GameStop Corp. Logo

GameStop Corp.

GME

(1.0)
Stock Price

26,59 USD

0.77% ROA

2.05% ROE

188.29x PER

Market Cap.

8.833.022.100,00 USD

12.17% DER

0% Yield

0.93% NPM

GameStop Corp. Stock Analysis

GameStop Corp. Fundamental Analysis

Fundamental analysis in stock investing is like studying the foundation of a house before buying it. It involves looking at a company's financial health, like its earnings, assets, and debts, to determine if it's a good investment based on its fundamental strength and potential for growth.

GameStop Corp. Fundamental Stock Analysis
# Analysis Rating
1 DER

The stock has a minimal amount of debt (50%) relative to its ownership, showcasing a strong financial position and lower risk for investors.

2 Revenue Growth

This company's revenue has shown remarkable growth over the past three years, making it an excellent choice for seeking a consistently prosperous investment.

3 Net Profit Growth

Throughout the last three years, this company has experienced consistent net profit growth, reflecting a robust financial performance and making it an attractive investment prospect.

4 ROE

The stock's ROE indicates a negative return (-7.82%) on shareholders' equity, suggesting poor financial performance.

5 ROA

The stock's ROA (-3.56%) suggests that it's struggling to generate profits from its assets, making it a risky choice for investment.

6 PBV

The stock's high Price-to-Book Value (P/BV) ratio (3.13x) suggests it's overvalued, potentially making it an expensive investment.

7 Assets Growth

Company's revenue has remained stagnant over the past three years, indicating a lack of growth and making it a less favorable option.

8 Graham Number

The company's Graham number indicates that it is overvalued compared to its stock price, suggesting a potentially unfavorable investment opportunity.

9 Dividend Growth

The company's dividend growth has been flat for the past three years, raising concerns for potential investors seeking reliable returns.

10 Dividend

The company's decision to withhold dividends for three years raises questions about its ability to generate consistent returns.

11 Buffet Intrinsic Value

The company's stock shows signs of being overvalued (-572) according to Warren Buffett's formula, indicating a potential downside as its market price exceeds its estimated intrinsic value.

GameStop Corp. Technical Analysis

Technical analysis in stock investing is like reading the patterns on a weather map to predict future weather conditions. It involves studying past stock price movements and trading volumes to make predictions about where a stock's price might go next, without necessarily looking at the company's financial health.

GameStop Corp. Technical Stock Analysis
# Analysis Recommendation
1 Awesome Oscillator Buy
2 MACD Buy
3 RSI Sell
4 Stoch RSI Buy

GameStop Corp. Price Chart

Financial Statements

Financial statements are like report cards for companies. They show how much money a company makes (income statement), what it owns and owes (balance sheet), and where it spends its money (cash flow statement), helping stock investors understand if a company is healthy and worth investing in.

Income Statements

An income statement for a company is like a scoreboard for its profits and losses. It shows how much money the company made (revenue) and how much it spent to make that money (expenses), helping stock investors see if a company is making a profit or not.

Revenue in stock investing is the total amount of money a company earns from its sales, and it's a key factor that investors consider to assess a company's financial performance and growth potential.

GameStop Corp. Revenue
Year Revenue Growth
1997 383.359.000
1999 553.140.000 30.69%
2000 756.697.000 26.9%
2001 1.121.138.000 32.51%
2002 1.352.791.000 17.12%
2003 1.578.838.000 14.32%
2004 1.842.806.000 14.32%
2005 3.091.783.000 40.4%
2006 5.318.900.000 41.87%
2007 7.093.962.000 25.02%
2008 8.805.897.000 19.44%
2009 9.077.997.000 3%
2010 9.473.700.000 4.18%
2011 9.550.500.000 0.8%
2012 8.886.700.000 -7.47%
2013 9.039.500.000 1.69%
2014 9.296.000.000 2.76%
2015 9.363.800.000 0.72%
2016 8.607.900.000 -8.78%
2017 9.224.600.000 6.69%
2018 8.285.300.000 -11.34%
2019 6.466.000.000 -28.14%
2020 5.089.800.000 -27.04%
2021 6.010.700.000 15.32%
2022 5.927.200.000 -1.41%
2023 4.313.200.000 -37.42%
2023 5.272.800.000 18.2%
2024 3.193.200.000 -65.13%

Research and Development Expenses are the costs a company incurs to create and improve its products or services, which can be important for investors to evaluate a company's innovation and potential for future growth.

