2022 0 0%
2023 0 0%
2024 0 0%

General and Administrative Expenses are the costs a company incurs to run its day-to-day operations, such as office rent, salaries, and utilities, which investors consider to understand a company's overall efficiency and management effectiveness.

Esports Entertainment Group, Inc. General and Administrative Expenses
Year General and Administrative Expenses Growth
2008 3.253
2009 20.329 84%
2013 60.921 66.63%
2014 134.462 54.69%
2015 134.462 0%
2016 353.064 61.92%
2017 754.149 53.18%
2018 1.755.799 57.05%
2019 3.014.473 41.75%
2020 4.049.714 25.56%
2021 24.610.511 83.54%
2022 51.321.978 52.05%
2023 28.902.017 -77.57%
2024 11.198.576 -158.09%

EBITDA stands for Earnings Before Interest, Taxes, Depreciation, and Amortization. It is a measure that helps stock investors analyze a company's profitability by looking at its earnings without considering certain expenses. This helps to get a clearer picture of the company's financial performance and its ability to generate cash flow.

Esports Entertainment Group, Inc. EBITDA
Year EBITDA Growth
2008 -3.253
2009 -20.329 84%
2013 -66.893 69.61%
2014 -134.462 50.25%
2015 -134.462 0%
2016 -353.064 61.92%
2017 -753.484 53.14%
2018 -1.993.600 62.2%
2019 -3.014.473 33.87%
2020 -4.029.083 25.18%
2021 -26.186.766 84.61%
2022 -43.447.675 39.73%
2023 -14.200.227 -205.96%
2024 -6.171.428 -130.1%

Gross profit is the money a company makes from selling its products or services after subtracting the cost of producing or providing them, and it is an important measure for investors to understand a company's profitability.

Esports Entertainment Group, Inc. Gross Profit
Year Gross Profit Growth
2008 0
2009 0 0%
2013 0 0%
2014 0 0%
2015 0 0%
2016 0 0%
2017 -665 100%
2018 -12.115 94.51%
2019 -299.585 95.96%
2020 -20.631 -1352.11%
2021 8.922.597 100.23%
2022 34.186.989 73.9%
2023 14.178.550 -141.12%
2024 4.994.860 -183.86%

Net income in stock investing is like the money a company actually gets to keep as profit after paying all its bills, and it's an important measure to understand how well a company is doing financially.

Esports Entertainment Group, Inc. Net Profit
Year Net Profit Growth
2008 -3.253
2009 -20.329 84%
2013 -66.893 69.61%
2014 -134.462 50.25%
2015 -302.150 55.5%
2016 -337.655 10.52%
2017 -837.932 59.7%
2018 -2.028.662 58.7%
2019 -6.381.365 68.21%
2020 -10.351.415 38.35%
2021 -26.372.734 60.75%
2022 -102.232.090 74.2%
2023 -32.285.479 -216.65%
2024 -11.370.236 -183.95%

EPS, or earnings per share, is a measure that shows how much profit a company has earned for each outstanding share of its stock, and it is important for stock investors as it helps understand the profitability of a company and compare it with other companies in the market.

Esports Entertainment Group, Inc. Earning per Share (EPS)
Year Earning per Share (EPS) Growth
2008 0
2009 0 0%
2013 -3 100%
2014 -6 60%
2015 -7 16.67%
2016 -7 14.29%
2017 -17 58.82%
2018 -37 52.78%
2019 -44.077 99.92%
2020 -60.180 26.76%
2021 -67.091 10.3%
2022 -141.562 52.61%
2023 -7.536 -1778.46%
2024 -10 -83633.33%

Cashflow Statements

Cashflow statements show the movement of money in and out of a company, helping stock investors understand how much money a company makes and spends. By examining cashflow statements, investors can assess if a company is generating enough cash to pay its bills, invest in growth, and provide returns to stockholders.

Free cash flow is the leftover cash that a company generates after covering its operating expenses and capital expenditures, which is important for stock investors as it shows how much money a company has available to invest in growth, pay dividends, or reduce debt.

