Scientific Games Corporation Logo

Scientific Games Corporation

SGMS

(1.2)
Stock Price

58,07 USD

0.61% ROA

36.37% ROE

237.12x PER

Market Cap.

5.284.311.930,00 USD

-414.53% DER

0% Yield

9.33% NPM

Scientific Games Corporation Stock Analysis

Scientific Games Corporation Fundamental Analysis

Fundamental analysis in stock investing is like studying the foundation of a house before buying it. It involves looking at a company's financial health, like its earnings, assets, and debts, to determine if it's a good investment based on its fundamental strength and potential for growth.

Scientific Games Corporation Fundamental Stock Analysis
# Analysis Rating
1 PBV

With a remarkably low PBV ratio (-2.65x), the stock offers substantial upside potential at a bargain price.

2 DER

The stock has a low debt to equity ratio (-415%), which means it has a small amount of debt compared to the ownership it holds

3 ROA

The stock's ROA (0.61%) shows that it's doing a pretty good job at making money from its assets, making it a solid choice to invest and earn steady profits.

4 ROE

The stock's ROE indicates a negative return (-1.01%) on shareholders' equity, suggesting poor financial performance.

5 Revenue Growth

Company's revenue has stayed stagnant, showing no signs of improvement and making it a less favorable choice.

6 Net Profit Growth

Despite the passage of five years, this company's net profit has not shown any improvement, highlighting a lack of growth and making it a less appealing investment prospect.

7 Assets Growth

Company's revenue has remained stagnant over the past three years, indicating a lack of growth and making it a less favorable option.

8 Graham Number

The Graham number of this company suggests that its stock price may be overvalued, indicating a less favorable investment opportunity.

9 Dividend Growth

The company's dividend growth has shown no improvement in the past three years, making it a less attractive investment option for those seeking increasing returns.

10 Dividend

The company's lack of dividends in the past three years may concern investors seeking regular income.

11 Buffet Intrinsic Value

The company's stock presents a potential concern as it appears overvalued (-8.389) by Warren Buffett's formula, indicating that its market price exceeds its estimated intrinsic value.

Scientific Games Corporation Technical Analysis

Technical analysis in stock investing is like reading the patterns on a weather map to predict future weather conditions. It involves studying past stock price movements and trading volumes to make predictions about where a stock's price might go next, without necessarily looking at the company's financial health.

Scientific Games Corporation Technical Stock Analysis
# Analysis Recommendation

Scientific Games Corporation Price Chart

Financial Statements

Financial statements are like report cards for companies. They show how much money a company makes (income statement), what it owns and owes (balance sheet), and where it spends its money (cash flow statement), helping stock investors understand if a company is healthy and worth investing in.

Income Statements

An income statement for a company is like a scoreboard for its profits and losses. It shows how much money the company made (revenue) and how much it spent to make that money (expenses), helping stock investors see if a company is making a profit or not.

Revenue in stock investing is the total amount of money a company earns from its sales, and it's a key factor that investors consider to assess a company's financial performance and growth potential.

Scientific Games Corporation Revenue
Year Revenue Growth
1985 8.000.000
1986 9.600.000 16.67%
1987 18.100.000 46.96%
1988 22.000.000 17.73%
1989 30.800.000 28.57%
1990 69.200.000 55.49%
1991 43.500.000 -59.08%
1992 42.800.000 -1.64%
1993 79.500.000 46.16%
1994 149.100.000 46.68%
1995 153.200.000 2.68%
1996 176.200.000 13.05%
1997 157.300.000 -12.02%
1998 159.300.000 1.26%
1999 211.100.000 24.54%
2000 233.348.000 9.53%
2001 440.241.000 47%
2002 455.253.000 3.3%
2003 560.911.000 18.84%
2004 725.495.000 22.69%
2005 781.683.000 7.19%
2006 897.230.000 12.88%
2007 1.046.704.000 14.28%
2008 1.118.829.000 6.45%
2009 927.749.000 -20.6%
2010 882.499.000 -5.13%
2011 878.722.000 -0.43%
2012 940.602.000 6.58%
2013 1.090.900.000 13.78%
2014 1.786.400.000 38.93%
2015 2.758.800.000 35.25%
2016 2.883.400.000 4.32%
2017 3.083.600.000 6.49%
2018 3.363.200.000 8.31%
2019 3.400.000.000 1.08%
2020 2.724.000.000 -24.82%
2021 2.153.000.000 -26.52%
2022 2.288.000.000 5.9%

