Games Workshop Group PLC Logo

Games Workshop Group PLC

GMWKF

(4.2)
Stock Price

178,00 USD

46.19% ROA

60.82% ROE

22.82x PER

Market Cap.

3.447.601.230,48 USD

18.77% DER

3.94% Yield

28.74% NPM

Games Workshop Group PLC Stock Analysis

Games Workshop Group PLC Fundamental Analysis

Fundamental analysis in stock investing is like studying the foundation of a house before buying it. It involves looking at a company's financial health, like its earnings, assets, and debts, to determine if it's a good investment based on its fundamental strength and potential for growth.

Games Workshop Group PLC Fundamental Stock Analysis
# Analysis Rating
1 ROE

The stock's ROE exceeds expectations (57.34%), revealing strong profitability and efficient use of shareholders' equity, making it an attractive investment opportunity.

2 ROA

The stock's ability to make a lot of money from its assets shows that it is very profitable, making it a good choice for people who want to invest and make a lot of money.

3 DER

The stock has a minimal amount of debt (21%) relative to its ownership, showcasing a strong financial position and lower risk for investors.

4 Revenue Growth

This company's revenue has experienced steady growth over the last five years, indicating a reliable and prosperous financial trajectory.

5 Net Profit Growth

This company has consistently achieved strong net profit growth over the past five years, demonstrating a solid financial performance and making it an appealing investment option.

6 Assets Growth

With continuous growth in revenue over the last five years, this company has proven to be a lucrative investment option, showcasing its strong financial performance.

7 Dividend Growth

With a history of consistent dividend increases over the last five years, the company has proven to be a reliable choice for investors seeking steady income.

8 Dividend

The company's consistent dividend distribution over the past five years reflects its dedication to providing shareholders with steady returns, making it an appealing choice for investors seeking income stability.

9 Buffet Intrinsic Value

Warren Buffett's formula suggests that the company's stock is undervalued (420), making it an appealing investment prospect with its intrinsic value surpassing the current market price.

10 PBV

The stock's elevated P/BV ratio (13.77x) raises concerns about its overvaluation, making it an imprudent choice for investors seeking value.

11 Graham Number

The company's Graham number indicates that it is overvalued compared to its stock price, suggesting a potentially unfavorable investment opportunity.

Games Workshop Group PLC Technical Analysis

Technical analysis in stock investing is like reading the patterns on a weather map to predict future weather conditions. It involves studying past stock price movements and trading volumes to make predictions about where a stock's price might go next, without necessarily looking at the company's financial health.

Games Workshop Group PLC Technical Stock Analysis
# Analysis Recommendation
1 Awesome Oscillator Hold
2 MACD Buy
3 RSI Sell
4 Stoch RSI Hold

Games Workshop Group PLC Price Chart

Financial Statements

Financial statements are like report cards for companies. They show how much money a company makes (income statement), what it owns and owes (balance sheet), and where it spends its money (cash flow statement), helping stock investors understand if a company is healthy and worth investing in.

Income Statements

An income statement for a company is like a scoreboard for its profits and losses. It shows how much money the company made (revenue) and how much it spent to make that money (expenses), helping stock investors see if a company is making a profit or not.

Revenue in stock investing is the total amount of money a company earns from its sales, and it's a key factor that investors consider to assess a company's financial performance and growth potential.

Games Workshop Group PLC Revenue
Year Revenue Growth
1990 10.652.000
1991 12.540.000 15.06%
1992 13.310.000 5.79%
1993 17.250.000 22.84%
1994 24.502.000 29.6%
1995 32.111.000 23.7%
1996 44.900.000 28.48%
1997 58.371.000 23.08%
1998 64.845.000 9.98%
1999 72.565.000 10.64%
2000 77.993.000 6.96%
2001 92.634.000 15.81%
2002 108.557.000 14.67%
2003 129.109.000 15.92%
2004 151.775.000 14.93%
2005 136.647.000 -11.07%
2006 115.150.000 -18.67%
2007 109.501.000 -5.16%
2008 110.345.000 0.76%
2009 125.706.000 12.22%
2010 126.511.000 0.64%
2011 123.052.000 -2.81%
2012 131.009.000 6.07%
2013 134.597.000 2.67%
2014 123.501.000 -8.98%
2015 119.132.000 -3.67%
2016 118.069.000 -0.9%
2017 158.114.000 25.33%
2018 219.868.000 28.09%
2019 0 0%
2019 256.574.000 100%
2020 269.700.000 4.87%
2021 353.200.000 23.64%
2022 414.800.000 14.85%
2023 470.800.000 11.89%
2024 1.112.000.000 57.66%

Research and Development Expenses are the costs a company incurs to create and improve its products or services, which can be important for investors to evaluate a company's innovation and potential for future growth.