Esports Entertainment Group, Inc. Free Cashflow
Year Free Cashflow Growth
2008 -28
2009 -13.554 99.79%
2013 -66.893 79.74%
2014 -102.664 34.84%
2015 -289.161 64.5%
2016 -238.925 -21.03%
2017 -514.368 53.55%
2018 -1.373.103 62.54%
2019 -2.020.457 32.04%
2020 -2.269.652 10.98%
2021 -18.945.391 88.02%
2022 -21.144.166 10.4%
2023 -15.749.802 -34.25%
2024 -1.472.242 -969.78%

Operating cash flow represents the cash generated or consumed by a company's day-to-day operations, excluding external investing or financing activities, and is crucial for stock investors as it shows how much cash a company is generating from its core business operations.

Esports Entertainment Group, Inc. Operating Cashflow
Year Operating Cashflow Growth
2008 -28
2009 -13.554 99.79%
2013 -66.893 79.74%
2014 -102.664 34.84%
2015 -259.161 60.39%
2016 -238.925 -8.47%
2017 -482.322 50.46%
2018 -1.370.458 64.81%
2019 -2.020.457 32.17%
2020 -2.269.652 10.98%
2021 -18.883.006 87.98%
2022 -21.006.437 10.11%
2023 -15.746.481 -33.4%
2024 -1.472.242 -969.56%

Capex, short for capital expenditures, refers to the money a company spends on acquiring or upgrading tangible assets like buildings, equipment, or technology, which is important for stock investors as it indicates how much a company is investing in its infrastructure to support future growth and profitability.

Esports Entertainment Group, Inc. Capital Expenditure
Year Capital Expenditure Growth
2008 0
2009 0 0%
2013 0 0%
2014 0 0%
2015 30.000 100%
2016 0 0%
2017 32.046 100%
2018 2.645 -1111.57%
2019 0 0%
2020 0 0%
2021 62.385 100%
2022 137.729 54.7%
2023 3.321 -4047.21%
2024 0 0%

Balance Sheet

Balance sheets provide a snapshot of a company's financial health and its assets (such as cash, inventory, and property) and liabilities (like debts and obligations) at a specific point in time. For stock investors, balance sheets help assess the company's overall worth and evaluate its ability to meet financial obligations and support future growth.

Equity refers to the ownership interest or stake that shareholders have in a company, representing their claim on its assets and earnings after all debts and liabilities are paid.

Esports Entertainment Group, Inc. Equity
Year Equity Growth
2008 6.747
2009 -6.682 200.97%
2013 -22.912 70.84%
2014 -115.198 80.11%
2015 127.040 190.68%
2016 88.593 -43.4%
2017 671.945 86.82%
2018 266.118 -152.5%
2019 -4.992.958 105.33%
2020 11.394.122 143.82%
2021 74.785.392 84.76%
2022 -3.820.064 2057.7%
2023 12.880.128 129.66%
2024 -19.574.567 165.8%

Assets represent the valuable resources that a company owns, such as cash, inventory, property, and equipment, and understanding a company's assets helps investors assess its value and potential for generating future profits.

Esports Entertainment Group, Inc. Assets
Year Assets Growth
2008 9.972
2009 3.318 -200.54%
2013 0 0%
2014 8.449 100%
2015 163.108 94.82%
2016 178.839 8.8%
2017 759.050 76.44%
2018 609.685 -24.5%
2019 561.792 -8.53%
2020 13.133.526 95.72%
2021 119.735.039 89.03%
2022 64.864.176 -84.59%
2023 22.101.291 -193.49%
2024 4.643.933 -375.92%

Liabilities refer to the financial obligations or debts that a company owes to creditors or external parties, and understanding a company's liabilities is important for investors as it helps assess the company's financial risk and ability to meet its obligations.

Esports Entertainment Group, Inc. Liabilities
Year Liabilities Growth
2008 3.225
2009 10.000 67.75%
2013 22.912 56.35%
2014 123.647 81.47%
2015 36.068 -242.82%
2016 90.246 60.03%
2017 87.105 -3.61%
2018 343.567 74.65%
2019 5.554.750 93.81%
2020 1.739.404 -219.35%
2021 44.949.647 96.13%
2022 68.684.240 34.56%
2023 9.221.163 -644.85%
2024 24.218.500 61.93%

Esports Entertainment Group, Inc. Financial Ratio (TTM)