Research and Development Expenses are the costs a company incurs to create and improve its products or services, which can be important for investors to evaluate a company's innovation and potential for future growth.

Scientific Games Corporation Research and Development Expenses
Year Research and Development Expenses Growth
1985 0
1986 0 0%
1987 0 0%
1988 0 0%
1989 0 0%
1990 0 0%
1991 0 0%
1992 0 0%
1993 0 0%
1994 0 0%
1995 0 0%
1996 0 0%
1997 0 0%
1998 0 0%
1999 0 0%
2000 0 0%
2001 0 0%
2002 0 0%
2003 0 0%
2004 0 0%
2005 0 0%
2006 0 0%
2007 0 0%
2008 0 0%
2009 0 0%
2010 0 0%
2011 0 0%
2012 0 0%
2013 26.000.000 100%
2014 117.000.000 77.78%
2015 183.900.000 36.38%
2016 204.800.000 10.21%
2017 184.100.000 -11.24%
2018 202.300.000 9%
2019 188.000.000 -7.61%
2020 166.000.000 -13.25%
2021 190.000.000 12.63%
2022 212.000.000 10.38%

General and Administrative Expenses are the costs a company incurs to run its day-to-day operations, such as office rent, salaries, and utilities, which investors consider to understand a company's overall efficiency and management effectiveness.

Scientific Games Corporation General and Administrative Expenses
Year General and Administrative Expenses Growth
1985 0
1986 0 0%
1987 0 0%
1988 0 0%
1989 0 0%
1990 0 0%
1991 0 0%
1992 0 0%
1993 0 0%
1994 0 0%
1995 43.200.000 100%
1996 32.900.000 -31.31%
1997 29.500.000 -11.53%
1998 26.200.000 -12.6%
1999 27.200.000 3.68%
2000 0 0%
2001 56.695.000 100%
2002 63.132.000 10.2%
2003 80.074.000 21.16%
2004 105.274.000 23.94%
2005 131.844.000 20.15%
2006 155.727.000 15.34%
2007 168.722.000 7.7%
2008 197.908.000 14.75%
2009 172.168.000 -14.95%
2010 159.102.000 -8.21%
2011 185.019.000 14.01%
2012 188.813.000 2.01%
2013 266.400.000 29.12%
2014 507.700.000 47.53%
2015 567.700.000 10.57%
2016 577.000.000 1.61%
2017 613.100.000 5.89%
2018 696.900.000 12.02%
2019 707.000.000 1.43%
2020 701.000.000 -0.86%
2021 0 0%
2022 0 0%

EBITDA stands for Earnings Before Interest, Taxes, Depreciation, and Amortization. It is a measure that helps stock investors analyze a company's profitability by looking at its earnings without considering certain expenses. This helps to get a clearer picture of the company's financial performance and its ability to generate cash flow.