GameStop Corp. Research and Development Expenses
Year Research and Development Expenses Growth
1997 0
1999 0 0%
2000 0 0%
2001 0 0%
2002 0 0%
2003 0 0%
2004 0 0%
2005 0 0%
2006 0 0%
2007 0 0%
2008 0 0%
2009 0 0%
2010 0 0%
2011 0 0%
2012 0 0%
2013 0 0%
2014 0 0%
2015 0 0%
2016 0 0%
2017 0 0%
2018 0 0%
2019 0 0%
2020 0 0%
2021 0 0%
2022 0 0%
2023 0 0%
2023 0 0%
2024 0 0%

General and Administrative Expenses are the costs a company incurs to run its day-to-day operations, such as office rent, salaries, and utilities, which investors consider to understand a company's overall efficiency and management effectiveness.

GameStop Corp. General and Administrative Expenses
Year General and Administrative Expenses Growth
1997 0
1999 0 0%
2000 0 0%
2001 0 0%
2002 0 0%
2003 0 0%
2004 0 0%
2005 0 0%
2006 0 0%
2007 0 0%
2008 0 0%
2009 0 0%
2010 0 0%
2011 0 0%
2012 0 0%
2013 0 0%
2014 0 0%
2015 0 0%
2016 0 0%
2017 0 0%
2018 0 0%
2019 0 0%
2020 0 0%
2021 0 0%
2022 0 0%
2023 0 0%
2023 0 0%
2024 0 0%

EBITDA stands for Earnings Before Interest, Taxes, Depreciation, and Amortization. It is a measure that helps stock investors analyze a company's profitability by looking at its earnings without considering certain expenses. This helps to get a clearer picture of the company's financial performance and its ability to generate cash flow.

GameStop Corp. EBITDA
Year EBITDA Growth
1997 15.283.000
1999 4.860.000 -214.47%
2000 19.237.000 74.74%
2001 64.384.000 70.12%
2002 109.866.000 41.4%
2003 133.644.000 17.79%
2004 136.598.000 2.16%
2005 303.172.000 54.94%
2006 469.608.000 35.44%
2007 652.120.000 27.99%
2008 836.734.000 22.06%
2009 799.528.000 -4.65%
2010 843.300.000 5.19%
2011 835.400.000 -0.95%
2012 1.496.300.000 44.17%
2013 797.400.000 -87.65%
2014 777.100.000 -2.61%
2015 814.000.000 4.53%
2016 790.500.000 -2.97%
2017 1.069.100.000 26.06%
2018 1.456.700.000 26.61%
2019 467.800.000 -211.39%
2020 -190.900.000 345.05%
2021 -277.900.000 31.31%
2022 -244.500.000 -13.66%
2023 -13.600.000 -1697.79%
2023 26.500.000 151.32%
2024 -57.600.000 146.01%

Gross profit is the money a company makes from selling its products or services after subtracting the cost of producing or providing them, and it is an important measure for investors to understand a company's profitability.

GameStop Corp. Gross Profit
Year Gross Profit Growth
1997 91.592.000
1999 131.467.000 30.33%
2000 185.702.000 29.21%
2001 267.103.000 30.48%
2002 343.300.000 22.2%
2003 436.574.000 21.36%
2004 514.195.000 15.1%
2005 872.030.000 41.03%
2006 1.471.442.000 40.74%
2007 1.813.707.000 18.87%
2008 2.270.135.000 20.11%
2009 2.434.652.000 6.76%
2010 2.537.600.000 4.06%
2011 2.679.500.000 5.3%
2012 2.651.500.000 -1.06%
2013 2.661.100.000 0.36%
2014 2.775.900.000 4.14%
2015 2.918.300.000 4.88%
2016 3.009.300.000 3.02%
2017 3.040.100.000 1.01%
2018 2.308.100.000 -31.71%
2019 1.908.700.000 -20.93%
2020 1.259.500.000 -51.54%
2021 1.347.800.000 6.55%
2022 1.372.100.000 1.77%
2023 1.127.200.000 -21.73%
2023 1.238.900.000 9.02%
2024 995.200.000 -24.49%

Net income in stock investing is like the money a company actually gets to keep as profit after paying all its bills, and it's an important measure to understand how well a company is doing financially.

