Nintendo Co., Ltd. Logo

Nintendo Co., Ltd.

NTDOY

(2.5)
Stock Price

14,54 USD

12.28% ROA

12.85% ROE

23.78x PER

Market Cap.

9.286.166.818.319,00 USD

0% DER

0% Yield

23.44% NPM

Nintendo Co., Ltd. Stock Analysis

Nintendo Co., Ltd. Fundamental Analysis

Fundamental analysis in stock investing is like studying the foundation of a house before buying it. It involves looking at a company's financial health, like its earnings, assets, and debts, to determine if it's a good investment based on its fundamental strength and potential for growth.

Nintendo Co., Ltd. Fundamental Stock Analysis
# Analysis Rating
1 ROE

ROE surpassing expectations (20.44%) highlights strong profitability and efficient use of shareholders' equity, making it an appealing investment prospect.

2 ROA

This stock has a great ability to make a lot of money from the things it owns, which makes it a really good investment for smart investors.

3 PBV

With a remarkably low PBV ratio (0.81x), the stock offers substantial upside potential at a bargain price.

4 DER

The stock has a minimal amount of debt (0%) relative to its ownership, showcasing a strong financial position and lower risk for investors.

5 Graham Number

The Graham number of this company suggests that its stock price may be undervalued, indicating a potentially attractive investment opportunity.

6 Buffet Intrinsic Value

Warren Buffett's formula suggests that the company's stock is undervalued (8.642), making it an appealing investment prospect with its intrinsic value surpassing the current market price.

7 Revenue Growth

Company's revenue has remained stagnant over the past three years, indicating a lack of growth and making it a less favorable option.

8 Net Profit Growth

This company's net profit has remained flat over the past five years, suggesting a lack of growth and making it a less attractive investment opportunity.

9 Assets Growth

Company's revenue has stayed stagnant, showing no signs of improvement and making it a less favorable choice.

10 Dividend Growth

Potential investors should be aware that the company's dividend growth has shown no upward trend in the past three years, indicating limited potential for increased returns.

11 Dividend

Investors should note the absence of dividends from the company in the last three years, indicating potential financial challenges.

Nintendo Co., Ltd. Technical Analysis

Technical analysis in stock investing is like reading the patterns on a weather map to predict future weather conditions. It involves studying past stock price movements and trading volumes to make predictions about where a stock's price might go next, without necessarily looking at the company's financial health.

Nintendo Co., Ltd. Technical Stock Analysis
# Analysis Recommendation
1 Awesome Oscillator Buy
2 MACD Buy
3 RSI Hold
4 Stoch RSI Hold

Nintendo Co., Ltd. Price Chart

Financial Statements

Financial statements are like report cards for companies. They show how much money a company makes (income statement), what it owns and owes (balance sheet), and where it spends its money (cash flow statement), helping stock investors understand if a company is healthy and worth investing in.

Income Statements

An income statement for a company is like a scoreboard for its profits and losses. It shows how much money the company made (revenue) and how much it spent to make that money (expenses), helping stock investors see if a company is making a profit or not.

Revenue in stock investing is the total amount of money a company earns from its sales, and it's a key factor that investors consider to assess a company's financial performance and growth potential.

Nintendo Co., Ltd. Revenue
Year Revenue Growth
2000 462.196.000.000
2001 554.413.000.000 16.63%
2002 503.748.000.000 -10.06%
2003 514.805.000.000 2.15%
2004 514.988.000.000 0.04%
2005 509.249.000.000 -1.13%
2006 966.534.000.000 47.31%
2007 1.672.423.000.000 42.21%
2008 1.838.622.000.000 9.04%
2009 1.434.365.000.000 -28.18%
2010 1.014.345.000.000 -41.41%
2011 647.652.000.000 -56.62%
2012 635.422.000.000 -1.92%
2013 571.726.000.000 -11.14%
2014 549.780.000.000 -3.99%
2015 504.459.000.000 -8.98%
2016 489.095.000.000 -3.14%
2017 1.055.682.000.000 53.67%
2018 1.200.560.000.000 12.07%
2019 1.308.519.000.000 8.25%
2020 1.758.910.000.000 25.61%
2021 1.695.344.000.000 -3.75%
2022 1.601.677.000.000 -5.85%
2023 1.339.584.000.000 -19.57%
2023 1.671.865.000.000 19.87%
2024 1.845.364.000.000 9.4%
2025 986.552.000.000 -87.05%

Research and Development Expenses are the costs a company incurs to create and improve its products or services, which can be important for investors to evaluate a company's innovation and potential for future growth.