Scientific Games Corporation EBITDA
Year EBITDA Growth
1985 3.000.000
1986 3.400.000 11.76%
1987 4.700.000 27.66%
1988 5.600.000 16.07%
1989 7.000.000 20%
1990 9.800.000 28.57%
1991 -78.700.000 112.45%
1992 12.900.000 710.08%
1993 21.000.000 38.57%
1994 1.800.000 -1066.67%
1995 -11.700.000 115.38%
1996 9.100.000 228.57%
1997 19.900.000 54.27%
1998 13.900.000 -43.17%
1999 22.800.000 39.04%
2000 23.576.000 3.29%
2001 54.703.000 56.9%
2002 64.692.000 15.44%
2003 129.151.000 49.91%
2004 155.869.000 17.14%
2005 170.398.000 8.53%
2006 196.830.000 13.43%
2007 250.954.000 21.57%
2008 300.581.000 16.51%
2009 212.950.000 -41.15%
2010 238.066.000 10.55%
2011 226.719.000 -5%
2012 52.002.000 -335.98%
2013 -28.400.000 283.11%
2014 -187.700.000 84.87%
2015 -1.029.300.000 81.76%
2016 182.700.000 663.38%
2017 381.900.000 52.16%
2018 947.600.000 59.7%
2019 1.116.000.000 15.09%
2020 492.000.000 -126.83%
2021 929.000.000 47.04%
2022 1.012.000.000 8.2%

Gross profit is the money a company makes from selling its products or services after subtracting the cost of producing or providing them, and it is an important measure for investors to understand a company's profitability.

Scientific Games Corporation Gross Profit
Year Gross Profit Growth
1985 3.700.000
1986 5.500.000 32.73%
1987 7.500.000 26.67%
1988 8.700.000 13.79%
1989 10.000.000 13%
1990 27.500.000 63.64%
1991 20.100.000 -36.82%
1992 20.000.000 -0.5%
1993 33.900.000 41%
1994 45.400.000 25.33%
1995 59.000.000 23.05%
1996 64.600.000 8.67%
1997 62.400.000 -3.53%
1998 54.600.000 -14.29%
1999 67.700.000 19.35%
2000 77.448.000 12.59%
2001 161.798.000 52.13%
2002 186.803.000 13.39%
2003 237.099.000 21.21%
2004 314.275.000 24.56%
2005 329.632.000 4.66%
2006 387.283.000 14.89%
2007 434.924.000 10.95%
2008 438.188.000 0.74%
2009 378.281.000 -15.84%
2010 367.633.000 -2.9%
2011 387.443.000 5.11%
2012 411.893.000 5.94%
2013 499.200.000 17.49%
2014 937.000.000 46.72%
2015 1.654.700.000 43.37%
2016 1.777.100.000 6.89%
2017 1.919.000.000 7.39%
2018 2.107.900.000 8.96%
2019 2.116.000.000 0.38%
2020 1.564.000.000 -35.29%
2021 1.544.000.000 -1.3%
2022 1.648.000.000 6.31%

Net income in stock investing is like the money a company actually gets to keep as profit after paying all its bills, and it's an important measure to understand how well a company is doing financially.

Scientific Games Corporation Net Profit
Year Net Profit Growth
1985 1.100.000
1986 1.100.000 0%
1987 1.300.000 15.38%
1988 1.600.000 18.75%
1989 1.800.000 11.11%
1990 -2.700.000 166.67%
1991 -76.800.000 96.48%
1992 5.100.000 1605.88%
1993 9.000.000 43.33%
1994 -22.100.000 140.72%
1995 -49.900.000 55.71%
1996 -34.200.000 -45.91%
1997 -17.700.000 -93.22%
1998 -15.900.000 -11.32%
1999 400.000 4075%
2000 -5.853.000 106.83%
2001 -584.000 -902.23%
2002 52.050.000 101.12%
2003 52.147.000 0.19%
2004 65.742.000 20.68%
2005 75.319.000 12.72%
2006 66.761.000 -12.82%
2007 65.367.000 -2.13%
2008 8.488.000 -670.11%
2009 -39.879.000 121.28%
2010 -149.201.000 73.27%
2011 -12.570.000 -1086.96%
2012 -62.627.000 79.93%
2013 -30.200.000 -107.37%
2014 -234.300.000 87.11%
2015 -1.394.300.000 83.2%
2016 -353.700.000 -294.2%
2017 -242.300.000 -45.98%
2018 -352.400.000 31.24%
2019 -130.000.000 -171.08%
2020 -569.000.000 77.15%
2021 24.000.000 2470.83%
2022 -268.000.000 108.96%

EPS, or earnings per share, is a measure that shows how much profit a company has earned for each outstanding share of its stock, and it is important for stock investors as it helps understand the profitability of a company and compare it with other companies in the market.

