BANDAI NAMCO Holdings Inc. Logo

BANDAI NAMCO Holdings Inc.

NCBDF

(2.8)
Stock Price

21,20 USD

11.84% ROA

18.18% ROE

20.26x PER

Market Cap.

2.304.415.598.622,20 USD

3.23% DER

0.01% Yield

11.22% NPM

BANDAI NAMCO Holdings Inc. Stock Analysis

BANDAI NAMCO Holdings Inc. Fundamental Analysis

Fundamental analysis in stock investing is like studying the foundation of a house before buying it. It involves looking at a company's financial health, like its earnings, assets, and debts, to determine if it's a good investment based on its fundamental strength and potential for growth.

BANDAI NAMCO Holdings Inc. Fundamental Stock Analysis
# Analysis Rating
1 ROA

This stock has a great ability to make a lot of money from the things it owns, which makes it a really good investment for smart investors.

2 DER

The stock has a minimal amount of debt (4%) relative to its ownership, showcasing a strong financial position and lower risk for investors.

3 Assets Growth

With continuous growth in revenue over the last five years, this company has proven to be a lucrative investment option, showcasing its strong financial performance.

4 ROE

The stock's ROE falls within an average range (14.35%), demonstrating satisfactory profitability and efficiency in utilizing shareholders' equity.

5 Graham Number

The company's Graham number indicates that it is undervalued compared to its stock price, suggesting a potentially favorable investment opportunity.

6 Dividend Growth

The company's dividend growth has exhibited a remarkable upward trend over the past three years, consistently delivering higher payouts to shareholders.

7 Dividend

The company has consistently provided dividends over the past three years, indicating a reliable source of income for investors.

8 Buffet Intrinsic Value

Warren Buffett's formula suggests that the company's stock is undervalued (44.681), making it an appealing investment prospect with its intrinsic value surpassing the current market price.

9 PBV

The stock's high Price-to-Book Value (P/BV) ratio (3.38x) suggests it's overvalued, potentially making it an expensive investment.

10 Revenue Growth

Company has experienced no growth in revenue over the past three years, suggesting limited profitability and making it a less desirable investment opportunity.

11 Net Profit Growth

Throughout the last five years, this company's net profit has remained unchanged, indicating a lack of growth and making it a less favorable investment option.

BANDAI NAMCO Holdings Inc. Technical Analysis

Technical analysis in stock investing is like reading the patterns on a weather map to predict future weather conditions. It involves studying past stock price movements and trading volumes to make predictions about where a stock's price might go next, without necessarily looking at the company's financial health.

BANDAI NAMCO Holdings Inc. Technical Stock Analysis
# Analysis Recommendation
1 Awesome Oscillator Hold
2 MACD Buy
3 RSI Sell
4 Stoch RSI Sell

BANDAI NAMCO Holdings Inc. Price Chart

Financial Statements

Financial statements are like report cards for companies. They show how much money a company makes (income statement), what it owns and owes (balance sheet), and where it spends its money (cash flow statement), helping stock investors understand if a company is healthy and worth investing in.

Income Statements

An income statement for a company is like a scoreboard for its profits and losses. It shows how much money the company made (revenue) and how much it spent to make that money (expenses), helping stock investors see if a company is making a profit or not.

Revenue in stock investing is the total amount of money a company earns from its sales, and it's a key factor that investors consider to assess a company's financial performance and growth potential.

BANDAI NAMCO Holdings Inc. Revenue
Year Revenue Growth
2006 450.829.000.000
2007 459.132.000.000 1.81%
2008 460.473.000.000 0.29%
2009 426.399.000.000 -7.99%
2010 378.547.000.000 -12.64%
2011 394.178.000.000 3.97%
2012 454.210.000.000 13.22%
2013 487.241.000.000 6.78%
2014 507.679.000.000 4.03%
2015 565.486.000.000 10.22%
2016 575.504.000.000 1.74%
2017 620.061.000.000 7.19%
2018 678.312.000.000 8.59%
2019 732.347.000.000 7.38%
2020 723.989.000.000 -1.15%
2021 740.903.000.000 2.28%
2022 889.270.000.000 16.68%
2023 1.108.760.000.000 19.8%
2023 990.089.000.000 -11.99%
2024 1.050.210.000.000 5.72%
2025 1.122.508.000.000 6.44%

Research and Development Expenses are the costs a company incurs to create and improve its products or services, which can be important for investors to evaluate a company's innovation and potential for future growth.