Games Workshop Group PLC Research and Development Expenses
Year Research and Development Expenses Growth
1990 729.000
1991 705.000 -3.4%
1992 547.000 -28.88%
1993 949.000 42.36%
1994 1.228.000 22.72%
1995 1.429.000 14.07%
1996 1.518.000 5.86%
1997 1.764.000 13.95%
1998 1.839.000 4.08%
1999 2.139.000 14.03%
2000 2.362.000 9.44%
2001 2.954.000 20.04%
2002 4.730.000 37.55%
2003 6.256.000 24.39%
2004 6.634.000 5.7%
2005 2.174.000 -205.15%
2006 1.750.000 -24.23%
2007 1.106.000 -58.23%
2008 693.000 -59.6%
2009 791.000 12.39%
2010 0 0%
2011 0 0%
2012 0 0%
2013 4.787.000 100%
2014 7.409.000 35.39%
2015 7.914.000 6.38%
2016 3.895.000 -103.18%
2017 4.299.000 9.4%
2018 5.645.000 23.84%
2019 0 0%
2019 6.367.000 100%
2020 9.900.000 35.69%
2021 7.700.000 -28.57%
2022 7.900.000 2.53%
2023 15.000.000 47.33%
2024 28.000.000 46.43%

General and Administrative Expenses are the costs a company incurs to run its day-to-day operations, such as office rent, salaries, and utilities, which investors consider to understand a company's overall efficiency and management effectiveness.

Games Workshop Group PLC General and Administrative Expenses
Year General and Administrative Expenses Growth
1990 0
1991 0 0%
1992 0 0%
1993 0 0%
1994 0 0%
1995 0 0%
1996 0 0%
1997 0 0%
1998 0 0%
1999 0 0%
2000 0 0%
2001 0 0%
2002 0 0%
2003 0 0%
2004 0 0%
2005 0 0%
2006 0 0%
2007 0 0%
2008 0 0%
2009 0 0%
2010 0 0%
2011 0 0%
2012 28.667.000 100%
2013 29.871.000 4.03%
2014 28.187.000 -5.97%
2015 27.611.000 -2.09%
2016 27.719.000 0.39%
2017 33.207.000 16.53%
2018 36.744.000 9.63%
2019 0 0%
2019 42.360.000 100%
2020 46.900.000 9.68%
2021 57.600.000 18.58%
2022 64.000.000 10%
2023 74.100.000 13.63%
2024 346.000.000 78.58%

EBITDA stands for Earnings Before Interest, Taxes, Depreciation, and Amortization. It is a measure that helps stock investors analyze a company's profitability by looking at its earnings without considering certain expenses. This helps to get a clearer picture of the company's financial performance and its ability to generate cash flow.

Games Workshop Group PLC EBITDA
Year EBITDA Growth
1990 1.914.000
1991 2.946.000 35.03%
1992 4.129.000 28.65%
1993 4.514.000 8.53%
1994 5.732.000 21.25%
1995 7.437.000 22.93%
1996 10.930.000 31.96%
1997 13.485.000 18.95%
1998 14.475.000 6.84%
1999 16.439.000 11.95%
2000 14.615.000 -12.48%
2001 16.207.000 9.82%
2002 18.605.000 12.89%
2003 23.435.000 20.61%
2004 26.045.000 10.02%
2005 23.421.000 -11.2%
2006 14.738.000 -58.92%
2007 8.311.000 -77.33%
2008 13.824.000 39.88%
2009 20.041.000 31.02%
2010 26.897.000 25.49%
2011 26.118.000 -2.98%
2012 29.575.000 11.69%
2013 30.407.000 2.74%
2014 26.780.000 -13.54%
2015 27.625.000 3.06%
2016 27.343.000 -1.03%
2017 48.634.000 43.78%
2018 86.848.000 44%
2019 0 0%
2019 97.191.000 100%
2020 115.100.000 15.56%
2021 178.100.000 35.37%
2022 192.100.000 7.29%
2023 211.000.000 8.96%
2024 465.200.000 54.64%

Gross profit is the money a company makes from selling its products or services after subtracting the cost of producing or providing them, and it is an important measure for investors to understand a company's profitability.