Scientific Games Corporation Earning per Share (EPS)
Year Earning per Share (EPS) Growth
1985 0
1986 0 0%
1987 0 0%
1988 0 0%
1989 0 0%
1990 0 0%
1991 -5 100%
1992 0 0%
1993 0 0%
1994 -1 0%
1995 -2 100%
1996 -1 0%
1997 -1 0%
1998 0 0%
1999 0 0%
2000 0 0%
2001 0 0%
2002 1 100%
2003 1 0%
2004 1 0%
2005 1 0%
2006 1 0%
2007 1 0%
2008 0 0%
2009 0 0%
2010 -2 100%
2011 0 0%
2012 -1 0%
2013 0 0%
2014 -3 100%
2015 -16 87.5%
2016 -4 -300%
2017 -3 -100%
2018 -4 33.33%
2019 -1 -200%
2020 -6 80%
2021 0 0%
2022 -3 100%

Cashflow Statements

Cashflow statements show the movement of money in and out of a company, helping stock investors understand how much money a company makes and spends. By examining cashflow statements, investors can assess if a company is generating enough cash to pay its bills, invest in growth, and provide returns to stockholders.

Free cash flow is the leftover cash that a company generates after covering its operating expenses and capital expenditures, which is important for stock investors as it shows how much money a company has available to invest in growth, pay dividends, or reduce debt.

Scientific Games Corporation Free Cashflow
Year Free Cashflow Growth
1989 700.000
1990 1.600.000 56.25%
1991 4.400.000 63.64%
1992 100.000 -4300%
1993 10.900.000 99.08%
1994 -13.100.000 183.21%
1995 -10.100.000 -29.7%
1996 12.800.000 178.91%
1997 16.200.000 20.99%
1998 5.400.000 -200%
1999 24.400.000 77.87%
2000 19.277.000 -26.58%
2001 15.918.000 -21.1%
2002 53.974.000 70.51%
2003 79.393.000 32.02%
2004 42.690.000 -85.98%
2005 57.681.000 25.99%
2006 -60.593.000 195.19%
2007 -29.988.000 -102.06%
2008 -21.420.000 -40%
2009 108.496.000 119.74%
2010 61.923.000 -75.21%
2011 79.194.000 21.81%
2012 45.418.000 -74.37%
2013 5.400.000 -741.07%
2014 -34.800.000 115.52%
2015 90.600.000 138.41%
2016 146.100.000 37.99%
2017 213.400.000 31.54%
2018 -44.700.000 577.4%
2019 261.000.000 117.13%
2020 281.000.000 7.12%
2021 514.000.000 45.33%
2022 51.000.000 -907.84%

Operating cash flow represents the cash generated or consumed by a company's day-to-day operations, excluding external investing or financing activities, and is crucial for stock investors as it shows how much cash a company is generating from its core business operations.