BANDAI NAMCO Holdings Inc. Research and Development Expenses
Year Research and Development Expenses Growth
2006 0
2007 0 0%
2008 0 0%
2009 0 0%
2010 0 0%
2011 0 0%
2012 0 0%
2013 16.619.000.000 100%
2014 16.437.000.000 -1.11%
2015 18.759.000.000 12.38%
2016 18.194.000.000 -3.11%
2017 17.761.000.000 -2.44%
2018 19.398.000.000 8.44%
2019 19.811.000.000 2.08%
2020 19.035.000.000 -4.08%
2021 26.446.000.000 28.02%
2022 29.494.000.000 10.33%
2023 0 0%
2023 30.363.000.000 100%
2024 32.316.000.000 6.04%
2025 0 0%

General and Administrative Expenses are the costs a company incurs to run its day-to-day operations, such as office rent, salaries, and utilities, which investors consider to understand a company's overall efficiency and management effectiveness.

BANDAI NAMCO Holdings Inc. General and Administrative Expenses
Year General and Administrative Expenses Growth
2006 0
2007 0 0%
2008 0 0%
2009 0 0%
2010 0 0%
2011 0 0%
2012 0 0%
2013 37.332.000.000 100%
2014 39.089.000.000 4.49%
2015 40.442.000.000 3.35%
2016 97.331.000.000 58.45%
2017 104.070.000.000 6.48%
2018 45.738.000.000 -127.54%
2019 49.064.000.000 6.78%
2020 118.770.000.000 58.69%
2021 125.703.000.000 5.52%
2022 147.721.000.000 14.91%
2023 0 0%
2023 165.022.000.000 100%
2024 183.452.000.000 10.05%
2025 0 0%

EBITDA stands for Earnings Before Interest, Taxes, Depreciation, and Amortization. It is a measure that helps stock investors analyze a company's profitability by looking at its earnings without considering certain expenses. This helps to get a clearer picture of the company's financial performance and its ability to generate cash flow.

BANDAI NAMCO Holdings Inc. EBITDA
Year EBITDA Growth
2006 59.900.000.000
2007 74.365.000.000 19.45%
2008 64.119.000.000 -15.98%
2009 51.382.000.000 -24.79%
2010 26.117.000.000 -96.74%
2011 36.645.000.000 28.73%
2012 53.614.000.000 31.65%
2013 70.823.000.000 24.3%
2014 70.082.000.000 -1.06%
2015 83.417.000.000 15.99%
2016 71.135.000.000 -17.27%
2017 85.167.000.000 16.48%
2018 98.760.000.000 13.76%
2019 105.593.000.000 6.47%
2020 102.682.000.000 -2.83%
2021 111.647.000.000 8.03%
2022 153.441.000.000 27.24%
2023 182.056.000.000 15.72%
2023 147.575.000.000 -23.37%
2024 131.608.000.000 -12.13%
2025 208.588.000.000 36.91%

Gross profit is the money a company makes from selling its products or services after subtracting the cost of producing or providing them, and it is an important measure for investors to understand a company's profitability.

BANDAI NAMCO Holdings Inc. Gross Profit
Year Gross Profit Growth
2006 156.566.000.000
2007 168.080.000.000 6.85%
2008 164.073.000.000 -2.44%
2009 146.023.000.000 -12.36%
2010 128.754.000.000 -13.41%
2011 139.415.000.000 7.65%
2012 167.502.000.000 16.77%
2013 183.079.000.000 8.51%
2014 190.829.000.000 4.06%
2015 213.113.000.000 10.46%
2016 202.600.000.000 -5.19%
2017 223.759.000.000 9.46%
2018 241.582.000.000 7.38%
2019 262.556.000.000 7.99%
2020 260.948.000.000 -0.62%
2021 282.006.000.000 7.47%
2022 356.266.000.000 20.84%
2023 431.580.000.000 17.45%
2023 368.656.000.000 -17.07%
2024 370.959.000.000 0.62%
2025 440.528.000.000 15.79%

Net income in stock investing is like the money a company actually gets to keep as profit after paying all its bills, and it's an important measure to understand how well a company is doing financially.

BANDAI NAMCO Holdings Inc. Net Profit
Year Net Profit Growth
2006 14.149.000.000
2007 24.252.000.000 41.66%
2008 32.679.000.000 25.79%
2009 11.830.000.000 -176.24%
2010 -29.928.000.000 139.53%
2011 1.848.000.000 1719.48%
2012 19.303.000.000 90.43%
2013 32.383.000.000 40.39%
2014 25.054.000.000 -29.25%
2015 37.588.000.000 33.35%
2016 34.583.000.000 -8.69%
2017 44.159.000.000 21.69%
2018 54.109.000.000 18.39%
2019 63.383.000.000 14.63%
2020 57.665.000.000 -9.92%
2021 48.894.000.000 -17.94%
2022 92.752.000.000 47.29%
2023 121.524.000.000 23.68%
2023 90.345.000.000 -34.51%
2024 101.493.000.000 10.98%
2025 136.204.000.000 25.48%

EPS, or earnings per share, is a measure that shows how much profit a company has earned for each outstanding share of its stock, and it is important for stock investors as it helps understand the profitability of a company and compare it with other companies in the market.

