Take-Two Interactive Software, Inc. Logo

Take-Two Interactive Software, Inc.

TTWO

(0.8)
Stock Price

181,97 USD

-104.81% ROA

-55.8% ROE

-6.93x PER

Market Cap.

26.807.782.020,00 USD

62.04% DER

0% Yield

-66.38% NPM

Take-Two Interactive Software, Inc. Stock Analysis

Take-Two Interactive Software, Inc. Fundamental Analysis

Fundamental analysis in stock investing is like studying the foundation of a house before buying it. It involves looking at a company's financial health, like its earnings, assets, and debts, to determine if it's a good investment based on its fundamental strength and potential for growth.

Take-Two Interactive Software, Inc. Fundamental Stock Analysis
# Analysis Rating
1 DER

The stock has a minimal amount of debt (39%) relative to its ownership, showcasing a strong financial position and lower risk for investors.

2 PBV

The stock's PBV ratio (2.93x) reflects a fair valuation, making it an attractive option for investors seeking balanced opportunities.

3 ROE

The stock's ROE indicates a negative return (-13.27%) on shareholders' equity, suggesting poor financial performance.

4 ROA

The stock's ROA (-36.51%) indicates that it's not effectively utilizing its assets to generate profits, making it a less favorable option to invest and earn consistent returns.

5 Revenue Growth

Regrettably, this company's revenue has shown no signs of growth over the past three years, suggesting limited potential for returns and making it a less appealing choice.

6 Net Profit Growth

Throughout the last five years, this company's net profit has remained unchanged, indicating a lack of growth and making it a less favorable investment option.

7 Assets Growth

Regrettably, this company's revenue has shown no signs of growth over the past three years, suggesting limited potential for returns and making it a less appealing choice.

8 Graham Number

The company's Graham number indicates that it is overvalued compared to its stock price, suggesting a potentially unfavorable investment opportunity.

9 Dividend Growth

Investors should note the company's stagnant dividend growth over the past three years, indicating limited profitability and potentially diminishing returns.

10 Dividend

Investors should note the absence of dividends from the company in the last three years, indicating potential financial challenges.

11 Buffet Intrinsic Value

The company's stock appears overvalued (-155) by Warren Buffett's formula, suggesting a less favorable investment opportunity as its market price exceeds its estimated intrinsic value.

Take-Two Interactive Software, Inc. Technical Analysis

Technical analysis in stock investing is like reading the patterns on a weather map to predict future weather conditions. It involves studying past stock price movements and trading volumes to make predictions about where a stock's price might go next, without necessarily looking at the company's financial health.

Take-Two Interactive Software, Inc. Technical Stock Analysis
# Analysis Recommendation
1 Awesome Oscillator Buy
2 MACD Buy
3 RSI Hold
4 Stoch RSI Sell

Take-Two Interactive Software, Inc. Price Chart

Financial Statements

Financial statements are like report cards for companies. They show how much money a company makes (income statement), what it owns and owes (balance sheet), and where it spends its money (cash flow statement), helping stock investors understand if a company is healthy and worth investing in.

Income Statements

An income statement for a company is like a scoreboard for its profits and losses. It shows how much money the company made (revenue) and how much it spent to make that money (expenses), helping stock investors see if a company is making a profit or not.

Revenue in stock investing is the total amount of money a company earns from its sales, and it's a key factor that investors consider to assess a company's financial performance and growth potential.

Take-Two Interactive Software, Inc. Revenue
Year Revenue Growth
1998 19.000.000
1999 191.100.000 90.06%
2000 305.900.000 37.53%
2001 387.006.000 20.96%
2002 451.056.000 14.2%
2003 793.976.000 43.19%
2004 1.033.693.000 23.19%
2005 1.127.751.000 8.34%
2006 1.202.595.000 6.22%
2007 1.037.840.000 -15.87%
2008 981.791.000 -5.71%
2009 1.537.530.000 36.14%
2010 968.488.000 -58.76%
2011 1.159.017.000 16.44%
2012 825.823.000 -40.35%
2013 1.214.483.000 32%
2014 2.350.568.000 48.33%
2015 1.082.938.000 -117.05%
2016 1.413.698.000 23.4%
2017 1.779.748.000 20.57%
2018 1.792.892.000 0.73%
2019 2.668.394.000 32.81%
2020 3.088.970.000 13.62%
2021 3.372.772.000 8.41%
2022 3.504.800.000 3.77%
2023 5.349.900.000 34.49%
2024 5.196.800.000 -2.95%
2024 5.349.600.000 2.86%
2025 5.352.800.000 0.06%

Research and Development Expenses are the costs a company incurs to create and improve its products or services, which can be important for investors to evaluate a company's innovation and potential for future growth.