Nintendo Co., Ltd. Research and Development Expenses
Year Research and Development Expenses Growth
2000 0
2001 0 0%
2002 0 0%
2003 0 0%
2004 0 0%
2005 0 0%
2006 0 0%
2007 37.000.000.000 100%
2008 42.211.000.000 12.35%
2009 0 0%
2010 0 0%
2011 0 0%
2012 53.483.000.000 100%
2013 71.736.000.000 25.44%
2014 63.336.000.000 -13.26%
2015 69.066.000.000 8.3%
2016 59.197.000.000 -16.67%
2017 64.032.000.000 7.55%
2018 69.628.000.000 8.04%
2019 84.159.000.000 17.27%
2020 93.253.000.000 9.75%
2021 102.199.000.000 8.75%
2022 110.015.000.000 7.1%
2023 0 0%
2023 137.749.000.000 100%
2024 0 0%
2025 0 0%

General and Administrative Expenses are the costs a company incurs to run its day-to-day operations, such as office rent, salaries, and utilities, which investors consider to understand a company's overall efficiency and management effectiveness.

Nintendo Co., Ltd. General and Administrative Expenses
Year General and Administrative Expenses Growth
2000 99.190.000.000
2001 100.619.000.000 1.42%
2002 95.372.000.000 -5.5%
2003 99.888.000.000 4.52%
2004 103.918.000.000 3.88%
2005 124.766.000.000 16.71%
2006 171.787.000.000 27.37%
2007 37.609.000.000 -356.77%
2008 642.000.000 -5758.1%
2009 0 0%
2010 0 0%
2011 0 0%
2012 57.635.000.000 100%
2013 62.502.000.000 7.79%
2014 65.922.000.000 5.19%
2015 66.247.000.000 0.49%
2016 56.313.000.000 -17.64%
2017 84.222.000.000 33.14%
2018 100.025.000.000 15.8%
2019 122.071.000.000 18.06%
2020 141.588.000.000 13.78%
2021 149.443.000.000 5.26%
2022 167.822.000.000 10.95%
2023 0 0%
2023 174.724.000.000 100%
2024 0 0%
2025 0 0%

EBITDA stands for Earnings Before Interest, Taxes, Depreciation, and Amortization. It is a measure that helps stock investors analyze a company's profitability by looking at its earnings without considering certain expenses. This helps to get a clearer picture of the company's financial performance and its ability to generate cash flow.

Nintendo Co., Ltd. EBITDA
Year EBITDA Growth
2000 44.851.000.000
2001 84.735.000.000 47.07%
2002 107.843.000.000 21.43%
2003 177.553.000.000 39.26%
2004 97.955.000.000 -81.26%
2005 139.942.000.000 30%
2006 295.569.000.000 52.65%
2007 441.138.000.000 33%
2008 456.235.000.000 3.31%
2009 362.681.000.000 -25.8%
2010 178.037.000.000 -103.71%
2011 -24.798.000.000 817.95%
2012 -23.773.000.000 -4.31%
2013 -36.507.000.000 34.88%
2014 33.781.000.000 208.07%
2015 42.021.000.000 19.61%
2016 37.729.000.000 -11.38%
2017 186.621.000.000 79.78%
2018 259.265.000.000 28.02%
2019 361.928.000.000 28.37%
2020 651.433.000.000 44.44%
2021 603.289.000.000 -7.98%
2022 515.415.000.000 -17.05%
2023 505.692.000.000 -1.92%
2023 698.745.000.000 27.63%
2024 1.015.472.000.000 31.19%
2025 231.228.000.000 -339.16%

Gross profit is the money a company makes from selling its products or services after subtracting the cost of producing or providing them, and it is an important measure for investors to understand a company's profitability.