GameStop Corp. Net Profit
Year Net Profit Growth
1997 2.534.000
1999 -3.462.000 173.19%
2000 -11.961.000 71.06%
2001 6.960.000 271.85%
2002 52.404.000 86.72%
2003 63.467.000 17.43%
2004 60.926.000 -4.17%
2005 100.784.000 39.55%
2006 158.250.000 36.31%
2007 288.291.000 45.11%
2008 398.282.000 27.62%
2009 377.265.000 -5.57%
2010 408.000.000 7.53%
2011 339.900.000 -20.04%
2012 -269.700.000 226.03%
2013 354.200.000 176.14%
2014 393.100.000 9.9%
2015 402.800.000 2.41%
2016 353.200.000 -14.04%
2017 34.700.000 -917.87%
2018 -673.000.000 105.16%
2019 -470.900.000 -42.92%
2020 -214.600.000 -119.43%
2021 -381.300.000 43.72%
2022 -313.100.000 -21.78%
2023 -12.400.000 -2425%
2023 6.700.000 285.07%
2024 59.200.000 88.68%

EPS, or earnings per share, is a measure that shows how much profit a company has earned for each outstanding share of its stock, and it is important for stock investors as it helps understand the profitability of a company and compare it with other companies in the market.

GameStop Corp. Earning per Share (EPS)
Year Earning per Share (EPS) Growth
1997 0
1999 0 0%
2000 0 0%
2001 0 0%
2002 0 0%
2003 0 0%
2004 0 0%
2005 0 0%
2006 0 0%
2007 0 0%
2008 1 0%
2009 1 0%
2010 1 0%
2011 1 0%
2012 -1 0%
2013 1 0%
2014 1 0%
2015 1 0%
2016 1 0%
2017 0 0%
2018 -2 100%
2019 -1 0%
2020 -1 0%
2021 -1 100%
2022 -1 0%
2023 0 0%
2023 0 0%
2024 0 0%

Cashflow Statements

Cashflow statements show the movement of money in and out of a company, helping stock investors understand how much money a company makes and spends. By examining cashflow statements, investors can assess if a company is generating enough cash to pay its bills, invest in growth, and provide returns to stockholders.

Free cash flow is the leftover cash that a company generates after covering its operating expenses and capital expenditures, which is important for stock investors as it shows how much money a company has available to invest in growth, pay dividends, or reduce debt.

GameStop Corp. Free Cashflow
Year Free Cashflow Growth
2001 57.657.000
2002 53.341.000 -8.09%
2003 6.793.000 -685.23%
2004 47.682.000 85.75%
2005 180.722.000 73.62%
2006 289.574.000 37.59%
2007 327.156.000 11.49%
2008 366.043.000 10.62%
2009 480.400.000 23.8%
2010 393.600.000 -22.05%
2011 476.700.000 17.43%
2012 470.600.000 -1.3%
2013 637.100.000 26.13%
2014 320.900.000 -98.54%
2015 483.600.000 33.64%
2016 394.400.000 -22.62%
2017 321.500.000 -22.67%
2018 231.400.000 -38.94%
2019 -493.000.000 146.94%
2020 63.700.000 873.94%
2021 -496.300.000 112.83%
2022 52.300.000 1048.95%
2023 -238.600.000 121.92%
2023 11.100.000 2249.55%
2024 65.500.000 83.05%

Operating cash flow represents the cash generated or consumed by a company's day-to-day operations, excluding external investing or financing activities, and is crucial for stock investors as it shows how much cash a company is generating from its core business operations.

GameStop Corp. Operating Cashflow
Year Operating Cashflow Growth
2001 78.119.000
2002 93.969.000 16.87%
2003 71.277.000 -31.84%
2004 145.987.000 51.18%
2005 291.418.000 49.9%
2006 423.504.000 31.19%
2007 502.725.000 15.76%
2008 549.235.000 8.47%
2009 644.200.000 14.74%
2010 591.200.000 -8.96%
2011 641.800.000 7.88%
2012 610.200.000 -5.18%
2013 762.700.000 19.99%
2014 480.500.000 -58.73%
2015 656.800.000 26.84%
2016 537.100.000 -22.29%
2017 434.900.000 -23.5%
2018 325.100.000 -33.77%
2019 -414.500.000 178.43%
2020 123.700.000 435.08%
2021 -434.300.000 128.48%
2022 108.200.000 501.39%
2023 -203.700.000 153.12%
2023 19.100.000 1166.49%
2024 68.600.000 72.16%

Capex, short for capital expenditures, refers to the money a company spends on acquiring or upgrading tangible assets like buildings, equipment, or technology, which is important for stock investors as it indicates how much a company is investing in its infrastructure to support future growth and profitability.