Take-Two Interactive Software, Inc. Research and Development Expenses
Year Research and Development Expenses Growth
1998 1.200.000
1999 1.400.000 14.29%
2000 5.300.000 73.58%
2001 5.668.000 6.49%
2002 6.190.000 8.43%
2003 11.524.000 46.29%
2004 25.107.000 54.1%
2005 43.259.000 41.96%
2006 73.160.000 40.87%
2007 64.258.000 -13.85%
2008 48.455.000 -32.61%
2009 63.929.000 24.2%
2010 63.748.000 -0.28%
2011 62.614.000 -1.81%
2012 64.162.000 2.41%
2013 78.184.000 17.93%
2014 105.256.000 25.72%
2015 115.043.000 8.51%
2016 119.807.000 3.98%
2017 137.915.000 13.13%
2018 196.373.000 29.77%
2019 230.170.000 14.68%
2020 296.398.000 22.34%
2021 317.311.000 6.59%
2022 406.566.000 21.95%
2023 892.500.000 54.45%
2024 937.200.000 4.77%
2024 919.500.000 -1.92%
2025 850.400.000 -8.13%

General and Administrative Expenses are the costs a company incurs to run its day-to-day operations, such as office rent, salaries, and utilities, which investors consider to understand a company's overall efficiency and management effectiveness.

Take-Two Interactive Software, Inc. General and Administrative Expenses
Year General and Administrative Expenses Growth
1998 7.600.000
1999 31.200.000 75.64%
2000 55.200.000 43.48%
2001 79.263.000 30.36%
2002 100.120.000 20.83%
2003 71.544.000 -39.94%
2004 0 0%
2005 98.226.000 100%
2006 123.725.000 20.61%
2007 88.083.000 -40.46%
2008 148.788.000 40.8%
2009 171.440.000 13.21%
2010 135.127.000 -26.87%
2011 105.722.000 -27.81%
2012 121.200.000 12.77%
2013 147.260.000 17.7%
2014 161.374.000 8.75%
2015 175.093.000 7.84%
2016 192.452.000 9.02%
2017 211.409.000 8.97%
2018 247.828.000 14.7%
2019 281.234.000 11.88%
2020 318.235.000 11.63%
2021 390.683.000 18.54%
2022 510.855.000 23.52%
2023 843.100.000 39.41%
2024 718.000.000 -17.42%
2024 716.100.000 -0.27%
2025 842.000.000 14.95%

EBITDA stands for Earnings Before Interest, Taxes, Depreciation, and Amortization. It is a measure that helps stock investors analyze a company's profitability by looking at its earnings without considering certain expenses. This helps to get a clearer picture of the company's financial performance and its ability to generate cash flow.

Take-Two Interactive Software, Inc. EBITDA
Year EBITDA Growth
1998 -1.500.000
1999 13.700.000 110.95%
2000 30.900.000 55.66%
2001 54.894.000 43.71%
2002 61.442.000 10.66%
2003 138.040.000 55.49%
2004 184.789.000 25.3%
2005 133.257.000 -38.67%
2006 165.724.000 19.59%
2007 -18.102.000 1015.5%
2008 59.281.000 130.54%
2009 299.016.000 80.17%
2010 9.810.000 -2948.07%
2011 249.711.000 96.07%
2012 78.424.000 -218.41%
2013 255.292.000 69.28%
2014 692.067.000 63.11%
2015 -121.085.000 671.55%
2016 155.287.000 177.97%
2017 352.011.000 55.89%
2018 280.496.000 -25.5%
2019 505.643.000 44.53%
2020 667.309.000 24.23%
2021 822.017.000 18.82%
2022 748.570.000 -9.81%
2023 731.100.000 -2.39%
2024 -1.859.600.000 139.31%
2024 1.390.500.000 233.74%
2025 766.800.000 -81.34%

Gross profit is the money a company makes from selling its products or services after subtracting the cost of producing or providing them, and it is an important measure for investors to understand a company's profitability.