Nintendo Co., Ltd. Gross Profit
Year Gross Profit Growth
2000 184.106.000.000
2001 220.226.000.000 16.4%
2002 195.624.000.000 -12.58%
2003 207.572.000.000 5.76%
2004 217.376.000.000 4.51%
2005 215.116.000.000 -1.05%
2006 397.812.000.000 45.93%
2007 700.060.000.000 43.17%
2008 793.641.000.000 11.79%
2009 575.234.000.000 -37.97%
2010 387.965.000.000 -48.27%
2011 153.655.000.000 -152.49%
2012 140.354.000.000 -9.48%
2013 163.220.000.000 14.01%
2014 214.584.000.000 23.94%
2015 220.965.000.000 2.89%
2016 198.898.000.000 -11.09%
2017 403.541.000.000 50.71%
2018 501.190.000.000 19.48%
2019 641.702.000.000 21.9%
2020 970.473.000.000 33.88%
2021 946.045.000.000 -2.58%
2022 885.440.000.000 -6.84%
2023 763.736.000.000 -15.94%
2023 954.335.000.000 19.97%
2024 1.124.396.000.000 15.12%
2025 609.840.000.000 -84.38%

Net income in stock investing is like the money a company actually gets to keep as profit after paying all its bills, and it's an important measure to understand how well a company is doing financially.

Nintendo Co., Ltd. Net Profit
Year Net Profit Growth
2000 96.603.000.000
2001 106.445.000.000 9.25%
2002 67.267.000.000 -58.24%
2003 33.194.000.000 -102.65%
2004 87.416.000.000 62.03%
2005 98.378.000.000 11.14%
2006 174.290.000.000 43.55%
2007 257.342.000.000 32.27%
2008 279.089.000.000 7.79%
2009 228.635.000.000 -22.07%
2010 77.621.000.000 -194.55%
2011 -43.204.000.000 279.66%
2012 7.099.000.000 708.59%
2013 -23.222.000.000 130.57%
2014 41.843.000.000 155.5%
2015 16.505.000.000 -153.52%
2016 102.574.000.000 83.91%
2017 139.590.000.000 26.52%
2018 194.009.000.000 28.05%
2019 258.641.000.000 24.99%
2020 480.376.000.000 46.16%
2021 477.691.000.000 -0.56%
2022 432.768.000.000 -10.38%
2023 361.116.000.000 -19.84%
2023 490.602.000.000 26.39%
2024 724.076.000.000 32.24%
2025 323.820.000.000 -123.6%

EPS, or earnings per share, is a measure that shows how much profit a company has earned for each outstanding share of its stock, and it is important for stock investors as it helps understand the profitability of a company and compare it with other companies in the market.

Nintendo Co., Ltd. Earning per Share (EPS)
Year Earning per Share (EPS) Growth
2000 68
2001 75 9.33%
2002 48 -56.25%
2003 25 -100%
2004 66 63.64%
2005 136 51.47%
2006 136 0%
2007 201 32.34%
2008 218 7.8%
2009 179 -22.47%
2010 61 -196.67%
2011 -34 281.82%
2012 6 760%
2013 -18 127.78%
2014 35 151.43%
2015 14 -169.23%
2016 85 84.71%
2017 116 26.72%
2018 162 27.95%
2019 217 25.81%
2020 403 46.15%
2021 405 0.25%
2022 371 -8.89%
2023 310 -19.68%
2023 421 26.37%
2024 155 -171.61%
2025 70 -124.64%

Cashflow Statements

Cashflow statements show the movement of money in and out of a company, helping stock investors understand how much money a company makes and spends. By examining cashflow statements, investors can assess if a company is generating enough cash to pay its bills, invest in growth, and provide returns to stockholders.

Free cash flow is the leftover cash that a company generates after covering its operating expenses and capital expenditures, which is important for stock investors as it shows how much money a company has available to invest in growth, pay dividends, or reduce debt.