GameStop Corp. Capital Expenditure
Year Capital Expenditure Growth
2001 20.462.000
2002 40.628.000 49.64%
2003 64.484.000 37%
2004 98.305.000 34.4%
2005 110.696.000 11.19%
2006 133.930.000 17.35%
2007 175.569.000 23.72%
2008 183.192.000 4.16%
2009 163.800.000 -11.84%
2010 197.600.000 17.11%
2011 165.100.000 -19.69%
2012 139.600.000 -18.27%
2013 125.600.000 -11.15%
2014 159.600.000 21.3%
2015 173.200.000 7.85%
2016 142.700.000 -21.37%
2017 113.400.000 -25.84%
2018 93.700.000 -21.02%
2019 78.500.000 -19.36%
2020 60.000.000 -30.83%
2021 62.000.000 3.23%
2022 55.900.000 -10.91%
2023 34.900.000 -60.17%
2023 8.000.000 -336.25%
2024 3.100.000 -158.06%

Balance Sheet

Balance sheets provide a snapshot of a company's financial health and its assets (such as cash, inventory, and property) and liabilities (like debts and obligations) at a specific point in time. For stock investors, balance sheets help assess the company's overall worth and evaluate its ability to meet financial obligations and support future growth.

Equity refers to the ownership interest or stake that shareholders have in a company, representing their claim on its assets and earnings after all debts and liabilities are paid.

GameStop Corp. Equity
Year Equity Growth
1997 8.689.000
1999 -24.515.000 135.44%
2000 -24.515.000 0%
2001 -20.610.000 -18.95%
2002 -3.985.000 -417.19%
2003 548.675.000 100.73%
2004 594.033.000 7.64%
2005 1.114.713.000 46.71%
2006 1.375.878.000 18.98%
2007 1.862.446.000 26.13%
2008 2.299.681.000 19.01%
2009 2.723.011.000 15.55%
2010 2.895.900.000 5.97%
2011 3.040.200.000 4.75%
2012 2.284.400.000 -33.09%
2013 2.251.400.000 -1.47%
2014 2.067.700.000 -8.88%
2015 2.081.000.000 0.64%
2016 2.254.100.000 7.68%
2017 2.214.500.000 -1.79%
2018 1.336.200.000 -65.73%
2019 611.500.000 -118.51%
2020 436.700.000 -40.03%
2021 1.602.500.000 72.75%
2022 1.322.300.000 -21.19%
2023 1.262.800.000 -4.71%
2023 1.338.600.000 5.66%
2024 4.383.400.000 69.46%

Assets represent the valuable resources that a company owns, such as cash, inventory, property, and equipment, and understanding a company's assets helps investors assess its value and potential for generating future profits.

GameStop Corp. Assets
Year Assets Growth
1997 91.570.000
1999 432.335.000 78.82%
2000 432.335.000 0%
2001 511.504.000 15.48%
2002 606.843.000 15.71%
2003 803.909.000 24.51%
2004 898.924.000 10.57%
2005 3.015.119.000 70.19%
2006 3.349.584.000 9.99%
2007 3.775.891.000 11.29%
2008 4.512.590.000 16.33%
2009 4.955.327.000 8.93%
2010 5.063.800.000 2.14%
2011 4.847.400.000 -4.46%
2012 4.133.600.000 -17.27%
2013 4.091.400.000 -1.03%
2014 4.246.300.000 3.65%
2015 4.334.900.000 2.04%
2016 4.975.900.000 12.88%
2017 5.041.600.000 1.3%
2018 4.044.300.000 -24.66%
2019 2.819.700.000 -43.43%
2020 2.472.600.000 -14.04%
2021 3.499.300.000 29.34%
2022 3.113.400.000 -12.39%
2023 3.146.900.000 1.06%
2023 2.837.400.000 -10.91%
2024 5.536.300.000 48.75%

Liabilities refer to the financial obligations or debts that a company owes to creditors or external parties, and understanding a company's liabilities is important for investors as it helps assess the company's financial risk and ability to meet its obligations.

GameStop Corp. Liabilities
Year Liabilities Growth
1997 0
1999 0 0%
2000 456.850.000 100%
2001 532.114.000 14.14%
2002 610.828.000 12.89%
2003 255.234.000 -139.32%
2004 304.891.000 16.29%
2005 1.900.406.000 83.96%
2006 1.973.706.000 3.71%
2007 1.913.445.000 -3.15%
2008 2.212.909.000 13.53%
2009 2.232.316.000 0.87%
2010 2.167.900.000 -2.97%
2011 1.807.200.000 -19.96%
2012 1.847.300.000 2.17%
2013 1.840.000.000 -0.4%
2014 2.178.600.000 15.54%
2015 2.253.900.000 3.34%
2016 2.721.800.000 17.19%
2017 2.827.100.000 3.72%
2018 2.708.100.000 -4.39%
2019 2.208.200.000 -22.64%
2020 2.035.900.000 -8.46%
2021 1.896.800.000 -7.33%
2022 1.791.100.000 -5.9%
2023 1.884.100.000 4.94%
2023 1.498.800.000 -25.71%
2024 1.152.900.000 -30%