Games Workshop Group PLC Gross Profit
Year Gross Profit Growth
1990 10.652.000
1991 12.540.000 15.06%
1992 13.310.000 5.79%
1993 17.250.000 22.84%
1994 24.502.000 29.6%
1995 32.111.000 23.7%
1996 44.900.000 28.48%
1997 58.371.000 23.08%
1998 64.845.000 9.98%
1999 96.189.000 32.59%
2000 105.254.000 8.61%
2001 124.513.000 15.47%
2002 72.007.000 -72.92%
2003 86.517.000 16.77%
2004 101.676.000 14.91%
2005 94.521.000 -7.57%
2006 80.885.000 -16.86%
2007 77.583.000 -4.26%
2008 76.614.000 -1.26%
2009 89.787.000 14.67%
2010 95.828.000 6.3%
2011 94.764.000 -1.12%
2012 100.891.000 6.07%
2013 98.354.000 -2.58%
2014 86.735.000 -13.4%
2015 82.144.000 -5.59%
2016 80.631.000 -1.88%
2017 114.423.000 29.53%
2018 157.085.000 27.16%
2019 0 0%
2019 173.268.000 100%
2020 180.600.000 4.06%
2021 256.900.000 29.7%
2022 287.400.000 10.61%
2023 321.600.000 10.63%
2024 795.600.000 59.58%

Net income in stock investing is like the money a company actually gets to keep as profit after paying all its bills, and it's an important measure to understand how well a company is doing financially.

Games Workshop Group PLC Net Profit
Year Net Profit Growth
1990 605.000
1991 720.000 15.97%
1992 2.120.000 66.04%
1993 2.167.000 2.17%
1994 3.068.000 29.37%
1995 3.974.000 22.8%
1996 5.665.000 29.85%
1997 7.010.000 19.19%
1998 7.486.000 6.36%
1999 8.086.000 7.42%
2000 3.562.000 -127.01%
2001 5.756.000 38.12%
2002 8.588.000 32.98%
2003 10.982.000 21.8%
2004 12.329.000 10.93%
2005 9.020.000 -36.69%
2006 1.998.000 -351.45%
2007 -3.481.000 157.4%
2008 -740.000 -370.41%
2009 5.469.000 113.53%
2010 15.080.000 63.73%
2011 11.240.000 -34.16%
2012 14.714.000 23.61%
2013 16.318.000 9.83%
2014 8.007.000 -103.8%
2015 12.257.000 34.67%
2016 13.496.000 9.18%
2017 30.547.000 55.82%
2018 59.679.000 48.81%
2019 0 0%
2019 65.821.000 100%
2020 71.300.000 7.68%
2021 122.000.000 41.56%
2022 128.400.000 4.98%
2023 134.700.000 4.68%
2024 318.800.000 57.75%

EPS, or earnings per share, is a measure that shows how much profit a company has earned for each outstanding share of its stock, and it is important for stock investors as it helps understand the profitability of a company and compare it with other companies in the market.

Games Workshop Group PLC Earning per Share (EPS)
Year Earning per Share (EPS) Growth
1990 0
1991 0 0%
1992 0 0%
1993 0 0%
1994 0 0%
1995 0 0%
1996 0 0%
1997 0 0%
1998 0 0%
1999 0 0%
2000 0 0%
2001 0 0%
2002 0 0%
2003 0 0%
2004 0 0%
2005 0 0%
2006 0 0%
2007 0 0%
2008 0 0%
2009 0 0%
2010 0 0%
2011 0 0%
2012 0 0%
2013 1 0%
2014 0 0%
2015 0 0%
2016 0 0%
2017 1 0%
2018 2 100%
2019 0 0%
2019 2 100%
2020 2 0%
2021 4 33.33%
2022 4 0%
2023 4 25%
2024 10 55.56%

Cashflow Statements

Cashflow statements show the movement of money in and out of a company, helping stock investors understand how much money a company makes and spends. By examining cashflow statements, investors can assess if a company is generating enough cash to pay its bills, invest in growth, and provide returns to stockholders.

Free cash flow is the leftover cash that a company generates after covering its operating expenses and capital expenditures, which is important for stock investors as it shows how much money a company has available to invest in growth, pay dividends, or reduce debt.