Take-Two Interactive Software, Inc. Gross Profit
Year Gross Profit Growth
1998 7.300.000
1999 46.100.000 84.16%
2000 91.300.000 49.51%
2001 139.649.000 34.62%
2002 144.792.000 3.55%
2003 296.034.000 51.09%
2004 396.139.000 25.27%
2005 378.071.000 -4.78%
2006 416.597.000 9.25%
2007 212.364.000 -96.17%
2008 246.757.000 13.94%
2009 548.835.000 55.04%
2010 250.662.000 -118.95%
2011 455.570.000 44.98%
2012 296.968.000 -53.41%
2013 498.646.000 40.45%
2014 936.241.000 46.74%
2015 288.071.000 -225%
2016 599.825.000 51.97%
2017 756.789.000 20.74%
2018 894.581.000 15.4%
2019 1.144.750.000 21.85%
2020 1.546.520.000 25.98%
2021 1.837.687.000 15.84%
2022 1.969.399.000 6.69%
2023 2.285.300.000 13.82%
2024 1.661.600.000 -37.54%
2024 2.678.200.000 37.96%
2025 2.963.200.000 9.62%

Net income in stock investing is like the money a company actually gets to keep as profit after paying all its bills, and it's an important measure to understand how well a company is doing financially.

Take-Two Interactive Software, Inc. Net Profit
Year Net Profit Growth
1998 -4.200.000
1999 6.000.000 170%
2000 16.300.000 63.19%
2001 24.963.000 34.7%
2002 5.990.000 -316.74%
2003 71.565.000 91.63%
2004 98.118.000 27.06%
2005 65.378.000 -50.08%
2006 37.475.000 -74.46%
2007 -184.889.000 120.27%
2008 -138.406.000 -33.58%
2009 97.097.000 242.54%
2010 -137.930.000 170.4%
2011 48.458.000 384.64%
2012 -108.816.000 144.53%
2013 -29.491.000 -268.98%
2014 361.605.000 108.16%
2015 -279.470.000 229.39%
2016 -8.302.000 -3266.3%
2017 67.303.000 112.34%
2018 173.533.000 61.22%
2019 333.837.000 48.02%
2020 404.459.000 17.46%
2021 588.900.000 31.32%
2022 418.000.000 -40.89%
2023 -1.124.700.000 137.17%
2024 -2.174.400.000 48.28%
2024 -3.744.200.000 41.93%
2025 -1.048.000.000 -257.27%

EPS, or earnings per share, is a measure that shows how much profit a company has earned for each outstanding share of its stock, and it is important for stock investors as it helps understand the profitability of a company and compare it with other companies in the market.

Take-Two Interactive Software, Inc. Earning per Share (EPS)
Year Earning per Share (EPS) Growth
1998 0
1999 0 0%
2000 1 0%
2001 0 0%
2002 0 0%
2003 1 100%
2004 1 0%
2005 1 0%
2006 1 0%
2007 -3 100%
2008 -2 -100%
2009 1 200%
2010 -2 200%
2011 1 0%
2012 -1 100%
2013 0 0%
2014 4 100%
2015 -3 200%
2016 0 0%
2017 1 0%
2018 2 100%
2019 3 50%
2020 4 33.33%
2021 5 40%
2022 4 -66.67%
2023 -7 142.86%
2024 -13 41.67%
2024 -22 45.45%
2025 -6 -266.67%

Cashflow Statements

Cashflow statements show the movement of money in and out of a company, helping stock investors understand how much money a company makes and spends. By examining cashflow statements, investors can assess if a company is generating enough cash to pay its bills, invest in growth, and provide returns to stockholders.

Free cash flow is the leftover cash that a company generates after covering its operating expenses and capital expenditures, which is important for stock investors as it shows how much money a company has available to invest in growth, pay dividends, or reduce debt.