BANDAI NAMCO Holdings Inc. Earning per Share (EPS)
Year Earning per Share (EPS) Growth
2006 18
2007 32 41.94%
2008 43 26.19%
2009 16 -180%
2010 -41 136.59%
2011 3 2150%
2012 29 92.86%
2013 49 42.86%
2014 38 -28.95%
2015 57 33.33%
2016 52 -9.62%
2017 67 22.39%
2018 82 18.29%
2019 96 14.58%
2020 87 -10.34%
2021 74 -17.57%
2022 141 47.14%
2023 0 0%
2023 137 100%
2024 154 11.11%
2025 208 26.44%

Cashflow Statements

Cashflow statements show the movement of money in and out of a company, helping stock investors understand how much money a company makes and spends. By examining cashflow statements, investors can assess if a company is generating enough cash to pay its bills, invest in growth, and provide returns to stockholders.

Free cash flow is the leftover cash that a company generates after covering its operating expenses and capital expenditures, which is important for stock investors as it shows how much money a company has available to invest in growth, pay dividends, or reduce debt.

BANDAI NAMCO Holdings Inc. Free Cashflow
Year Free Cashflow Growth
2006 18.681.000.000
2007 27.974.000.000 33.22%
2008 20.331.000.000 -37.59%
2009 8.490.000.000 -139.47%
2010 574.000.000 -1379.09%
2011 13.249.000.000 95.67%
2012 24.583.000.000 46.11%
2013 22.880.000.000 -7.44%
2014 25.690.000.000 10.94%
2015 33.333.000.000 22.93%
2016 38.843.000.000 14.19%
2017 49.316.000.000 21.24%
2018 6.896.000.000 -615.14%
2019 64.471.000.000 89.3%
2020 20.503.000.000 -214.45%
2021 36.635.000.000 44.03%
2022 94.415.000.000 61.2%
2023 0 0%
2023 61.818.000.000 100%
2024 0 0%

Operating cash flow represents the cash generated or consumed by a company's day-to-day operations, excluding external investing or financing activities, and is crucial for stock investors as it shows how much cash a company is generating from its core business operations.

BANDAI NAMCO Holdings Inc. Operating Cashflow
Year Operating Cashflow Growth
2006 31.808.000.000
2007 42.493.000.000 25.15%
2008 35.000.000.000 -21.41%
2009 19.301.000.000 -81.34%
2010 10.581.000.000 -82.41%
2011 22.561.000.000 53.1%
2012 39.112.000.000 42.32%
2013 36.411.000.000 -7.42%
2014 41.291.000.000 11.82%
2015 50.103.000.000 17.59%
2016 58.049.000.000 13.69%
2017 64.136.000.000 9.49%
2018 55.138.000.000 -16.32%
2019 79.811.000.000 30.91%
2020 43.131.000.000 -85.04%
2021 60.483.000.000 28.69%
2022 121.212.000.000 50.1%
2023 0 0%
2023 95.625.000.000 100%
2024 0 0%

Capex, short for capital expenditures, refers to the money a company spends on acquiring or upgrading tangible assets like buildings, equipment, or technology, which is important for stock investors as it indicates how much a company is investing in its infrastructure to support future growth and profitability.

BANDAI NAMCO Holdings Inc. Capital Expenditure
Year Capital Expenditure Growth
2006 13.127.000.000
2007 14.519.000.000 9.59%
2008 14.669.000.000 1.02%
2009 10.811.000.000 -35.69%
2010 10.007.000.000 -8.03%
2011 9.312.000.000 -7.46%
2012 14.529.000.000 35.91%
2013 13.531.000.000 -7.38%
2014 15.601.000.000 13.27%
2015 16.770.000.000 6.97%
2016 19.206.000.000 12.68%
2017 14.820.000.000 -29.6%
2018 48.242.000.000 69.28%
2019 15.340.000.000 -214.49%
2020 22.628.000.000 32.21%
2021 23.848.000.000 5.12%
2022 26.797.000.000 11%
2023 0 0%
2023 33.807.000.000 100%
2024 0 0%

Balance Sheet

Balance sheets provide a snapshot of a company's financial health and its assets (such as cash, inventory, and property) and liabilities (like debts and obligations) at a specific point in time. For stock investors, balance sheets help assess the company's overall worth and evaluate its ability to meet financial obligations and support future growth.