Scientific Games Corporation Operating Cashflow
Year Operating Cashflow Growth
1989 6.400.000
1990 13.600.000 52.94%
1991 8.300.000 -63.86%
1992 5.700.000 -45.61%
1993 13.000.000 56.15%
1994 6.400.000 -103.13%
1995 8.000.000 20%
1996 14.900.000 46.31%
1997 23.700.000 37.13%
1998 8.200.000 -189.02%
1999 26.500.000 69.06%
2000 25.408.000 -4.3%
2001 62.411.000 59.29%
2002 69.854.000 10.66%
2003 115.001.000 39.26%
2004 123.123.000 6.6%
2005 200.855.000 38.7%
2006 128.526.000 -56.28%
2007 186.355.000 31.03%
2008 208.498.000 10.62%
2009 220.077.000 5.26%
2010 170.573.000 -29.02%
2011 171.078.000 0.3%
2012 156.750.000 -9.14%
2013 171.200.000 8.44%
2014 203.500.000 15.87%
2015 414.200.000 50.87%
2016 419.000.000 1.15%
2017 507.100.000 17.37%
2018 346.100.000 -46.52%
2019 546.000.000 36.61%
2020 471.000.000 -15.92%
2021 685.000.000 31.24%
2022 94.000.000 -628.72%

Capex, short for capital expenditures, refers to the money a company spends on acquiring or upgrading tangible assets like buildings, equipment, or technology, which is important for stock investors as it indicates how much a company is investing in its infrastructure to support future growth and profitability.

Scientific Games Corporation Capital Expenditure
Year Capital Expenditure Growth
1989 5.700.000
1990 12.000.000 52.5%
1991 3.900.000 -207.69%
1992 5.600.000 30.36%
1993 2.100.000 -166.67%
1994 19.500.000 89.23%
1995 18.100.000 -7.73%
1996 2.100.000 -761.9%
1997 7.500.000 72%
1998 2.800.000 -167.86%
1999 2.100.000 -33.33%
2000 6.131.000 65.75%
2001 46.493.000 86.81%
2002 15.880.000 -192.78%
2003 35.608.000 55.4%
2004 80.433.000 55.73%
2005 143.174.000 43.82%
2006 189.119.000 24.29%
2007 216.343.000 12.58%
2008 229.918.000 5.9%
2009 111.581.000 -106.05%
2010 108.650.000 -2.7%
2011 91.884.000 -18.25%
2012 111.332.000 17.47%
2013 165.800.000 32.85%
2014 238.300.000 30.42%
2015 323.600.000 26.36%
2016 272.900.000 -18.58%
2017 293.700.000 7.08%
2018 390.800.000 24.85%
2019 285.000.000 -37.12%
2020 190.000.000 -50%
2021 171.000.000 -11.11%
2022 43.000.000 -297.67%

Balance Sheet

Balance sheets provide a snapshot of a company's financial health and its assets (such as cash, inventory, and property) and liabilities (like debts and obligations) at a specific point in time. For stock investors, balance sheets help assess the company's overall worth and evaluate its ability to meet financial obligations and support future growth.

Equity refers to the ownership interest or stake that shareholders have in a company, representing their claim on its assets and earnings after all debts and liabilities are paid.

Scientific Games Corporation Equity
Year Equity Growth
1985 6.900.000
1986 7.200.000 4.17%
1987 8.500.000 15.29%
1988 10.300.000 17.48%
1989 18.600.000 44.62%
1990 51.100.000 63.6%
1991 -28.600.000 278.67%
1992 -21.500.000 -33.02%
1993 75.200.000 128.59%
1994 55.700.000 -35.01%
1995 11.900.000 -368.07%
1996 -20.200.000 158.91%
1997 -33.200.000 39.16%
1998 -48.600.000 31.69%
1999 -48.200.000 -0.83%
2001 24.078.000 300.18%
2002 184.926.000 86.98%
2003 237.152.000 22.02%
2004 300.564.000 21.1%
2005 386.833.000 22.3%
2006 528.078.000 26.75%
2007 661.215.000 20.14%
2008 576.427.000 -14.71%
2009 619.758.000 6.99%
2010 452.658.000 -36.92%
2011 443.714.000 -2.02%
2012 364.791.000 -21.64%
2013 375.000.000 2.72%
2014 3.900.000 -9515.38%
2015 -1.495.500.000 100.26%
2016 -1.935.700.000 22.74%
2017 -2.027.000.000 4.5%
2018 -2.463.200.000 17.71%
2019 -2.212.000.000 -11.36%
2020 -2.653.000.000 16.62%
2021 -2.106.000.000 -25.97%
2022 -2.289.000.000 7.99%

Assets represent the valuable resources that a company owns, such as cash, inventory, property, and equipment, and understanding a company's assets helps investors assess its value and potential for generating future profits.