Take-Two Interactive Software, Inc. Free Cashflow
Year Free Cashflow Growth
1998 -7.800.000
1999 -9.500.000 17.89%
2000 -34.200.000 72.22%
2001 -58.169.000 41.21%
2002 18.751.000 410.22%
2003 134.532.000 86.06%
2004 65.164.000 -106.45%
2005 -1.128.000 5876.95%
2006 10.949.000 110.3%
2007 18.278.000 40.1%
2008 -85.639.000 121.34%
2009 139.149.000 161.54%
2010 -227.193.000 161.25%
2011 125.145.000 281.54%
2012 -95.750.000 230.7%
2013 -21.387.000 -347.7%
2014 670.449.000 103.19%
2015 163.313.000 -310.53%
2016 224.025.000 27.1%
2017 310.262.000 27.79%
2018 306.425.000 -1.25%
2019 776.546.000 60.54%
2020 632.294.000 -22.81%
2021 843.395.000 25.03%
2022 99.342.000 -748.98%
2023 -203.100.000 148.91%
2024 -157.800.000 -28.71%
2024 36.400.000 533.52%
2025 -226.100.000 116.1%

Operating cash flow represents the cash generated or consumed by a company's day-to-day operations, excluding external investing or financing activities, and is crucial for stock investors as it shows how much cash a company is generating from its core business operations.

Take-Two Interactive Software, Inc. Operating Cashflow
Year Operating Cashflow Growth
1998 -7.700.000
1999 -7.700.000 0%
2000 -16.700.000 53.89%
2001 -55.259.000 69.78%
2002 27.319.000 302.27%
2003 144.998.000 81.16%
2004 80.628.000 -79.84%
2005 20.458.000 -294.11%
2006 39.980.000 48.83%
2007 43.362.000 7.8%
2008 -64.045.000 167.71%
2009 151.426.000 142.29%
2010 -210.204.000 172.04%
2011 134.798.000 255.94%
2012 -84.964.000 258.65%
2013 -4.567.000 -1760.39%
2014 700.262.000 100.65%
2015 212.814.000 -229.05%
2016 261.305.000 18.56%
2017 331.429.000 21.16%
2018 393.947.000 15.87%
2019 843.515.000 53.3%
2020 685.678.000 -23.02%
2021 912.318.000 24.84%
2022 257.984.000 -253.63%
2023 1.100.000 -23353.09%
2024 -16.100.000 106.83%
2024 64.800.000 124.85%
2025 -191.000.000 133.93%

Capex, short for capital expenditures, refers to the money a company spends on acquiring or upgrading tangible assets like buildings, equipment, or technology, which is important for stock investors as it indicates how much a company is investing in its infrastructure to support future growth and profitability.

Take-Two Interactive Software, Inc. Capital Expenditure
Year Capital Expenditure Growth
1998 100.000
1999 1.800.000 94.44%
2000 17.500.000 89.71%
2001 2.910.000 -501.37%
2002 8.568.000 66.04%
2003 10.466.000 18.13%
2004 15.464.000 32.32%
2005 21.586.000 28.36%
2006 29.031.000 25.65%
2007 25.084.000 -15.74%
2008 21.594.000 -16.16%
2009 12.277.000 -75.89%
2010 16.989.000 27.74%
2011 9.653.000 -76%
2012 10.786.000 10.5%
2013 16.820.000 35.87%
2014 29.813.000 43.58%
2015 49.501.000 39.77%
2016 37.280.000 -32.78%
2017 21.167.000 -76.12%
2018 87.522.000 75.82%
2019 66.969.000 -30.69%
2020 53.384.000 -25.45%
2021 68.923.000 22.55%
2022 158.642.000 56.55%
2023 204.200.000 22.31%
2024 141.700.000 -44.11%
2024 28.400.000 -398.94%
2025 35.100.000 19.09%

Balance Sheet

Balance sheets provide a snapshot of a company's financial health and its assets (such as cash, inventory, and property) and liabilities (like debts and obligations) at a specific point in time. For stock investors, balance sheets help assess the company's overall worth and evaluate its ability to meet financial obligations and support future growth.

Equity refers to the ownership interest or stake that shareholders have in a company, representing their claim on its assets and earnings after all debts and liabilities are paid.