Nintendo Co., Ltd. Free Cashflow
Year Free Cashflow Growth
2001 111.399.000.000
2002 43.138.000.000 -158.24%
2003 -25.695.000.000 267.88%
2004 118.163.000.000 121.75%
2005 114.510.000.000 -3.19%
2006 42.243.000.000 -171.07%
2007 268.490.000.000 84.27%
2008 324.386.000.000 17.23%
2009 264.844.000.000 -22.48%
2010 143.210.000.000 -84.93%
2011 67.163.000.000 -113.23%
2012 -114.934.000.000 158.44%
2013 -49.878.000.000 -130.43%
2014 -42.654.000.000 -16.94%
2015 55.711.000.000 176.56%
2016 50.520.000.000 -10.28%
2017 8.643.000.000 -484.52%
2018 142.599.000.000 93.94%
2019 159.793.000.000 10.76%
2020 337.910.000.000 52.71%
2021 605.095.000.000 44.16%
2022 282.074.000.000 -114.52%
2023 0 0%
2023 300.653.000.000 100%
2024 0 0%

Operating cash flow represents the cash generated or consumed by a company's day-to-day operations, excluding external investing or financing activities, and is crucial for stock investors as it shows how much cash a company is generating from its core business operations.

Nintendo Co., Ltd. Operating Cashflow
Year Operating Cashflow Growth
2001 122.235.000.000
2002 56.234.000.000 -117.37%
2003 -23.557.000.000 338.71%
2004 120.073.000.000 119.62%
2005 116.571.000.000 -3%
2006 46.382.000.000 -151.33%
2007 274.634.000.000 83.11%
2008 332.378.000.000 17.37%
2009 287.800.000.000 -15.49%
2010 160.337.000.000 -79.5%
2011 78.103.000.000 -105.29%
2012 -94.955.000.000 182.25%
2013 -40.390.000.000 -135.1%
2014 -23.114.000.000 -74.74%
2015 60.293.000.000 138.34%
2016 55.190.000.000 -9.25%
2017 19.101.000.000 -188.94%
2018 152.208.000.000 87.45%
2019 170.529.000.000 10.74%
2020 347.753.000.000 50.96%
2021 612.106.000.000 43.19%
2022 289.661.000.000 -111.32%
2023 0 0%
2023 322.843.000.000 100%
2024 0 0%

Capex, short for capital expenditures, refers to the money a company spends on acquiring or upgrading tangible assets like buildings, equipment, or technology, which is important for stock investors as it indicates how much a company is investing in its infrastructure to support future growth and profitability.

Nintendo Co., Ltd. Capital Expenditure
Year Capital Expenditure Growth
2001 10.836.000.000
2002 13.096.000.000 17.26%
2003 2.138.000.000 -512.54%
2004 1.910.000.000 -11.94%
2005 2.061.000.000 7.33%
2006 4.139.000.000 50.21%
2007 6.144.000.000 32.63%
2008 7.992.000.000 23.12%
2009 22.956.000.000 65.19%
2010 17.127.000.000 -34.03%
2011 10.940.000.000 -56.55%
2012 19.979.000.000 45.24%
2013 9.488.000.000 -110.57%
2014 19.540.000.000 51.44%
2015 4.582.000.000 -326.45%
2016 4.670.000.000 1.88%
2017 10.458.000.000 55.35%
2018 9.609.000.000 -8.84%
2019 10.736.000.000 10.5%
2020 9.843.000.000 -9.07%
2021 7.011.000.000 -40.39%
2022 7.587.000.000 7.59%
2023 0 0%
2023 22.190.000.000 100%
2024 0 0%

Balance Sheet

Balance sheets provide a snapshot of a company's financial health and its assets (such as cash, inventory, and property) and liabilities (like debts and obligations) at a specific point in time. For stock investors, balance sheets help assess the company's overall worth and evaluate its ability to meet financial obligations and support future growth.

Equity refers to the ownership interest or stake that shareholders have in a company, representing their claim on its assets and earnings after all debts and liabilities are paid.