Equity refers to the ownership interest or stake that shareholders have in a company, representing their claim on its assets and earnings after all debts and liabilities are paid.

BANDAI NAMCO Holdings Inc. Equity
Year Equity Growth
2006 252.243.000.000
2007 284.254.000.000 11.26%
2008 289.944.000.000 1.96%
2009 260.579.000.000 -11.27%
2010 229.012.000.000 -13.78%
2011 213.693.000.000 -7.17%
2012 213.125.000.000 -0.27%
2013 248.768.000.000 14.33%
2014 267.950.000.000 7.16%
2015 303.511.000.000 11.72%
2016 317.304.000.000 4.35%
2017 348.784.000.000 9.03%
2018 387.354.000.000 9.96%
2019 429.644.000.000 9.84%
2020 454.684.000.000 5.51%
2021 511.433.000.000 11.1%
2022 584.233.000.000 12.46%
2023 688.829.000.000 15.18%
2023 652.133.000.000 -5.63%
2024 699.823.000.000 6.81%
2025 708.908.000.000 1.28%

Assets represent the valuable resources that a company owns, such as cash, inventory, property, and equipment, and understanding a company's assets helps investors assess its value and potential for generating future profits.

BANDAI NAMCO Holdings Inc. Assets
Year Assets Growth
2006 386.650.000.000
2007 408.490.000.000 5.35%
2008 413.023.000.000 1.1%
2009 363.444.000.000 -13.64%
2010 325.935.000.000 -11.51%
2011 308.269.000.000 -5.73%
2012 342.171.000.000 9.91%
2013 374.203.000.000 8.56%
2014 405.092.000.000 7.63%
2015 441.763.000.000 8.3%
2016 448.336.000.000 1.47%
2017 488.032.000.000 8.13%
2018 540.490.000.000 9.71%
2019 612.955.000.000 11.82%
2020 619.819.000.000 1.11%
2021 732.782.000.000 15.42%
2022 862.650.000.000 15.05%
2023 974.757.000.000 11.5%
2023 926.358.000.000 -5.22%
2024 971.838.000.000 4.68%
2025 973.318.000.000 0.15%

Liabilities refer to the financial obligations or debts that a company owes to creditors or external parties, and understanding a company's liabilities is important for investors as it helps assess the company's financial risk and ability to meet its obligations.

BANDAI NAMCO Holdings Inc. Liabilities
Year Liabilities Growth
2006 143.043.000.000
2007 124.236.000.000 -15.14%
2008 123.079.000.000 -0.94%
2009 102.865.000.000 -19.65%
2010 96.923.000.000 -6.13%
2011 94.576.000.000 -2.48%
2012 129.046.000.000 26.71%
2013 125.435.000.000 -2.88%
2014 137.142.000.000 8.54%
2015 138.252.000.000 0.8%
2016 131.032.000.000 -5.51%
2017 139.247.000.000 5.9%
2018 153.134.000.000 9.07%
2019 183.309.000.000 16.46%
2020 165.133.000.000 -11.01%
2021 221.346.000.000 25.4%
2022 278.413.000.000 20.5%
2023 285.928.000.000 2.63%
2023 274.222.000.000 -4.27%
2024 272.013.000.000 -0.81%
2025 264.409.000.000 -2.88%

BANDAI NAMCO Holdings Inc. Financial Ratio (TTM)

Valuation Metrics

Revenue per Share
1690.69
Net Income per Share
173.89
Price to Earning Ratio
20.26x
Price To Sales Ratio
2.08x
POCF Ratio
0
PFCF Ratio
0
Price to Book Ratio
3.25
EV to Sales
1.82
EV Over EBITDA
13.52
EV to Operating CashFlow
0
EV to FreeCashFlow
0
Earnings Yield
0.05
FreeCashFlow Yield
0
Market Cap
2.304,42 Bil.
Enterprise Value
2.010,35 Bil.
Graham Number
2058.61
Graham NetNet
316.83

Income Statement Metrics

Net Income per Share
173.89
Income Quality
0
ROE
0.16
Return On Assets
0.12
Return On Capital Employed
0.18
Net Income per EBT
0.69
EBT Per Ebit
1.36
Ebit per Revenue
0.12
Effective Tax Rate
0.31