Take-Two Interactive Software, Inc. Equity
Year Equity Growth
1998 9.900.000
1999 35.400.000 72.03%
2000 85.100.000 58.4%
2001 187.002.000 54.49%
2002 220.061.000 15.02%
2003 356.442.000 38.26%
2004 533.492.000 33.19%
2005 635.470.000 16.05%
2006 696.134.000 8.71%
2007 550.392.000 -26.48%
2008 471.154.000 -16.82%
2009 615.118.000 23.4%
2010 506.132.000 -21.53%
2011 615.279.000 17.74%
2012 595.727.000 -3.28%
2013 587.995.000 -1.31%
2014 801.806.000 26.67%
2015 563.088.000 -42.39%
2016 581.385.000 3.15%
2017 1.003.728.000 42.08%
2018 1.488.970.000 32.59%
2019 2.040.580.000 27.03%
2020 2.539.244.000 19.64%
2021 3.331.892.000 23.79%
2022 3.809.659.000 12.54%
2023 9.042.500.000 57.87%
2024 8.430.100.000 -7.26%
2024 5.667.900.000 -48.73%
2025 5.991.500.000 5.4%

Assets represent the valuable resources that a company owns, such as cash, inventory, property, and equipment, and understanding a company's assets helps investors assess its value and potential for generating future profits.

Take-Two Interactive Software, Inc. Assets
Year Assets Growth
1998 25.100.000
1999 108.500.000 76.87%
2000 232.700.000 53.37%
2001 351.641.000 33.82%
2002 354.997.000 0.95%
2003 492.960.000 27.99%
2004 707.298.000 30.3%
2005 950.513.000 25.59%
2006 932.876.000 -1.89%
2007 868.806.000 -7.37%
2008 831.143.000 -4.53%
2009 1.083.352.000 23.28%
2010 1.008.571.000 -7.41%
2011 971.659.000 -3.8%
2012 1.149.427.000 15.47%
2013 1.277.839.000 10.05%
2014 1.799.630.000 28.99%
2015 2.231.100.000 19.34%
2016 2.590.277.000 13.87%
2017 3.149.154.000 17.75%
2018 3.737.841.000 15.75%
2019 4.243.065.000 11.91%
2020 4.948.832.000 14.26%
2021 6.028.218.000 17.91%
2022 6.546.219.000 7.91%
2023 15.862.100.000 58.73%
2024 15.207.400.000 -4.31%
2024 12.216.900.000 -24.48%
2025 12.944.600.000 5.62%

Liabilities refer to the financial obligations or debts that a company owes to creditors or external parties, and understanding a company's liabilities is important for investors as it helps assess the company's financial risk and ability to meet its obligations.

Take-Two Interactive Software, Inc. Liabilities
Year Liabilities Growth
1998 15.200.000
1999 73.100.000 79.21%
2000 147.600.000 50.47%
2001 164.639.000 10.35%
2002 134.936.000 -22.01%
2003 136.518.000 1.16%
2004 173.806.000 21.45%
2005 315.043.000 44.83%
2006 236.742.000 -33.07%
2007 318.414.000 25.65%
2008 359.989.000 11.55%
2009 468.234.000 23.12%
2010 502.439.000 6.81%
2011 356.380.000 -40.98%
2012 553.700.000 35.64%
2013 689.844.000 19.74%
2014 997.824.000 30.87%
2015 1.668.012.000 40.18%
2016 2.008.892.000 16.97%
2017 2.145.426.000 6.36%
2018 2.248.871.000 4.6%
2019 2.202.485.000 -2.11%
2020 2.409.588.000 8.59%
2021 2.696.326.000 10.63%
2022 2.736.560.000 1.47%
2023 6.819.600.000 59.87%
2024 6.777.300.000 -0.62%
2024 6.549.000.000 -3.49%
2025 6.953.100.000 5.81%

Take-Two Interactive Software, Inc. Financial Ratio (TTM)

Valuation Metrics

Revenue per Share
31.36
Net Income per Share
-22.06
Price to Earning Ratio
-6.93x
Price To Sales Ratio
4.96x
POCF Ratio
-124.24
PFCF Ratio
-75.01
Price to Book Ratio
4.4
EV to Sales
5.47
EV Over EBITDA
36.28
EV to Operating CashFlow
-139.29
EV to FreeCashFlow
-82.66
Earnings Yield
-0.14
FreeCashFlow Yield
-0.01
Market Cap
26,81 Bil.
Enterprise Value
29,54 Bil.
Graham Number
131.36
Graham NetNet
-29.28

Income Statement Metrics

Net Income per Share
-22.06
Income Quality
0.06
ROE
-0.53
Return On Assets
-0.28
Return On Capital Employed
-0.03
Net Income per EBT
1.05
EBT Per Ebit
10.85
Ebit per Revenue
-0.06
Effective Tax Rate
-0.05