Nintendo Co., Ltd. Equity
Year Equity Growth
2001 837.799.000.000
2002 938.104.000.000 10.69%
2003 890.522.000.000 -5.34%
2004 890.480.000.000 -0%
2005 921.688.000.000 3.39%
2006 974.268.000.000 5.4%
2007 1.102.019.000.000 11.59%
2008 1.229.973.000.000 10.4%
2009 1.253.931.000.000 1.91%
2010 1.336.585.000.000 6.18%
2011 1.281.861.000.000 -4.27%
2012 1.191.025.000.000 -7.63%
2013 1.227.518.000.000 2.97%
2014 1.118.438.000.000 -9.75%
2015 1.167.553.000.000 4.21%
2016 1.160.901.000.000 -0.57%
2017 1.250.972.000.000 7.2%
2018 1.323.574.000.000 5.49%
2019 1.414.798.000.000 6.45%
2020 1.540.900.000.000 8.18%
2021 1.874.614.000.000 17.8%
2022 2.069.310.000.000 9.41%
2023 2.266.466.000.000 8.7%
2023 2.468.663.000.000 8.19%
2024 2.360.572.000.000 -4.58%
2024 2.604.998.000.000 9.38%
2025 2.587.929.000.000 -0.66%

Assets represent the valuable resources that a company owns, such as cash, inventory, property, and equipment, and understanding a company's assets helps investors assess its value and potential for generating future profits.

Nintendo Co., Ltd. Assets
Year Assets Growth
2001 1.068.568.000.000
2002 1.156.716.000.000 7.62%
2003 1.085.519.000.000 -6.56%
2004 1.010.031.000.000 -7.47%
2005 1.132.492.000.000 10.81%
2006 1.160.703.000.000 2.43%
2007 1.575.597.000.000 26.33%
2008 1.802.490.000.000 12.59%
2009 1.810.767.000.000 0.46%
2010 1.760.986.000.000 -2.83%
2011 1.634.297.000.000 -7.75%
2012 1.368.401.000.000 -19.43%
2013 1.447.878.000.000 5.49%
2014 1.306.410.000.000 -10.83%
2015 1.352.944.000.000 3.44%
2016 1.296.902.000.000 -4.32%
2017 1.468.978.000.000 11.71%
2018 1.656.753.000.000 11.33%
2019 1.715.139.000.000 3.4%
2020 1.960.128.000.000 12.5%
2021 2.484.213.000.000 21.1%
2022 2.705.506.000.000 8.18%
2023 2.901.138.000.000 6.74%
2023 3.170.476.000.000 8.5%
2024 2.997.942.000.000 -5.76%
2024 3.209.010.000.000 6.58%
2025 3.180.510.000.000 -0.9%

Liabilities refer to the financial obligations or debts that a company owes to creditors or external parties, and understanding a company's liabilities is important for investors as it helps assess the company's financial risk and ability to meet its obligations.

Nintendo Co., Ltd. Liabilities
Year Liabilities Growth
2001 230.769.000.000
2002 218.612.000.000 -5.56%
2003 194.843.000.000 -12.2%
2004 119.551.000.000 -62.98%
2005 210.580.000.000 43.23%
2006 186.435.000.000 -12.95%
2007 473.578.000.000 60.63%
2008 572.517.000.000 17.28%
2009 556.836.000.000 -2.82%
2010 424.401.000.000 -31.21%
2011 352.436.000.000 -20.42%
2012 177.376.000.000 -98.69%
2013 220.360.000.000 19.51%
2014 187.972.000.000 -17.23%
2015 185.391.000.000 -1.39%
2016 136.001.000.000 -36.32%
2017 218.004.000.000 37.62%
2018 333.177.000.000 34.57%
2019 300.339.000.000 -10.93%
2020 419.226.000.000 28.36%
2021 609.597.000.000 31.23%
2022 636.195.000.000 4.18%
2023 634.670.000.000 -0.24%
2023 701.813.000.000 9.57%
2024 636.170.000.000 -10.32%
2024 604.009.000.000 -5.32%
2025 592.577.000.000 -1.93%

Nintendo Co., Ltd. Financial Ratio (TTM)

Valuation Metrics

Revenue per Share
312.9
Net Income per Share
83.86
Price to Earning Ratio
23.78x
Price To Sales Ratio
6.37x
POCF Ratio
0
PFCF Ratio
0
Price to Book Ratio
3.59
EV to Sales
5.38
EV Over EBITDA
19.02
EV to Operating CashFlow
0
EV to FreeCashFlow
0
Earnings Yield
0.04
FreeCashFlow Yield
0
Market Cap
9.286,17 Bil.
Enterprise Value
7.839,61 Bil.
Graham Number
1023.75
Graham NetNet
372.42