GameStop Corp. Financial Ratio (TTM)

Valuation Metrics

Revenue per Share
11.78
Net Income per Share
0.11
Price to Earning Ratio
188.29x
Price To Sales Ratio
1.94x
POCF Ratio
-241.76
PFCF Ratio
-155.51
Price to Book Ratio
1.83
EV to Sales
1.14
EV Over EBITDA
189.5
EV to Operating CashFlow
-156.3
EV to FreeCashFlow
-91.08
Earnings Yield
0.01
FreeCashFlow Yield
-0.01
Market Cap
8,83 Bil.
Enterprise Value
5,17 Bil.
Graham Number
5.3
Graham NetNet
8.74

Income Statement Metrics

Net Income per Share
0.11
Income Quality
-0.78
ROE
0.02
Return On Assets
0.01
Return On Capital Employed
-0.01
Net Income per EBT
0.88
EBT Per Ebit
-1.8
Ebit per Revenue
-0.01
Effective Tax Rate
0.12

Margins

Sales, General, & Administrative to Revenue
0
Research & Developement to Revenue
0
Stock Based Compensation to Revenue
0
Gross Profit Margin
0.26
Operating Profit Margin
-0.01
Pretax Profit Margin
0.01
Net Profit Margin
0.01

Dividends

Dividend Yield
0
Dividend Yield %
0
Payout Ratio
0
Dividend Per Share
0

Operating Metrics

Operating Cashflow per Share
-0.09
Free CashFlow per Share
-0.15
Capex to Operating CashFlow
-0.72
Capex to Revenue
0.01
Capex to Depreciation
0.44
Return on Invested Capital
-0
Return on Tangible Assets
0.01
Days Sales Outstanding
4.79
Days Payables Outstanding
23.97
Days of Inventory on Hand
60.88
Receivables Turnover
76.25
Payables Turnover
15.23
Inventory Turnover
6
Capex per Share
0.06

Balance Sheet

Cash per Share
10,88
Book Value per Share
11,34
Tangible Book Value per Share
11.34
Shareholders Equity per Share
11.34
Interest Debt per Share
1.38
Debt to Equity
0.12
Debt to Assets
0.1
Net Debt to EBITDA
-134.05
Current Ratio
6.23
Tangible Asset Value
4,38 Bil.
Net Current Asset Value
3,73 Bil.
Invested Capital
4670200000
Working Capital
4,10 Bil.
Intangibles to Total Assets
0
Average Receivables
0,06 Bil.
Average Payables
0,25 Bil.
Average Inventory
617900000
Debt to Market Cap
0.06

Dividends

Dividends in stock investing are like rewards that companies give to their shareholders. They are a portion of the company's profits distributed to investors, typically in the form of cash payments, as a way for them to share in the company's success.

GameStop Corp. Dividends
Year Dividends Growth
2012 1
2013 1 100%
2014 1 0%
2015 1 0%
2016 1 0%
2017 2 0%
2018 2 0%
2019 0 0%

GameStop Corp. Profile

About GameStop Corp.

GameStop Corp., a specialty retailer, provides games and entertainment products through its e-commerce properties and various stores in the United States, Canada, Australia, and Europe. The company sells new and pre-owned gaming platforms; accessories, such as controllers, gaming headsets, virtual reality products, and memory cards; new and pre-owned gaming software; and in-game digital currency, digital downloadable content, and full-game downloads. It also sells collectibles comprising licensed merchandise primarily related to the gaming, television, and movie industries, as well as pop culture themes. As of January 29, 2022, the company operated 4,573 stores and ecommerce sites under the GameStop, EB Games, and Micromania brands; and 50 pop culture themed stores that sell collectibles, apparel, gadgets, electronics, toys, and other retail products under the Zing Pop Culture brand, as well as offers Game Informer, a print and digital video game publication featuring reviews of new releases, previews of the big titles on the horizon, and coverage of the latest developments in the gaming industry. The company was formerly known as GSC Holdings Corp. GameStop Corp. was founded in 1996 and is headquartered in Grapevine, Texas.

CEO
Mr. Ryan Cohen
Employee
8.000
Address
625 Westport Parkway
Grapevine, 76051

GameStop Corp. Executives & BODs

GameStop Corp. Executives & BODs
# Name Age
1 Mr. Ryan Cohen
President, Chief Executive Officer & Executive Chairman
70
2 Mr. Daniel William Moore
Principal Accounting Officer & Principal Financial Officer
70
3 Mr. Mark Haymond Robinson
General Counsel & Secretary
70

GameStop Corp. Competitors