Margins

Sales, General, & Administrative to Revenue
0.13
Research & Developement to Revenue
0.13
Stock Based Compensation to Revenue
0.06
Gross Profit Margin
0.51
Operating Profit Margin
-0.06
Pretax Profit Margin
-0.63
Net Profit Margin
-0.66

Dividends

Dividend Yield
0
Dividend Yield %
0
Payout Ratio
0
Dividend Per Share
0

Operating Metrics

Operating Cashflow per Share
-1.23
Free CashFlow per Share
-2.07
Capex to Operating CashFlow
-0.69
Capex to Revenue
0.03
Capex to Depreciation
0.08
Return on Invested Capital
-0.06
Return on Tangible Assets
-1.05
Days Sales Outstanding
45.59
Days Payables Outstanding
21.46
Days of Inventory on Hand
0
Receivables Turnover
8.01
Payables Turnover
17.01
Inventory Turnover
0
Capex per Share
0.84

Balance Sheet

Cash per Share
8,14
Book Value per Share
34,77
Tangible Book Value per Share
-19.31
Shareholders Equity per Share
34.77
Interest Debt per Share
21.98
Debt to Equity
0.62
Debt to Assets
0.29
Net Debt to EBITDA
3.36
Current Ratio
0.9
Tangible Asset Value
-3,33 Bil.
Net Current Asset Value
-4,39 Bil.
Invested Capital
9797400000
Working Capital
-0,29 Bil.
Intangibles to Total Assets
0.72
Average Receivables
0,72 Bil.
Average Payables
0,18 Bil.
Average Inventory
0.5
Debt to Market Cap
0.14

Dividends

Dividends in stock investing are like rewards that companies give to their shareholders. They are a portion of the company's profits distributed to investors, typically in the form of cash payments, as a way for them to share in the company's success.

Take-Two Interactive Software, Inc. Dividends
Year Dividends Growth
2008 0

Take-Two Interactive Software, Inc. Profile

About Take-Two Interactive Software, Inc.

Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment solutions for consumers worldwide. The company offers its products under the Rockstar Games, 2K, Private Division, and T2 Mobile Games names. It develops and publishes action/adventure products under the Grand Theft Auto, Max Payne, Midnight Club, and Red Dead Redemption names; and offers episodes and content, as well as develops brands in other genres, including the LA Noire, Bully, and Manhunt franchises. The company also publishes various entertainment properties across various platforms and a range of genres, such as shooter, action, role-playing, strategy, sports, and family/casual entertainment under the BioShock, Mafia, Sid Meier's Civilization, XCOM series, and Borderlands. In addition, it publishes sports simulation titles comprising NBA 2K series, a basketball video game; the WWE 2K professional wrestling series; and PGA TOUR 2K. Further, the company offers Kerbal Space Program, OlliOlli World, and The Outer Worlds and Ancestors: the Humankind Odyssey under Private Division; and free-to-play mobile games, such as Dragon City, Monster Legends, Two Dots, and Top Eleven. Its products are designed for console gaming systems, including PlayStation 4 and PlayStation 5; Xbox One; the Nintendo's Switch; personal computers; and mobile comprising smartphones and tablets. The company provides its products through physical retail, digital download, online platforms, and cloud streaming services. Take-Two Interactive Software, Inc. was incorporated in 1993 and is based in New York, New York.

CEO
Mr. Strauss H. Zelnick Esq., J
Employee
12.371
Address
110 West 44th Street
New York, 10036

Take-Two Interactive Software, Inc. Executives & BODs

Take-Two Interactive Software, Inc. Executives & BODs
# Name Age
1 Mr. Strauss H. Zelnick Esq., J.D.
Executive Chairman of the Board & Chief Executive Officer
70
2 Ms. Lainie Goldstein CPA
Chief Financial Officer
70
3 Mr. Matthew K. Breitman
Senior Vice President, General Counsel of Americas & Corporate Secretary
70
4 Ms. Linda Zabriskie
Vice President & Associate General Counsel
70
5 Mr. Karl Slatoff
President
70
6 Mr. Daniel P. Emerson J.D.
Executive Vice President & Chief Legal Officer
70
7 Mr. Michael Condrey
President of New Game Development Studio - Silicon Valley
70
8 Ms. Nicole B. Shevins
Senior Vice President of Investor Relations & Corporate Communications
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