Income Statement Metrics

Net Income per Share
83.86
Income Quality
0
ROE
0.15
Return On Assets
0.11
Return On Capital Employed
0.14
Net Income per EBT
0.73
EBT Per Ebit
1.21
Ebit per Revenue
0.26
Effective Tax Rate
0.27

Margins

Sales, General, & Administrative to Revenue
0
Research & Developement to Revenue
0.07
Stock Based Compensation to Revenue
0
Gross Profit Margin
0.57
Operating Profit Margin
0.26
Pretax Profit Margin
0.32
Net Profit Margin
0.23

Dividends

Dividend Yield
0
Dividend Yield %
0
Payout Ratio
0
Dividend Per Share
0

Operating Metrics

Operating Cashflow per Share
0
Free CashFlow per Share
0
Capex to Operating CashFlow
0
Capex to Revenue
0
Capex to Depreciation
0
Return on Invested Capital
0.11
Return on Tangible Assets
0.12
Days Sales Outstanding
19.16
Days Payables Outstanding
72.96
Days of Inventory on Hand
123.05
Receivables Turnover
19.05
Payables Turnover
5
Inventory Turnover
2.97
Capex per Share
0

Balance Sheet

Cash per Share
464,49
Book Value per Share
555,71
Tangible Book Value per Share
555.71
Shareholders Equity per Share
555.45
Interest Debt per Share
0.04
Debt to Equity
0
Debt to Assets
0
Net Debt to EBITDA
-3.51
Current Ratio
4.91
Tangible Asset Value
2.587,93 Bil.
Net Current Asset Value
1.982,14 Bil.
Invested Capital
2162222000000
Working Capital
2.050,43 Bil.
Intangibles to Total Assets
0
Average Receivables
85,00 Bil.
Average Payables
92,15 Bil.
Average Inventory
184433000000
Debt to Market Cap
0

Dividends

Dividends in stock investing are like rewards that companies give to their shareholders. They are a portion of the company's profits distributed to investors, typically in the form of cash payments, as a way for them to share in the company's success.

Nintendo Co., Ltd. Dividends
Year Dividends Growth
2001 0
2002 0 0%
2003 0 0%
2004 0 0%
2005 0 0%
2006 0 0%
2022 0 0%
2023 0 0%

Nintendo Co., Ltd. Profile

About Nintendo Co., Ltd.

Nintendo Co., Ltd., together with its subsidiaries, develops, manufactures, and sells home entertainment products in Japan, the Americas, Europe, and internationally. It offers video game platforms, playing cards, Karuta, and other products; and handheld and home console hardware systems and related software. The company was formerly known as Nintendo Playing Card Co., Ltd. and changed its name to Nintendo Co., Ltd. in 1963. Nintendo Co., Ltd. was founded in 1889 and is headquartered in Kyoto, Japan.

CEO
Mr. Shuntaro Furukawa
Employee
7.724
Address
11-1 Hokotate-cho
Kyoto, 601-8501

Nintendo Co., Ltd. Executives & BODs

Nintendo Co., Ltd. Executives & BODs
# Name Age
1 Mr. Hirokazu Shinshi
Senior Executive Officer & GM of Manufacturing Division
70
2 Mr. Shigeru Miyamoto
Creative Fellow & Representative Director
70
3 Mr. Shuntaro Furukawa
Chairman & President
70
4 Takashi Tezuka
Executive Officer and Senior Officer of Entertainment Planning & Development Division
70
5 Mr. Satoru Shibata
Managing Executive Officer, GM of Marketing Division & Licensing Division and Director
70
6 Mr. Shinya Takahashi
Senior Managing Executive Officer, GM of Entertainment Planning & Development Division and Director
70
7 Mr. Ko Shiota
Senior Executive Officer, GM of Platform Technology Development Division & Director
70
8 Mr. Hajime Murakami
Executive Officer, GM of Finance Administration Division & In charge of Investor Relations
70
9 Kentaro Yamagishi
Executive Officer & GM of General Affairs Division
70
10 Yusuke Beppu
Executive Officer, Senior Executive Officer & GM of Corporate Planning Department
70

Nintendo Co., Ltd. Competitors