Games Workshop Group PLC Free Cashflow
Year Free Cashflow Growth
1990 170.000
1991 1.055.000 83.89%
1992 1.960.000 46.17%
1993 2.161.000 9.3%
1994 1.512.000 -42.92%
1995 960.000 -57.5%
1996 4.672.000 79.45%
1997 642.000 -627.73%
1998 -5.652.000 111.36%
1999 4.647.000 221.63%
2000 -30.000 15590%
2001 7.194.000 100.42%
2002 8.786.000 18.12%
2003 5.138.000 -71%
2004 -4.144.000 223.99%
2005 2.420.000 271.24%
2006 -261.000 1027.2%
2007 -2.428.000 89.25%
2008 -400.000 -507%
2009 7.006.000 105.71%
2010 18.218.000 61.54%
2011 14.307.000 -27.34%
2012 13.601.000 -5.19%
2013 14.351.000 5.23%
2014 8.429.000 -70.26%
2015 10.900.000 22.67%
2016 11.567.000 5.77%
2017 31.044.000 62.74%
2018 48.525.000 36.02%
2019 49.992.000 2.93%
2020 79.900.000 37.43%
2021 102.700.000 22.2%
2022 89.200.000 -15.13%
2023 164.400.000 45.74%
2024 85.400.000 -92.51%

Operating cash flow represents the cash generated or consumed by a company's day-to-day operations, excluding external investing or financing activities, and is crucial for stock investors as it shows how much cash a company is generating from its core business operations.

Games Workshop Group PLC Operating Cashflow
Year Operating Cashflow Growth
1990 718.000
1991 1.585.000 54.7%
1992 2.455.000 35.44%
1993 2.558.000 4.03%
1994 3.258.000 21.49%
1995 3.363.000 3.12%
1996 7.185.000 53.19%
1997 7.041.000 -2.05%
1998 2.600.000 -170.81%
1999 8.755.000 70.3%
2000 4.792.000 -82.7%
2001 10.709.000 55.25%
2002 14.202.000 24.6%
2003 13.340.000 -6.46%
2004 9.824.000 -35.79%
2005 14.332.000 31.45%
2006 11.395.000 -25.77%
2007 7.273.000 -56.68%
2008 9.128.000 20.32%
2009 16.861.000 45.86%
2010 26.253.000 35.77%
2011 22.215.000 -18.18%
2012 23.026.000 3.52%
2013 26.641.000 13.57%
2014 20.276.000 -31.39%
2015 23.274.000 12.88%
2016 24.230.000 3.95%
2017 43.888.000 44.79%
2018 70.105.000 37.4%
2019 72.480.000 3.28%
2020 104.500.000 30.64%
2021 132.700.000 21.25%
2022 121.500.000 -9.22%
2023 192.700.000 36.95%
2024 94.600.000 -103.7%

Capex, short for capital expenditures, refers to the money a company spends on acquiring or upgrading tangible assets like buildings, equipment, or technology, which is important for stock investors as it indicates how much a company is investing in its infrastructure to support future growth and profitability.

Games Workshop Group PLC Capital Expenditure
Year Capital Expenditure Growth
1990 548.000
1991 530.000 -3.4%
1992 495.000 -7.07%
1993 397.000 -24.69%
1994 1.746.000 77.26%
1995 2.403.000 27.34%
1996 2.513.000 4.38%
1997 6.399.000 60.73%
1998 8.252.000 22.46%
1999 4.108.000 -100.88%
2000 4.822.000 14.81%
2001 3.515.000 -37.18%
2002 5.416.000 35.1%
2003 8.202.000 33.97%
2004 13.968.000 41.28%
2005 11.912.000 -17.26%
2006 11.656.000 -2.2%
2007 9.701.000 -20.15%
2008 9.528.000 -1.82%
2009 9.855.000 3.32%
2010 8.035.000 -22.65%
2011 7.908.000 -1.61%
2012 9.425.000 16.1%
2013 12.290.000 23.31%
2014 11.847.000 -3.74%
2015 12.374.000 4.26%
2016 12.663.000 2.28%
2017 12.844.000 1.41%
2018 21.580.000 40.48%
2019 22.488.000 4.04%
2020 24.600.000 8.59%
2021 30.000.000 18%
2022 32.300.000 7.12%
2023 28.300.000 -14.13%
2024 9.200.000 -207.61%

Balance Sheet

Balance sheets provide a snapshot of a company's financial health and its assets (such as cash, inventory, and property) and liabilities (like debts and obligations) at a specific point in time. For stock investors, balance sheets help assess the company's overall worth and evaluate its ability to meet financial obligations and support future growth.

Equity refers to the ownership interest or stake that shareholders have in a company, representing their claim on its assets and earnings after all debts and liabilities are paid.