Scientific Games Corporation Assets
Year Assets Growth
1985 10.700.000
1986 17.600.000 39.2%
1987 24.000.000 26.67%
1988 30.700.000 21.82%
1989 37.100.000 17.25%
1990 154.100.000 75.92%
1991 42.500.000 -262.59%
1992 60.000.000 29.17%
1993 183.300.000 67.27%
1994 245.900.000 25.46%
1995 241.000.000 -2.03%
1996 196.800.000 -22.46%
1997 153.500.000 -28.21%
1998 156.500.000 1.92%
1999 165.600.000 5.5%
2001 601.952.000 72.49%
2002 673.978.000 10.69%
2003 962.989.000 30.01%
2004 1.092.023.000 11.82%
2005 1.172.513.000 6.86%
2006 1.759.610.000 33.37%
2007 2.100.039.000 16.21%
2008 2.183.232.000 3.81%
2009 2.291.792.000 4.74%
2010 2.151.538.000 -6.52%
2011 2.161.901.000 0.48%
2012 2.186.908.000 1.14%
2013 4.241.900.000 48.45%
2014 9.995.200.000 57.56%
2015 7.732.200.000 -29.27%
2016 7.087.400.000 -9.1%
2017 7.725.300.000 8.26%
2018 7.717.800.000 -0.1%
2019 7.809.000.000 1.17%
2020 7.984.000.000 2.19%
2021 7.883.000.000 -1.28%
2022 7.952.000.000 0.87%

Liabilities refer to the financial obligations or debts that a company owes to creditors or external parties, and understanding a company's liabilities is important for investors as it helps assess the company's financial risk and ability to meet its obligations.

Scientific Games Corporation Liabilities
Year Liabilities Growth
1985 3.800.000
1986 10.400.000 63.46%
1987 15.500.000 32.9%
1988 20.400.000 24.02%
1989 18.500.000 -10.27%
1990 103.000.000 82.04%
1991 71.100.000 -44.87%
1992 81.500.000 12.76%
1993 108.100.000 24.61%
1994 190.200.000 43.17%
1995 229.100.000 16.98%
1996 217.000.000 -5.58%
1997 186.700.000 -16.23%
1998 205.100.000 8.97%
1999 213.800.000 4.07%
2001 577.874.000 63%
2002 489.052.000 -18.16%
2003 725.837.000 32.62%
2004 791.459.000 8.29%
2005 785.680.000 -0.74%
2006 1.231.532.000 36.2%
2007 1.438.824.000 14.41%
2008 1.606.805.000 10.45%
2009 1.672.034.000 3.9%
2010 1.698.880.000 1.58%
2011 1.718.187.000 1.12%
2012 1.822.117.000 5.7%
2013 3.866.900.000 52.88%
2014 9.991.300.000 61.3%
2015 9.227.700.000 -8.28%
2016 9.023.100.000 -2.27%
2017 9.752.300.000 7.48%
2018 10.181.000.000 4.21%
2019 9.917.000.000 -2.66%
2020 10.508.000.000 5.62%
2021 9.989.000.000 -5.2%
2022 10.089.000.000 0.99%

Scientific Games Corporation Financial Ratio (TTM)

Valuation Metrics

Revenue per Share
21.97
Net Income per Share
0.24
Price to Earning Ratio
237.12x
Price To Sales Ratio
2.45x
POCF Ratio
8.31
PFCF Ratio
10.28
Price to Book Ratio
-2.7
EV to Sales
6.24
EV Over EBITDA
14.46
EV to Operating CashFlow
19.6
EV to FreeCashFlow
26.13
Earnings Yield
0
FreeCashFlow Yield
0.1
Market Cap
5,28 Bil.
Enterprise Value
13,43 Bil.
Graham Number
10.88
Graham NetNet
-92.22