Valuation Metrics

Revenue per Share
8.53
Net Income per Share
-22.69
Price to Earning Ratio
-0.01x
Price To Sales Ratio
0.04x
POCF Ratio
-0.04
PFCF Ratio
-0.04
Price to Book Ratio
-0.02
EV to Sales
0.09
EV Over EBITDA
-0.08
EV to Operating CashFlow
-0.09
EV to FreeCashFlow
-0.09
Earnings Yield
-68.75
FreeCashFlow Yield
-26
Market Cap
0,00 Bil.
Enterprise Value
0,00 Bil.
Graham Number
93.37
Graham NetNet
-19.74

Income Statement Metrics

Net Income per Share
-22.69
Income Quality
0.38
ROE
34.21
Return On Assets
-5.6
Return On Capital Employed
5.14
Net Income per EBT
1.02
EBT Per Ebit
0.96
Ebit per Revenue
-2.71
Effective Tax Rate
-1.13

Margins

Sales, General, & Administrative to Revenue
1.87
Research & Developement to Revenue
0
Stock Based Compensation to Revenue
0.03
Gross Profit Margin
0.68
Operating Profit Margin
-2.71
Pretax Profit Margin
-2.61
Net Profit Margin
-2.66

Dividends

Dividend Yield
0
Dividend Yield %
0
Payout Ratio
-0.02
Dividend Per Share
0

Operating Metrics

Operating Cashflow per Share
-8.53
Free CashFlow per Share
-8.58
Capex to Operating CashFlow
-0.01
Capex to Revenue
0.01
Capex to Depreciation
0.02
Return on Invested Capital
3.17
Return on Tangible Assets
-13.01
Days Sales Outstanding
23.73
Days Payables Outstanding
513.82
Days of Inventory on Hand
38.79
Receivables Turnover
15.38
Payables Turnover
0.71
Inventory Turnover
9.41
Capex per Share
0.05

Balance Sheet

Cash per Share
0,84
Book Value per Share
-17,08
Tangible Book Value per Share
-19.39
Shareholders Equity per Share
-17.08
Interest Debt per Share
1.26
Debt to Equity
-0.07
Debt to Assets
0.31
Net Debt to EBITDA
-0.04
Current Ratio
0.2
Tangible Asset Value
-0,02 Bil.
Net Current Asset Value
-0,02 Bil.
Invested Capital
-5155002
Working Capital
-0,01 Bil.
Intangibles to Total Assets
0.57
Average Receivables
0,00 Bil.
Average Payables
0,00 Bil.
Average Inventory
1502727.5
Debt to Market Cap
3.8

Dividends

Dividends in stock investing are like rewards that companies give to their shareholders. They are a portion of the company's profits distributed to investors, typically in the form of cash payments, as a way for them to share in the company's success.

Esports Entertainment Group, Inc. Dividends
Year Dividends Growth
2023 0

Esports Entertainment Group, Inc. Profile

About Esports Entertainment Group, Inc.

Esports Entertainment Group, Inc. operates as an iGaming and entertainment company in the United States and internationally. The company operates Vie.bet, an esports focused platform; Sportnation.bet, an online sportsbook and casino; iDefix, a casino-platform; Bethard, an online sportsbook and casino; Vie.gg, an online esports wagering website; and ggCircuit, a local area network center management software for managing mission critical functions, such as game licensing and payments. It also organizes professional and amateur esports events. The company was formerly known as VGambling, Inc. and changed its name to Esports Entertainment Group, Inc. in May 2017. Esports Entertainment Group, Inc. was incorporated in 2008 and is based in St. Julian's, Malta.

CEO
Mr. Alex Abraham Igelman L.L.B
Employee
100
Address
Triq Paceville
St. Julian's, 89109

Esports Entertainment Group, Inc. Executives & BODs

Esports Entertainment Group, Inc. Executives & BODs
# Name Age
1 Mr. Alex Abraham Igelman L.L.B., LLB
Chief Executive Officer
70
2 Andrew Woodman
Controller
70
3 Leon Martynenko
Director of Strategic Planning & Chief of Staff to the Chief Executive Officer
70
4 Mr. David Williams
Senior Vice President of Esports
70
5 Brian Cordry
Head of Esports
70

Esports Entertainment Group, Inc. Competitors