Games Workshop Group PLC Equity
Year Equity Growth
1990 873.000
1991 1.544.000 43.46%
1992 -5.619.000 127.48%
1993 -5.141.000 -9.3%
1994 -3.580.000 -43.6%
1995 4.487.000 179.79%
1996 8.188.000 45.2%
1997 11.836.000 30.82%
1998 16.133.000 26.63%
1999 21.303.000 24.27%
2000 23.478.000 9.26%
2001 26.263.000 10.6%
2002 22.226.000 -18.16%
2003 28.173.000 21.11%
2004 34.104.000 17.39%
2005 43.742.000 22.03%
2006 39.936.000 -9.53%
2007 29.857.000 -33.76%
2008 29.526.000 -1.12%
2009 37.991.000 22.28%
2010 55.303.000 31.3%
2011 53.127.000 -4.1%
2012 48.607.000 -9.3%
2013 47.854.000 -1.57%
2014 55.394.000 13.61%
2015 51.525.000 -7.51%
2016 53.163.000 3.08%
2017 62.832.000 15.39%
2018 84.478.000 25.62%
2019 106.473.000 20.66%
2020 133.700.000 20.36%
2021 196.300.000 31.89%
2022 234.700.000 16.36%
2023 235.100.000 0.17%
2023 250.400.000 6.11%
2024 251.400.000 0.4%

Assets represent the valuable resources that a company owns, such as cash, inventory, property, and equipment, and understanding a company's assets helps investors assess its value and potential for generating future profits.

Games Workshop Group PLC Assets
Year Assets Growth
1990 4.537.000
1991 4.711.000 3.69%
1992 5.199.000 9.39%
1993 6.779.000 23.31%
1994 9.493.000 28.59%
1995 13.399.000 29.15%
1996 17.998.000 25.55%
1997 26.757.000 32.74%
1998 31.794.000 15.84%
1999 37.685.000 15.63%
2000 39.614.000 4.87%
2001 44.086.000 10.14%
2002 47.584.000 7.35%
2003 58.249.000 18.31%
2004 62.374.000 6.61%
2005 70.606.000 11.66%
2006 67.572.000 -4.49%
2007 65.651.000 -2.93%
2008 67.487.000 2.72%
2009 70.132.000 3.77%
2010 75.752.000 7.42%
2011 72.124.000 -5.03%
2012 74.351.000 3%
2013 72.418.000 -2.67%
2014 72.632.000 0.29%
2015 67.441.000 -7.7%
2016 69.863.000 3.47%
2017 86.865.000 19.57%
2018 116.229.000 25.26%
2019 137.580.000 15.52%
2020 202.700.000 32.13%
2021 281.700.000 28.04%
2022 321.100.000 12.27%
2023 326.800.000 1.74%
2023 340.500.000 4.02%
2024 351.300.000 3.07%

Liabilities refer to the financial obligations or debts that a company owes to creditors or external parties, and understanding a company's liabilities is important for investors as it helps assess the company's financial risk and ability to meet its obligations.

Games Workshop Group PLC Liabilities
Year Liabilities Growth
1990 3.664.000
1991 3.167.000 -15.69%
1992 9.018.000 64.88%
1993 10.120.000 10.89%
1994 11.273.000 10.23%
1995 8.912.000 -26.49%
1996 9.810.000 9.15%
1997 14.921.000 34.25%
1998 15.661.000 4.73%
1999 16.382.000 4.4%
2000 16.136.000 -1.52%
2001 17.823.000 9.47%
2002 25.358.000 29.71%
2003 30.076.000 15.69%
2004 28.270.000 -6.39%
2005 26.864.000 -5.23%
2006 27.636.000 2.79%
2007 35.794.000 22.79%
2008 37.961.000 5.71%
2009 32.141.000 -18.11%
2010 20.449.000 -57.18%
2011 18.997.000 -7.64%
2012 25.744.000 26.21%
2013 24.564.000 -4.8%
2014 17.238.000 -42.5%
2015 15.916.000 -8.31%
2016 16.700.000 4.69%
2017 24.033.000 30.51%
2018 31.751.000 24.31%
2019 31.107.000 -2.07%
2020 69.000.000 54.92%
2021 85.400.000 19.2%
2022 86.400.000 1.16%
2023 91.700.000 5.78%
2023 90.100.000 -1.78%
2024 99.900.000 9.81%

Games Workshop Group PLC Financial Ratio (TTM)