Income Statement Metrics

Net Income per Share
0.24
Income Quality
1.85
ROE
-0.01
Return On Assets
0.05
Return On Capital Employed
0.15
Net Income per EBT
0.83
EBT Per Ebit
0.49
Ebit per Revenue
0.23
Effective Tax Rate
0.17

Margins

Sales, General, & Administrative to Revenue
0
Research & Developement to Revenue
0.09
Stock Based Compensation to Revenue
0
Gross Profit Margin
0.65
Operating Profit Margin
0.23
Pretax Profit Margin
0.11
Net Profit Margin
0.09

Dividends

Dividend Yield
0
Dividend Yield %
0
Payout Ratio
0
Dividend Per Share
0

Operating Metrics

Operating Cashflow per Share
6.99
Free CashFlow per Share
5.24
Capex to Operating CashFlow
-0.25
Capex to Revenue
-0.08
Capex to Depreciation
0
Return on Invested Capital
-0.01
Return on Tangible Assets
0.01
Days Sales Outstanding
71.71
Days Payables Outstanding
122.27
Days of Inventory on Hand
58.74
Receivables Turnover
5.09
Payables Turnover
2.99
Inventory Turnover
6.21
Capex per Share
-1.74

Balance Sheet

Cash per Share
5,97
Book Value per Share
-21,49
Tangible Book Value per Share
-61.85
Shareholders Equity per Share
-21.49
Interest Debt per Share
93.96
Debt to Equity
-4.15
Debt to Assets
1.11
Net Debt to EBITDA
8.77
Current Ratio
1.78
Tangible Asset Value
-6,06 Bil.
Net Current Asset Value
-8,26 Bil.
Invested Capital
-4.15
Working Capital
0,76 Bil.
Intangibles to Total Assets
0.5
Average Receivables
0,52 Bil.
Average Payables
0,20 Bil.
Average Inventory
144500000
Debt to Market Cap
1.65

Dividends

Dividends in stock investing are like rewards that companies give to their shareholders. They are a portion of the company's profits distributed to investors, typically in the form of cash payments, as a way for them to share in the company's success.

Scientific Games Corporation Dividends
Year Dividends Growth

Scientific Games Corporation Profile

About Scientific Games Corporation

Scientific Games Corporation, doing business as Light & Wonder Inc., develops technology-based products and services, and related content for the gaming, lottery, social and digital gaming industries in the United States and internationally. The company's Gaming segment sells new and used gaming machines, electronic table systems, video lottery terminals, conversion game kits, and spare parts; table products, including shufflers; and perpetual licenses to proprietary table games. It also supplies game content, gaming machines; provides table game products and services to licensed gaming entities; and installs and supports casino management systems, such as ongoing hardware and software maintenance and upgrade services of customer casino management systems. The company's SciPlay segment develops and publishes digital games on mobile and web platforms. It sells virtual coins, chips, or bingo cards, which players can use to play slot games, table games, or bingo games. Its iGaming segment provides a suite of digital gaming content, including digital real-money gaming, distribution platforms, content, products, and services. This segment also offers the Open Platform System, which offers a range of reporting and administrative functions and tools providing operators control over various areas of digital gaming operations. The company also offers software design, development, licensing, maintenance, support services, and technology solutions. Majestic Corporation Limited was incorporated in 1984 and is based in Las Vegas, Nevada.

CEO
Mr. Michael Chambrello
Employee
5.600
Address
6601 Bermuda Rd
Las Vegas, 89119

Scientific Games Corporation Executives & BODs

Scientific Games Corporation Executives & BODs
# Name Age

Scientific Games Corporation Competitors