Margins

Sales, General, & Administrative to Revenue
0
Research & Developement to Revenue
0.02
Stock Based Compensation to Revenue
0
Gross Profit Margin
0.37
Operating Profit Margin
0.12
Pretax Profit Margin
0.16
Net Profit Margin
0.11

Dividends

Dividend Yield
0
Dividend Yield %
0.01
Payout Ratio
0
Dividend Per Share
0.41

Operating Metrics

Operating Cashflow per Share
0
Free CashFlow per Share
0
Capex to Operating CashFlow
0
Capex to Revenue
0
Capex to Depreciation
0
Return on Invested Capital
0.1
Return on Tangible Assets
0.12
Days Sales Outstanding
47.1
Days Payables Outstanding
57.32
Days of Inventory on Hand
72.11
Receivables Turnover
7.75
Payables Turnover
6.37
Inventory Turnover
5.06
Capex per Share
0

Balance Sheet

Cash per Share
449,51
Book Value per Share
1.083,65
Tangible Book Value per Share
1064.62
Shareholders Equity per Share
1083.14
Interest Debt per Share
35.42
Debt to Equity
0.03
Debt to Assets
0.02
Net Debt to EBITDA
-1.98
Current Ratio
2.7
Tangible Asset Value
696,46 Bil.
Net Current Asset Value
375,02 Bil.
Invested Capital
541442000000
Working Capital
402,77 Bil.
Intangibles to Total Assets
0.01
Average Receivables
129,93 Bil.
Average Payables
105,72 Bil.
Average Inventory
140856000000
Debt to Market Cap
0.01

Dividends

Dividends in stock investing are like rewards that companies give to their shareholders. They are a portion of the company's profits distributed to investors, typically in the form of cash payments, as a way for them to share in the company's success.

BANDAI NAMCO Holdings Inc. Dividends
Year Dividends Growth
2014 0
2015 0 0%
2016 0 0%
2017 0 0%
2018 1 0%
2019 0 0%
2020 1 100%
2021 1 0%
2022 1 100%
2023 1 0%
2024 0 0%
2025 0 0%

BANDAI NAMCO Holdings Inc. Profile

About BANDAI NAMCO Holdings Inc.

BANDAI NAMCO Holdings Inc. develops entertainment-related products and services worldwide. Its Toys and Hobby segment offers toys, capsule and candy toys, cards, confectionery, food, apparel, sundries, plastic models, figures, communications and peripheral equipment, consumer electronics, character-based products, pachinko and pachislot machines, medical and electronic-related equipment, playground equipment, bicycles, furniture, visual, RC and robot toys, molds, stationery, prizes, and other products. This segment is also involved in the contract operations for inspecting and testing; and import and export of toys, etc. The company's Network Entertainment segment plans, develops, and distributes network content, as well as home video games, live events, machines, Internet-based online games, other software and services, amusement machines, etc.; and provides advertising, promotion, online video distribution and games platforms, communication and related tools, and shared services, as well as visual substrates. Its Real Entertainment segment plans, produces, and sells amusement machines; plans and operates amusement facilities, etc.; and provides after-sales services and stocks and sells pre-owned amusement machines and products. The company's Visual and Music Production segment offers visual and music content and package software, and audio engineering services; conducts live entertainment operations; plans and produces animation; manages affiliated artists; operates fan clubs; produces visual products related to live performances, events, and music; plans, produces, and sells goods, tickets, etc. Its IP Creation segment plans and produces animations, labels, events, etc., as well as music related to animations; manages and administers copyrights and other rights. The company was formerly known as NAMCO BANDAI Holdings, Inc. and changed its name to BANDAI NAMCO Holdings Inc. in June 2014. The company was founded in 2005 and is headquartered in Tokyo, Japan.

CEO
Mr. Masaru Kawaguchi
Employee
11.159
Address
BANDAI NAMCO miraikenkyusho
Tokyo, 108-0014

BANDAI NAMCO Holdings Inc. Executives & BODs

BANDAI NAMCO Holdings Inc. Executives & BODs
# Name Age
1 Mr. Koji Hamano
General Manager of Human Resources Administrative Headquarters
70
2 Mr. Nobuhiko Momoi
GM of Group Business Strategy Department & Director
70
3 Mr. Masaru Kawaguchi
President & Representative Director
70
4 Mr. Shukuo Ishikawa
Chairman and President of Namco Bandai Games Inc
70
5 Mr. Yuji Asako
Chief Financial Officer, Chief Information Security Officer, Chief Sustainability Officer & Director
70
6 Mr. Shuji Ohtsu
Chief Information Officer & Part-Time Director
70

BANDAI NAMCO Holdings Inc. Competitors