Valuation Metrics

Revenue per Share
15.95
Net Income per Share
4.59
Price to Earning Ratio
22.82x
Price To Sales Ratio
6.56x
POCF Ratio
17.47
PFCF Ratio
19.75
Price to Book Ratio
13.71
EV to Sales
6.44
EV Over EBITDA
14.74
EV to Operating CashFlow
17.16
EV to FreeCashFlow
19.4
Earnings Yield
0.04
FreeCashFlow Yield
0.05
Market Cap
3,45 Bil.
Enterprise Value
3,39 Bil.
Graham Number
28.06
Graham NetNet
1.35

Income Statement Metrics

Net Income per Share
4.59
Income Quality
1.31
ROE
0.61
Return On Assets
0.43
Return On Capital Employed
0.71
Net Income per EBT
0.74
EBT Per Ebit
0.98
Ebit per Revenue
0.39
Effective Tax Rate
0.26

Margins

Sales, General, & Administrative to Revenue
0.16
Research & Developement to Revenue
0.02
Stock Based Compensation to Revenue
0
Gross Profit Margin
0.71
Operating Profit Margin
0.39
Pretax Profit Margin
0.39
Net Profit Margin
0.29

Dividends

Dividend Yield
0.04
Dividend Yield %
3.94
Payout Ratio
0.92
Dividend Per Share
4.12

Operating Metrics

Operating Cashflow per Share
5.99
Free CashFlow per Share
5.3
Capex to Operating CashFlow
0.12
Capex to Revenue
0.04
Capex to Depreciation
0.72
Return on Invested Capital
0.51
Return on Tangible Assets
0.46
Days Sales Outstanding
14.37
Days Payables Outstanding
30.18
Days of Inventory on Hand
101.87
Receivables Turnover
25.4
Payables Turnover
12.1
Inventory Turnover
3.58
Capex per Share
0.69

Balance Sheet

Cash per Share
3,27
Book Value per Share
7,63
Tangible Book Value per Share
6.89
Shareholders Equity per Share
7.63
Interest Debt per Share
1.45
Debt to Equity
0.19
Debt to Assets
0.13
Net Debt to EBITDA
-0.26
Current Ratio
3.29
Tangible Asset Value
0,23 Bil.
Net Current Asset Value
0,09 Bil.
Invested Capital
260300000
Working Capital
0,13 Bil.
Intangibles to Total Assets
0.07
Average Receivables
0,03 Bil.
Average Payables
0,01 Bil.
Average Inventory
39250000
Debt to Market Cap
0.01

Dividends

Dividends in stock investing are like rewards that companies give to their shareholders. They are a portion of the company's profits distributed to investors, typically in the form of cash payments, as a way for them to share in the company's success.

Games Workshop Group PLC Dividends
Year Dividends Growth
2014 1
2015 1 0%
2016 1 0%
2017 2 100%
2018 1 0%
2019 2 50%
2020 2 0%
2021 3 0%
2022 4 33.33%
2023 6 40%
2024 4 -25%

Games Workshop Group PLC Profile

About Games Workshop Group PLC

Games Workshop Group PLC, together with its subsidiaries, designs, manufactures, distributes, and sells miniature figures and games in the United Kingdom, Continental Europe, North America, Australia, New Zealand, Asia, and internationally. It operates in two segments, Core and Licensing. The company offers games under the Warhammer: Age of Sigmar and Warhammer 40,000 names, as well as Horus Heresy, an off shoot of Warhammer 40,000. It also publishes short stories, audio dramas, full length novels, and audio books under the Black Library name; and develops digital content for animation and TV. In addition, the company provides painting and modelling products, boxed games, and gifts; and engages in the newsstand and trustee businesses. It offers its products through its retail stores, social media sites, and warhammer-community.com; and physical bookstores, third party online platforms, and other retail and specialist stores. The company operated 518 stores in 23 countries; 400 single staff stores; and 118 multi-staff stores. Games Workshop Group PLC was incorporated in 1991 and is headquartered in Nottingham, the United Kingdom.

CEO
Mr. Kevin Derek Rountree C.M.A
Employee
2.950
Address
Willow Road
Nottingham, NG7 2WS

Games Workshop Group PLC Executives & BODs

Games Workshop Group PLC Executives & BODs
# Name Age
1 Mr. Kevin Derek Rountree C.M.A.
Chief Executive Officer & Executive Director
70
2 Mr. Ross M. Matthews
Company Secretary
70
3 Elizabeth Harrison
Group Finance Director
70

Games Workshop Group PLC Competitors